Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1134-ge1e2a20661 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2528559532303623016, deterministic pregen: 1 Command line: /usr/games/crawl-git-e1e2a20661 -name ffran -rc /dgldir/rcfiles/crawl-git/ffran.rc -macro /dgldir/rcfiles/crawl-git/ffran.macro -morgue /dgldir/morgue/ffran/ -webtiles-socket /crawl-master/webserver/sockets/ffran:2025-11-09.09:35:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-e1e2a20661(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5db4e1fd477e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-e1e2a20661(_Z13do_crash_dumpv+0x43a) [0x5db4e1fe295a]: do_crash_dump() /usr/games/crawl-git-e1e2a20661(_Z20crash_signal_handleri+0x1fa) [0x5db4e1fd4c5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x734a675bd330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x734a675b36a2]: /usr/games/crawl-git-e1e2a20661(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1d8) [0x5db4e21ee568]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-e1e2a20661(_Z19fire_item_no_quiverP4dist+0x23f) [0x5db4e26861df]: fire_item_no_quiver(dist*) /usr/games/crawl-git-e1e2a20661(+0xc995fa) [0x5db4e278a5fa]: /usr/games/crawl-git-e1e2a20661(+0xc9a185) [0x5db4e278b185]: /usr/games/crawl-git-e1e2a20661(main+0x1f7) [0x5db4e1f080f7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x734a675a21ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x734a675a228b]: /usr/games/crawl-git-e1e2a20661(_start+0x25) [0x5db4e1f08be5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000734a676887a7 in __GI___wait4 (pid=1815191, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000734a676887a7 in __GI___wait4 (pid=1815191, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005db4e1fd4e2c in call_gdb (file=0x734a6777c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 924880\000\000\000\000\000\000" #2 0x00005db4e1fe2978 in do_crash_dump () at dbg-asrt.cc:673 t = 1762689984 dir = "/dgldir/morgue/ffran/" name = "/dgldir/morgue/ffran/crash-ffran-20251109-120624.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x734a6777c4e0 <_IO_2_1_stderr_> #3 0x00005db4e1fd4c5a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000734a675b36a2 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-e1e2a20661/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-e1e2a20661/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-e1e2a20661/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 12 Level id: D:12 Level build method = random_map_in_depth, level layout type = city, absdepth0 = 11 Level vaults: mludivico_vault layout_irregular_city serial_bayou_lagoon_a uniq_rupert Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the yak! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Your shooting star dissipates. HP restored. You start resting. Magic restored. You see here a troll corpse. Your orb has finished recharging its magic. A yak comes into view. You see here a +0 short sword. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (wandering, hasn't noticed you, 100% to hit) The magic dart hits the yak. The yak is lightly wounded. The yak bellows! Your orb unleashes a flurry of shooting stars! Your shooting star dissipates! The shooting star hits the yak. The yak is lightly wounded. The yak is knocked back. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, 100% to hit) The magic dart hits the yak! The yak is moderately wounded. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, chance to affect: 76%) The yak's mind is blasted!! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (severely wounded, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak! You kill the yak! Sif Muna accepts your kill. (Press . to maintain the ray.) You feel power welling in your lungs. You stop channelling your searing ray. You start resting. A yak is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (wandering, hasn't noticed you, 100% to hit) The magic dart hits the yak. The yak is lightly wounded. The yak bellows! You hear a bellow! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, 100% to hit) The magic dart hits the yak. The yak is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, 100% to hit) The magic dart hits the yak. The yak is moderately wounded. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (moderately wounded, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is heavily wounded. (Press . to maintain the ray.) The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak gores you! The yak gores you! The yak gores you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (almost dead, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak! You kill the yak! Sif Muna accepts your kill. