fgdvx the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +0 leather armour a +0 long sword (10, 4, D) a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (49, 36, D) a staff of fire (unseen) (49, 37, D) a +4 short sword of speed (unseen) (50, 36, D) a parchment of Starburst (50, 37, D) a condenser vane (51, 36, D) the earth staff of the Twisting Turtle {rF+ Str+3 Dex-4 Earth} [staff of earth] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. (unseen) (51, 37, D) a staff of earth (unseen) (52, 36, D) an amulet of magic regeneration (52, 37, D) the ring "Dick" {+Blink Will+ Dex+3 Slay-4 SInv} [ring of see invisible] +Blink: It lets you blink. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. (unseen) (53, 36, D) a +0 scimitar of valour (unseen) (53, 37, D) a +1 leather armour of cold resistance (unseen) (54, 36, D) a +1 robe of cold resistance (unseen) (59, 36, D) the +7 hand axe "Ecweggo" {pain, rElec rC+ SInv Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (60, 43, D) a +0 war axe (61, 3, D) a wolf corpse (skeletalised by now) (61, 4, D) a +0 rapier a +0 robe (61, 8, D) a +2 leather armour of cold resistance (61, 11, D) a +0 long sword a +0 robe (61, 16, D) the +7 quarterstaff of Growth {speed, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (61, 36, D) a staff of earth (61, 41, D) a +0 whip a +0 robe a human corpse (62, 3, D) a +3 rapier a +0 robe (62, 8, D) a staff of conjuration (62, 9, D) the +0 longbow "Qifu Can" {drain, ^Fragile rElec rCorr Dex+4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 11, D) a +0 flail a +0 robe (62, 16, D) a +1 hand axe of flaming (62, 17, D) a fortress talisman an orb of mayhem (62, 26, D) a +4 quarterstaff of rebuke (62, 42, D) a +0 robe (63, 0, D) a +3 giant club (63, 3, D) a black bear corpse (skeletalised by now) (63, 10, D) a +0 trident (63, 11, D) a +0 flail (63, 16, D) a +6 ring of dexterity (63, 18, D) an iguana corpse (skeletalised by now) (63, 21, D) a basilisk corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 27, D) a +3 short sword of venom (unseen) (63, 36, D) a +0 vampiric long sword (63, 37, D) a staff of necromancy (unseen) (64, 26, D) a +3 quarterstaff of rebuke (64, 27, D) a +6 ring of dexterity (67, 0, D) a +1 scale mail of fire resistance (68, 2, D) a +0 long sword a +0 robe (69, 3, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (69, 12, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (69, 36, D) a +3 vampiric hand axe (unseen) (69, 41, D) a ball python corpse (skeletalised by now) (70, 8, D) a +1 quarterstaff of draining (70, 9, D) a +2 robe (70, 11, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (70, 41, D) a +0 whip a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 whip a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a staff of earth (71, 17, D) a staff of fire (71, 27, D) a +2 heavy morningstar (71, 31, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a staff of conjuration (71, 37, D) the conjuration staff of Wounding {Dex+3 Conj} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (71, 39, D) a +0 halberd a naga corpse (skeletalised by now) (71, 41, D) an adder corpse (skeletalised by now) (72, 17, D) the +1 morningstar of the Seeker {concuss, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (72, 27, D) a +0 dagger of venom (72, 30, D) a +0 short sword a naga corpse (skeletalised by now) (72, 31, D) a +0 short sword a naga corpse (skeletalised by now) (72, 36, D) the +3 battleaxe of the Coward {freeze, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (72, 42, D) an adder corpse (skeletalised by now) (73, 1, D) a staff of necromancy (73, 16, D) the +1 leather armour of Action {rF- rCorr Str+2 Int+6} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (73, 26, D) a staff of air (73, 27, D) an orb of mayhem (73, 31, D) an adder corpse (skeletalised by now) (73, 36, D) the ring of Rebec {Fly rPois rF- rC- Str+6} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). (73, 42, D) the scarf of Lugonu's Whim {Harm, Bane Will++ Str-4 Dex+3} Bane: It inflicts you with a random bane when you equip it. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). an amulet of guardian spirit a +6 ring of dexterity an orb of guile a ring of flight an amulet of wildshape a +5 demon whip a +5 executioner's axe (75, 1, D) an orb of mesmerism