Dungeon Crawl Stone Soup version 0.33-a0-96-gfd2f4f1e42 (webtiles) character file. Game seed: 11987681988582460182 4 freshwatercrab the Ducker (level 1, 0/17 HPs) Began as a Demigod Gladiator on Sept 17, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (75 turns). freshwatercrab the Ducker (Demigod Gladiator) Turns: 75, Time: 00:00:06 Health: 0/17 AC: 4 Str: 15 XL: 1 Next: 40% Magic: 3/3 EV: 11 Int: 10 God: Gold: 9 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of revelation {unknown} Skills: + Level 2.1 Fighting - Level 2.6 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. Your Fighting skill increases to level 2! You closely miss the jackal. The jackal barely misses you. The jackal bites you. x2 The jackal bites you but does no damage. The jackal closely misses you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal closely misses you. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses you. The jackal barely misses you. x2; The jackal bites you. You die... ##.####### ......).h####### [.).....@..!.... ########h####### #.# #.# #.# #.# #.# #.# #.# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | freshwatercrab the Demigod Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 75 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.1 Long Blades | | 2.6 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Long sword || 13 Armour: Leather armour || 26 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 0 | 51 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 0 | 51 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 78 daAuts