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The searing ray hits the yak. The yak is moderately wounded. The yak completely misses you. The searing ray hits the yak! The yak is heavily wounded. The yak gores you. The searing ray hits the yak. The yak is heavily wounded. You finish channelling your searing ray. The yak gores you. The yak gores you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (heavily wounded, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is severely wounded. (Press . to maintain the ray.) The yak gores you. The searing ray hits the yak. The yak is severely wounded. The yak closely misses you. The searing ray misses the yak. The yak closely misses you. The searing ray hits the yak! You kill the yak! Sif Muna accepts your kill. You finish channelling your searing ray. Your Fighting skill increases to level 1! You start resting. HP restored. You start resting. Magic restored. Things that are here: a yak corpse; a yak corpse; a yak corpse Your orb has finished recharging its magic. You see here a +0 short sword. You see here a +0 dagger. Things that are here: a +2 short sword of speed; a +0 whip Found 2 bubbling black potions. p - 7 bubbling black potions (gained 2) Okay, then. A cyclops comes into view. The cyclops shouts! A centaur comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops! The cyclops is lightly wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the cyclops! The cyclops is moderately wounded. The shooting star hits the cyclops! The cyclops is heavily wounded. The cyclops is knocked back. The searing ray hits the cyclops. The cyclops is severely wounded. The shooting star hits the cyclops! The cyclops is almost dead. The cyclops is knocked back. The searing ray hits the cyclops. The cyclops is almost dead. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (almost dead, 98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops. The cyclops is almost dead. (Press . to maintain the ray.) The searing ray hits the cyclops! You kill the cyclops! Sif Muna accepts your kill. You start resting. You stop channelling your searing ray. You start resting. Magic restored. Things that are here: 6 large rocks; a cyclops corpse Your orb has finished recharging its magic. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur (asleep, 100% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow barely misses you. The arrow misses your shooting star. You stop channelling your searing ray. The shooting star hits the centaur! You kill the centaur! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Your shooting star dissipates. Magic restored. Things that are here: a +0 shortbow; a centaur corpse Your orb has finished recharging its magic. Found 7 gold pieces. You now have 737 gold pieces (gained 7). Found a war axe. You see here a +0 war axe. Found a stone staircase leading up. a - a wand of flame (58) (gained 12 charges) i - a scroll of identify You now have 760 gold pieces (gained 23). You pick up a parchment of Leda's Liquefaction and begin reading... You add the spell Leda's Liquefaction to your library. You now have enough gold to buy the ring of Uwam {rF+ Will+ AC+4 Dex-4 SInv} on D:5. You can access your shopping list by pressing '$'. You now have 776 gold pieces (gained 16). Found a stone staircase leading down. Found a club. You now have 790 gold pieces (gained 14). e - 33 poisoned darts (gained 6) You now have 804 gold pieces (gained 14). There is a stone staircase leading down here. You now have 821 gold pieces (gained 17). You see here a +0 leather armour of fire resistance. There is a stone staircase leading up here. You see here a +0 leather armour of fire resistance. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. Okay, then. As you read the scroll of identify, it crumbles to dust. t -> w - 4 potions of heal wounds There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. An orc comes into view. It is wielding a +0 falchion. The orc moves out of view. An orc is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (wandering, hasn't noticed you, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a yak skeleton. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an entrance to Oheoc's Jewellery Shop here. s - the ring of Uwam {rF+ Will+ AC+4 Dex-4 SInv} Thank you for shopping at Oheoc's Jewellery Shop! You remove your ring of see invisible. You feel clumsy. s - the ring of Uwam (worn) {rF+ Will+ AC+4 Dex-4 SInv} You drop a ring of see invisible. You remove your +6 ring of dexterity. You feel clumsy. You feel clever. r - a +6 ring of intelligence (worn) You drop a +6 ring of dexterity. You drop a +6 ring of strength. You drop a +4 ring of slaying. What level of the Dungeon? (default 5, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. Things that are here: a +0 robe; a +5 mace There is an open door here. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here a ring of protection from cold. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You see here a +0 giant spiked club. Things that are here: a +0 war axe; an orc skeleton Items here: ( ))). Things that are here: a +0 robe; a +0 dagger Items here: ))) [. You see here a +0 dagger. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray misses the orc priest. The searing ray hits the orc priest! The orc priest is almost dead. The shooting star hits the orc priest. You kill the orc priest! Sif Muna accepts your kill. You start resting. You stop channelling your searing ray. You start resting. Your shooting star dissipates. Magic restored. Your orb has finished recharging its magic. