Dungeon Crawl Stone Soup version 0.34-a0-1122-g1844fab789 (webtiles) character file. Game seed: 5291401015469247398 45 ffran the Conjurer (level 3, -7/20 HPs) Began as a Tengu Conjurer on Nov 7, 2025. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:40 (2595 turns). ffran the Conjurer (Tengu Conjurer) Turns: 2595, Time: 00:04:41 Health: -7/20 AC: 2 Str: 7 XL: 3 Next: 64% Magic: 0/7 EV: 11 Int: 20 God: Gold: 153 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry c - a ring of wizardry d - a ring of protection from cold Wands c - a wand of warping (7) Scrolls c - a scroll of immolation {unknown} d - a scroll of vulnerability {unknown} e - a scroll of enchant weapon {unknown} h - 3 scrolls of poison {unknown} k - a scroll of teleportation {unknown} j - 2 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} l - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging + Level 2.6 Stealth + Level 2.4 Spellcasting + Level 5.7 Conjurations + Level 0.5 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Swiftness Air 4% N/A 34% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 22% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence the Veteran comes into view. He is wielding a +0 flail. The magic dart hits Terence. Terence is lightly wounded. Terence shouts! You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence completely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence misses you. Terence completely misses you. Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, chance to blink: 50%) Space twists violently! The rupture engulfs Terence! Terence is almost dead. The rupture engulfs you! Ouch! That really hurt! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #...# #######.### #.### #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.### #.# #.... #@# ##### ......@.# ######### You could see Terence. Vanquished Creatures An adder (D:3) A ribbon worm (D:2) 4 hobgoblins 2 jackals (D:1) A quokka (D:2) A ball python (D:1) 5 bats 9 endoplasms 2 frilled lizards 3 goblins 2 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ffran the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 237 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 1331 | D:2 | Reached skill level 1 in Fighting 1609 | D:2 | Learned a level 2 spell: Searing Ray 1674 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/7 2277 | D:2 | Learned a level 3 spell: Swiftness 2319 | D:3 | HP: 1/30 [poisoned by an adder] 2587 | D:3 | Noticed Terence 2595 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, chequers_serial_rivers_small_b D:2: layout_basic, minmay_strange_pillars, minmay_tripent D:3: layout_loops_corners, due_unseen_surprise, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 5.7 Air Magic | | 0.5 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Kick || 4 Peck || 2 Cast: Magic Dart || 81 Searing Ray || 1 Evoke: Wand of warping || 2 Drink: Lignification || 1 Armour: Robe || 20 None || 2 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2594 | 2536 | 58 | 78 | 2242 | 3 | 864.7 | Dungeon | 2594 | 2536 | 58 | 78 | 2242 | 3 | 864.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1295 daAuts D:2: 1005 daAuts D:3: 293 daAuts