finild Level 1 of the Dungeon (4, 31, D:1) a +0 club (5, 16, D:1) 4 poisoned darts (19, 25, D:1) a jackal skeleton (22, 21, D:1) a +0 sling (23, 33, D:1) a +0 quarterstaff (29, 11, D:1) a +0 leather armour (29, 26, D:1) a +0 dagger (33, 12, D:1) a +0 short sword (35, 13, D:1) a bat skeleton (36, 8, D:1) a +0 club (37, 29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 7, D:1) a quokka skeleton (42, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 26, D:1) 2 poisoned darts (52, 16, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 0, D:2) a +0 sling (14, 13, D:2) a rat skeleton (15, 17, D:2) a +0 leather armour (26, -7, D:2) a +0 spear (28, 4, D:2) a ball python skeleton (29, -1, D:2) an adder skeleton (32, 8, D:2) 5 curare-tipped darts (38, -41, D:2) a frilled lizard corpse (skeletalised by now) (40, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 12, D:2) a rat corpse (skeletalised by now) (42, 14, D:2) a +0 ring mail (44, -28, D:2) a +0 ring mail (44, -24, D:2) a ball python corpse (skeletalised by now) (46, -25, D:2) a ball python corpse (skeletalised by now) (54, -31, D:2) a +0 club 2 stones a kobold skeleton (58, -34, D:2) the +7 flail "Edieling" {freeze, Str+4 Dex+3} Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 club a kobold corpse (19, 6, D:3) a +0 flail (30, 5, D:3) a parchment of Sandblast (36, 0, D:3) a hobgoblin corpse (38, -33, D:3) 5 poisoned darts