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a howler monkey skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. You open the door. Found a red potion. There is an open door here. f - 4 red potions (gained 1) You open the door. A troll comes into view. There is an open door here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a troll (asleep, 100% to hit) You focus your ray upon the troll. The searing ray hits the troll! The troll is moderately wounded. The troll shouts! (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the troll! The troll is heavily wounded. The shooting star hits the troll! The troll is severely wounded. The troll is knocked back. The shooting star hits the troll! The troll is almost dead. The troll is knocked back. The searing ray hits the troll! You kill the troll! Sif Muna accepts your kill. You stop channelling your searing ray. You start resting. Magic restored. Found a stone staircase leading down. A slime creature comes into view. Found a leather armour. Your orb has finished recharging its magic. Found a flail. You see here a +0 leather armour. Found 21 gold pieces. Found a stone staircase leading up. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You see here a +0 flail. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (wandering, hasn't noticed you, 96% to hit) You focus your ray upon the slime creature. The searing ray hits the slime creature! The slime creature is lightly wounded. The slime creature quivers. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (lightly wounded, ally target, 100% to hit) The magic dart hits the slime creature. The slime creature is moderately wounded. You stop channelling your searing ray. The shooting star hits the slime creature. The slime creature is moderately wounded. The slime creature is knocked back. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (moderately wounded, ally target, 100% to hit) The magic dart hits the slime creature. The slime creature is moderately wounded. The shooting star hits the slime creature! The slime creature is heavily wounded. The slime creature is knocked back. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (heavily wounded, 100% to hit) The magic dart hits the slime creature. The slime creature is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (heavily wounded, 100% to hit) The magic dart hits the slime creature. The slime creature is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (heavily wounded, 100% to hit) The magic dart hits the slime creature. The slime creature is severely wounded. The slime creature hits you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (severely wounded, 100% to hit) The magic dart hits the slime creature. The slime creature is severely wounded. The slime creature closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (severely wounded, 100% to hit) The magic dart hits the slime creature! The slime creature is severely wounded. The slime creature hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (severely wounded, 100% to hit) The magic dart hits the slime creature! The slime creature is almost dead. The slime creature hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (almost dead, 100% to hit) The magic dart hits the slime creature. The slime creature is almost dead. The slime creature hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a slime creature (almost dead, 100% to hit) The magic dart hits the slime creature. You kill the slime creature! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Magic restored. Your orb has finished recharging its magic. You now have 71 gold pieces (gained 21). You open the door. There is an open door here. You open the door. Found a parchment of Arcjolt. There is an open door here. You pick up a parchment of Arcjolt and begin reading... You add the spell Arcjolt to your library. Found 12 gold pieces. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'f'. You now have 83 gold pieces (gained 12). I - 6 scrolls of immolation (gained 1) You see here a +0 morningstar. A cyclops comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (asleep, 100% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops. The cyclops is lightly wounded. The cyclops shouts! (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the cyclops. The cyclops is lightly wounded. The shooting star hits the cyclops! The cyclops is moderately wounded. The cyclops is knocked back. The searing ray hits the cyclops. The cyclops is moderately wounded. The shooting star hits the cyclops! The cyclops is heavily wounded. The cyclops is knocked back. The searing ray hits the cyclops! The cyclops is severely wounded. You finish channelling your searing ray. A manticore comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (severely wounded, 98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops. The cyclops is severely wounded. (Press . to maintain the ray.) The searing ray hits the cyclops. The cyclops is almost dead. The searing ray hits the cyclops. The cyclops is almost dead. The cyclops hits you! