Dungeon Crawl Stone Soup version 0.34-a0-835-g92f08d0a1f (webtiles) character file. Game seed: 10876266497193253932 4 fjdsjfd the Slasher (level 1, -1/16 HPs) Began as a Human Gladiator on Sept 22, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (58 turns). fjdsjfd the Slasher (Human Gladiator) Turns: 58, Time: 00:00:09 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 11 Int: 8 God: Gold: 10 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of magical power Scrolls c - a scroll of fog {unknown} Skills: - Level 2.0 Fighting + Level 3.3 Long Blades - Level 2.0 Throwing - Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are too injured to fight recklessly! You closely miss the jackal. The jackal closely misses you. You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You slash the jackal! You kill the jackal! The goblin hits you with a +0 club. You are too injured to fight recklessly! You hit the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You are too injured to fight recklessly! You slash the goblin! You kill the goblin! You are too injured to fight recklessly! You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the jackal. You kill the jackal! You are too injured to fight recklessly! You barely miss the jackal. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You completely miss the jackal. The jackal bites you. You die... #.# ##.#####.## ...######.......... ......(....###...## ..####..### ## #.## ##.# #.†# #@## ######h##### #....wh....# ................ ###.........#.#. #............. #.........#.#. #.....?....... #..........#.. You could see a dart slug and 2 jackals. Vanquished Creatures 2 jackals (D:1) A quokka (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fjdsjfd the Human Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 58 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms, serial_glass, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, serial_shops, shop_fountains Action || total ---------------------------++------- Attack: Normal || 14 Melee: Long sword || 14 Armour: Leather armour || 14 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 32 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 32 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts