firehot Level 1 of the Dungeon (3, 20, D:1) a +0 dagger (3, 21, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, 13, D:1) a hobgoblin corpse (skeletalised by now) (11, 5, D:1) a +0 robe (34, -5, D:1) 5 stones (37, 16, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 9, D:1) a +0 robe (49, 16, D:1) a bat corpse (skeletalised by now) (53, 13, D:1) a frilled lizard corpse (skeletalised by now) (57, -5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (8, -35, D:2) a +0 short sword (8, -15, D:2) a bat corpse (skeletalised by now) (9, -39, D:2) the +2 ring mail of Valour {rElec MP+7 Int+3 Slay-5} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (9, -12, D:2) 5 poisoned darts (17, -7, D:2) a +0 war axe (21, -26, D:2) a +0 dagger a goblin skeleton (22, -1, D:2) a +0 short sword 3 stones a kobold skeleton a hound skeleton (22, 1, D:2) a +0 chain mail (25, -30, D:2) a +0 chain mail (25, 12, D:2) a +0 robe (31, -29, D:2) a +0 dagger a +0 sling a +0 club a goblin skeleton a goblin skeleton (31, -11, D:2) a +0 ring mail (32, -6, D:2) a +0 dagger (36, -7, D:2) a scroll of identify (43, 1, D:2) a +0 spear (43, 2, D:2) 5 stones a +0 ring mail (48, 6, D:2) a +0 club a goblin corpse (skeletalised by now) (51, -18, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 8 stones (4, -26, D:3) a quokka corpse (skeletalised by now) (4, -13, D:3) a ball python skeleton (8, -7, D:3) a +0 flail a +0 flail an orc skeleton (8, -6, D:3) a +0 club a +0 hand axe (8, 13, D:3) a hobgoblin skeleton (8, 14, D:3) a +0 dagger a ball python skeleton (9, 15, D:3) a +0 club a kobold skeleton (16, 0, D:3) 3 poisoned darts (16, 11, D:3) a +0 short sword (19, -12, D:3) a +0 scale mail (21, 12, D:3) a +0 club a goblin skeleton (22, -13, D:3) 6 stones (26, -32, D:3) a +0 dagger (28, 8, D:3) a +0 club a +0 sling a goblin skeleton (31, 17, D:3) a +0 club a goblin skeleton (33, 7, D:3) 3 stones (35, -21, D:3) a bat corpse (skeletalised by now) (42, 3, D:3) a +0 war axe (44, 20, D:3) a +0 flail an orc corpse (skeletalised by now) (45, 2, D:3) a quokka corpse (skeletalised by now) (45, 5, D:3) a +0 ring mail a +0 club (45, 11, D:3) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (45, 13, D:3) a +0 flail (46, -4, D:3) a +2 dagger of draining (46, 1, D:3) a +0 club (57, -22, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (11, 13, D:4) 4 boomerangs (16, -19, D:4) 3 javelins (16, -14, D:4) a +0 dagger a +0 whip a +0 whip a +0 leather armour a +0 club (16, -13, D:4) a +0 club a gnoll skeleton (18, -14, D:4) the +5 ring mail of the Heavens {Harm Fly rElec rPois} Harm: It increases damage dealt and taken. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 whip a +0 whip a gnoll skeleton (23, -27, D:4) a hobgoblin corpse (skeletalised by now) (24, -25, D:4) a +1 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (24, -4, D:4) a +0 giant spiked club an ogre skeleton (25, 0, D:4) a +0 robe (32, -35, D:4) a +0 robe (42, 12, D:4) a +0 ring mail (52, 12, D:4) a +2 rapier of electrocution Level 5 of the Dungeon (9, 2, D:5) a +0 mace a +0 ring mail (10, -13, D:5) a +0 robe (11, -11, D:5) a +0 dagger a +0 leather armour (12, -1, D:5) a +0 spear a +0 whip a gnoll skeleton a gnoll skeleton (12, 0, D:5) a +0 heavy flail a gnoll skeleton (14, 0, D:5) a scroll of noise (20, -25, D:5) a black bear corpse (20, -15, D:5) a +0 war axe (20, -7, D:5) a +0 club a +0 leather armour a +0 short sword a +0 leather armour an orc skeleton (21, -11, D:5) a +0 dagger a +0 robe a +0 dagger (22, -33, D:5) 3 stones (24, -7, D:5) a +0 quarterstaff (25, -16, D:5) 2 potions of lignification (33, -17, D:5) a +0 robe (40, -15, D:5) a +0 mace (42, -32, D:5) a +0 flail a +0 scale mail a +0 falchion a +0 whip a +0 leather armour (42, -13, D:5) a +0 chain mail (43, -31, D:5) a +0 club an orc corpse (skeletalised by now) (44, -31, D:5) a +0 short sword an orc corpse (skeletalised by now) (47, -39, D:5) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen) (48, -39, D:5) 14 gold pieces (49, -30, D:5) 6 boomerangs