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (almost dead, 98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops! You kill the cyclops! Sif Muna accepts your kill. The searing ray hits the manticore. The manticore is lightly wounded. (Press . to maintain the ray.) Your Fighting skill increases to level 2! The searing ray hits the manticore. The manticore is moderately wounded. The searing ray hits the manticore! The manticore is moderately wounded. The searing ray hits the manticore! The manticore is heavily wounded. You finish channelling your searing ray. The manticore closely misses you. x2; The manticore claws you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a manticore (heavily wounded, 90% to hit) You focus your ray upon the manticore. The searing ray hits the manticore! The manticore is severely wounded. (Press . to maintain the ray.) The manticore barely misses you. x3 The searing ray hits the manticore! The manticore is almost dead. The manticore bites you! The manticore claws you. The manticore claws you but does no damage. The searing ray hits the manticore! You kill the manticore! Sif Muna accepts your kill. Your Invocations skill increases to level 11! You stop channelling your searing ray. You start resting. HP restored. You start resting. Magic restored. Okay, then. Your orb has finished recharging its magic. You see here 4 large rocks. Found 2 curare-tipped darts. Found a stone staircase leading down. A kobold geomancer comes into view. It is wielding a +0 dagger. Found a robe. A kobold demonologist comes into view. It is wielding a +3 dagger of electrocution. You see here 2 curare-tipped darts. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you. You hear a shout! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to affect: 78%) The kobold geomancer's mind is blasted!! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) The magic dart hits the kobold geomancer but does no damage. The kobold geomancer is almost dead. Your orb unleashes a flurry of shooting stars! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, ally target, 100% to hit) The magic dart hits the kobold geomancer. You kill the kobold geomancer! Sif Muna accepts your kill. Things that are here: a +0 dagger; a +0 robe Your shooting star dissipates. Your shooting star dissipates. The kobold demonologist shouts! The kobold demonologist gestures wildly while chanting. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (summoned, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold demonologist, wielding a +3 dagger of electrocution and wearing a +0 leather armour (100% to hit) The magic dart hits the kobold demonologist! The kobold demonologist is lightly wounded. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (summoned, 72% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus! You kill the ufetubus! The ufetubus disappears in a puff of smoke! (Press . to maintain the ray.) The kobold demonologist casts a spell. You stop channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold demonologist, wielding a +3 dagger of electrocution and wearing a +0 leather armour (lightly wounded, 76% to hit) You focus your ray upon the kobold demonologist. The searing ray hits the kobold demonologist! The kobold demonologist is heavily wounded. (Press . to maintain the ray.) The searing ray hits the kobold demonologist. The kobold demonologist is heavily wounded. The searing ray hits the kobold demonologist! The kobold demonologist is almost dead. The searing ray hits the crimson imp! The crimson imp is severely wounded. The kobold demonologist hits you but does no damage. The searing ray hits the kobold demonologist! You kill the kobold demonologist! Sif Muna accepts your kill. The rust devil disappears in a puff of smoke! The crimson imp disappears in a puff of smoke! You finish channelling your searing ray. Training target 9.0 for Stealth reached! Your Stealth skill increases to level 9! You start resting. A kobold demonologist comes into view. It is wielding a +0 dagger. The kobold demonologist shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the kobold demonologist. The searing ray hits the kobold demonologist. The kobold demonologist is lightly wounded. (Press . to maintain the ray.) The searing ray hits the kobold demonologist! The kobold demonologist is heavily wounded. The kobold demonologist looks satisfied for a moment. The searing ray hits the kobold demonologist. The kobold demonologist is severely wounded. The searing ray misses the kobold demonologist. You finish channelling your searing ray. The kobold demonologist looks braver for a moment. The kobold demonologist hits you but does no damage. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (severely wounded, 76% to hit) You focus your ray upon the kobold demonologist. The searing ray hits the kobold demonologist but does no damage. The kobold demonologist is severely wounded. (Press . to maintain the ray.) The kobold demonologist barely misses you. The searing ray hits the kobold demonologist. The kobold demonologist is severely wounded. The kobold demonologist mumbles some strange words. