fjdsjfd Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 5, D:1) a +0 club (6, -2, D:1) a +3 short sword a rat corpse (skeletalised by now) (6, -1, D:1) a +0 dagger (16, -31, D:1) a +0 spear (18, -11, D:1) a bat corpse (skeletalised by now) (20, 1, D:1) a +0 ring mail (21, -17, D:1) a +0 dagger (26, -22, D:1) a +0 dagger (26, -8, D:1) a +0 club (27, -22, D:1) a hobgoblin skeleton (40, -8, D:1) a +0 spear (44, 3, D:1) a +0 whip (45, -8, D:1) a +0 leather armour (55, 16, D:1) a +0 dagger Level 2 of the Dungeon (5, 0, D:2) a +0 robe (5, 11, D:2) a +0 club (6, 11, D:2) a +0 club (13, 14, D:2) a +0 leather armour (20, 13, D:2) a +0 whip (21, 2, D:2) a +0 short sword (27, 18, D:2) a +0 robe (33, -1, D:2) a +0 long sword (33, 24, D:2) a +0 robe (36, -4, D:2) a +0 club (47, 33, D:2) a +0 sling (54, 26, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the lupine talisman "Ekiqutoc" {Str-3 Dex+4 Slay+6 Stlth+} (15310 gold) [lupine talisman] Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. the +10 mace of the Everdark {protect, Dex+6 Stlth+} (7600 gold) Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. the +0 robe of the Endless Expanse {*Silence rPois Stlth+} (930 gold) *Silence: It may silence you when you take damage. rPois: It protects you from poison. Stlth+: It makes you more stealthy. the ring "Xufeq" {EV+5 Str+3} (4930 gold) [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). the ring "Qiaqoim" {Str+2 SInv} (2620 gold) [ring of see invisible] Str+2: It affects your strength (+2). SInv: It lets you see invisible. the medusa talisman of Theistic Finitism {Str+3} (7250 gold) [medusa talisman] Str+3: It affects your strength (+3). a +0 great sword of electrocution (2700 gold) the earth staff of Plunder {rF+ rCorr Earth} (4460 gold) [staff of earth] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. the +3 leather armour "Xuogegg" {rElec rPois rC- Dex+2} (3240 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). the ring of Divine Intervention {Str+5 SInv} (3250 gold) [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. the +0 ring mail "Uklann" {rElec Dex+3} (2430 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). the +0 sling of Focuroim {drain, rC++} (2720 gold) rC++: It greatly protects you from cold. the air staff of the Siren {rElec Will+++ Str+6 Air} (7260 gold) [staff of air] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. the +1 sling "Hellblazer" {elec, rPois rC+ Str-4} (1850 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). the amulet of Meliek {Wildshape ^Drain rElec rF+} (4540 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. a +2 spectral quarterstaff (2450 gold) the +5 ring mail of Googg {Slay+2} (4440 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +8 dagger of Dawn {vamp, rElec Will+ rCorr} (7120 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +2 hand axe of Theory {flame, Int+3} (2870 gold) Int+3: It affects your intelligence (+3). the +4 chain mail "Digism" {rC+} (4000 gold) rC+: It protects you from cold. (0, 0, D:3) a +0 spear (3, -22, D:3) a +0 ring mail (7, 6, D:3) a +0 hand axe (10, -10, D:3) a +0 whip (12, 14, D:3) a +0 dagger (13, 16, D:3) a +0 dagger (15, -9, D:3) a +2 flail of protection a +0 leather armour (23, -9, D:3) a +0 sling (37, -13, D:3) a +0 dagger (39, -5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Xecvo's Jewellery Boutique a serpent talisman (450 gold) a ring of willpower (unknown) (375 gold) a ring of resist corrosion (unknown) (300 gold) a ring of wizardry (unknown) (450 gold) a ring of poison resistance (unknown) (300 gold) a ring of resist corrosion (unknown) (300 gold) the ring of Zack {Int+6 SInv} (708 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a ring of willpower (unknown) (375 gold) (3, 51, D:4) a +0 dagger (8, 17, D:4) a scarab talisman (11, 45, D:4) a +0 ring mail (15, 37, D:4) a +0 leather armour (18, 29, D:4) a +0 ring mail (19, 22, D:4) a +0 plate armour (26, 14, D:4) a +0 club (30, 42, D:4) 3 flux baubles (43, 37, D:4) 6 gold pieces the Ecumenical Temple