fgdvx Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (4, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, -28, D:1) a jackal corpse (skeletalised by now) (10, -16, D:1) a bat skeleton (13, -31, D:1) a hobgoblin corpse (skeletalised by now) (13, -11, D:1) a +0 short sword 5 stones a kobold skeleton (22, -6, D:1) a hobgoblin skeleton (26, -9, D:1) a +0 chain mail (28, -25, D:1) a +0 ring mail (28, -14, D:1) a +4 dagger (30, -10, D:1) a hobgoblin skeleton (32, -30, D:1) a hobgoblin corpse (skeletalised by now) (35, -30, D:1) a +0 club a goblin corpse (skeletalised by now) (43, -26, D:1) a ball python corpse (skeletalised by now) (43, -20, D:1) a +0 mace (43, -17, D:1) a rat corpse (skeletalised by now) (44, -19, D:1) a +0 club Level 2 of the Dungeon (13, -2, D:2) a +0 halberd (15, -3, D:2) a +0 whip (15, -2, D:2) a +0 spear (20, -14, D:2) an iguana skeleton (21, -13, D:2) a +0 whip a kobold skeleton (29, -26, D:2) a bat corpse (skeletalised by now) (29, 2, D:2) a bat corpse (skeletalised by now) (33, 11, D:2) a bat skeleton (41, -29, D:2) a +0 whip (43, -27, D:2) a +0 long sword (56, 18, D:2) a hobgoblin corpse (skeletalised by now) (65, 17, D:2) a +0 club 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, -8, D:3) a +0 dagger (9, 7, D:3) a +0 club (20, 22, D:3) an adder corpse (skeletalised by now) (40, 13, D:3) a +2 short sword of distortion a +0 club (40, 16, D:3) a +2 short sword of distortion (46, 24, D:3) a +0 leather armour (47, -6, D:3) a +0 ring mail (47, 13, D:3) a +0 club (51, -10, D:3) a +0 leather armour (59, 2, D:3) a +2 ring mail of positive energy Level 4 of the Dungeon [Shop] Unissari's Antique Weapon Emporium a +0 spear (60 gold) a +0 sling (30 gold) the +1 falchion of Gyeng {speed, Int+6} (672 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 sling (30 gold) a +0 orcbow (80 gold) a +0 battleaxe (200 gold) a +1 hand axe of flaming (248 gold) the +6 trident of Kedu {pain, *Rage rF+ rC+} (1152 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (0, 0, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (1, 0, D:4) a +0 club a +0 dagger a +0 robe (8, -16, D:4) a +0 mace (17, -4, D:4) a +0 falchion (18, 0, D:4) a +0 arbalest (29, -11, D:4) the +0 pair of boots of the Thinker {^Drain Fly Dex+3 SInv} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (31, -16, D:4) a +0 dagger (38, -9, D:4) a +0 robe (46, -13, D:4) a +0 club (48, 8, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 4 gold pieces (4, 0, D:5) 12 gold pieces (5, 0, D:5) 7 gold pieces (5, 2, D:5) 8 gold pieces