fordor Level 1 of the Dungeon [Shop] Sulloext's Armour Shoppe a +0 buckler (54 gold) a +0 scale mail (48 gold) a +0 leather armour (24 gold) a +2 cloak (198 gold) a +0 chain mail (72 gold) the +4 crystal plate armour "Irep" {Str-4 Dex+3 SInv Stlth+} (1102 gold) Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (10 gold) [Shop] Weiptuc's Antique Weapon Shoppe a +1 great sword of protection (532 gold) a +0 sling (42 gold) a +0 rapier (154 gold) a +0 mace (84 gold) a +0 dagger (56 gold) a +0 hand axe (84 gold) a +0 short sword (84 gold) a +0 war axe (98 gold) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (1229 gold) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:1) a +0 dagger 5 stones (3, 56, D:1) a jackal corpse (skeletalised by now) (5, -1, D:1) a +0 leather armour (11, 30, D:1) a +0 ring mail (15, 21, D:1) a bat corpse (skeletalised by now) (15, 30, D:1) a +0 whip a kobold corpse (skeletalised by now) (31, 9, D:1) a rat skeleton (32, 10, D:1) a hobgoblin skeleton (32, 32, D:1) a frilled lizard corpse (skeletalised by now) (36, 43, D:1) a +0 club a goblin skeleton (36, 50, D:1) a bat skeleton (39, 20, D:1) a bat skeleton (40, 2, D:1) a +0 leather armour (40, 9, D:1) a +0 dagger a goblin skeleton (41, 9, D:1) a ball python skeleton (43, 0, D:1) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (44, 31, D:1) a bat skeleton (46, 54, D:1) a +0 ring mail (47, 52, D:1) a blade talisman (53, 31, D:1) a +0 club 5 stones a kobold skeleton Level 2 of the Dungeon (5, 6, D:2) a +0 robe (8, 0, D:2) a rat corpse (skeletalised by now) (9, 28, D:2) a rat skeleton (9, 30, D:2) a bat skeleton (26, 33, D:2) a +0 chain mail (34, 45, D:2) the +1 helmet of the Fiend {Snipe, Harm Str+3 Stlth+} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (44, 39, D:2) a +0 ring mail (45, 15, D:2) an adder skeleton (48, 20, D:2) an adder skeleton (49, 18, D:2) an adder skeleton (50, 30, D:2) a bat corpse (53, 33, D:2) a jackal corpse a jackal skeleton (54, 33, D:2) a jackal skeleton (54, 35, D:2) a +0 club a gnoll corpse (60, -8, D:2) an adder corpse (skeletalised by now) (63, 30, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (8, 1, D:3) a +0 club (8, 2, D:3) a +2 whip of holy wrath (still there?) a gnoll corpse (still there?)