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold demonologist, wielding a +0 dagger and wearing a +0 robe (severely wounded, 76% to hit) You focus your ray upon the kobold demonologist. The searing ray hits the kobold demonologist. The kobold demonologist is severely wounded. (Press . to maintain the ray.) The kobold demonologist looks braver for a moment. The white imp puffs mist at you. The searing ray hits the kobold demonologist! You kill the kobold demonologist! Sif Muna accepts your kill. The white imp disappears in a puff of smoke! Your Air Magic skill increases to level 1! You start resting. You stop channelling your searing ray. You start resting. Magic restored. Your orb has finished recharging its magic. Found a parchment of Yara's Violent Unravelling. You open the door. Found a wand of flame (6). Found a rimehorn talisman. There is an open door here. a - a wand of flame (64) (gained 6 charges) There is an open door here. Found a morningstar. An orc priest comes into view. It is wielding a +0 war axe. An orc comes into view. It is wielding a +0 falchion. A cyclops comes into view. You see here a parchment of Yara's Violent Unravelling. An orc comes into view. It is wielding a +0 club. There is an open door here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops! The cyclops is lightly wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The searing ray hits the cyclops. The cyclops is moderately wounded. The searing ray hits the cyclops! The cyclops is heavily wounded. The shooting star hits the cyclops! The cyclops is severely wounded. The cyclops is knocked back. The shooting star hits the cyclops! The cyclops is almost dead. The cyclops is knocked back. The searing ray hits the cyclops. The cyclops is almost dead. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a cyclops, quivering large rocks (almost dead, 98% to hit) You focus your ray upon the cyclops. The searing ray hits the cyclops! You kill the cyclops! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. There is an open door, spattered with blood here. Your orb has finished recharging its magic. The orc shouts! An orc warrior comes into view. It is wielding a +0 war axe. There is an open door, spattered with blood here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. Magic restored. Things that are here: a +0 club; an orc corpse Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +0 war axe and wearing a +0 chain mail (wandering, hasn't noticed you, 81% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The orc warrior hits you but does no damage. The orc warrior completely misses your shooting star. You stop channelling your searing ray. The shooting star hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back. The shooting star hits the orc warrior! You kill the orc warrior! Sif Muna accepts your kill. You start resting. An orc is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (wandering, hasn't noticed you, 83% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 club; an orc corpse There is an open door, spattered with blood here. Items here: )) [[ †. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 war axe and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hear a shout! An orc priest comes into view. It is wielding a +0 trident. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 war axe and wearing a +0 leather armour (lightly wounded, 83% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. You stop channelling your searing ray. There is an open door, spattered with blood here. Items here: )) [[ †. You start resting. HP restored. You start resting. A kobold comes into view. It is wielding a +0 whip. Things that are here: a +0 club; an orc corpse You start resting. A kobold is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! Sif Muna accepts your kill. You start resting. Magic restored. There is an open door, spattered with blood here. Items here: )) [[ †. Your orb has finished recharging its magic. You pick up a parchment of Yara's Violent Unravelling and begin reading... You add the spell Yara's Violent Unravelling to your library. Okay, then. Okay, then. You now have 105 gold pieces (gained 22). Rupert the Wild comes into view. He is wielding a +5 battleaxe of freezing. You open the door. 2 meliai come into view. You close the door. There is an open door here. There is a stone staircase leading up here. You open the door. 3 yaks come into view. Found a stone staircase leading up. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (asleep, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (asleep, 100% to hit) Okay, then. Casting: Arcjolt (dangerous; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Electricity surges outward! The yak is struck by an electric surge! The yak is moderately wounded. The yak is struck by an electric surge!! The yak bellows! The yak is severely wounded. Your orb unleashes a flurry of shooting stars! You hear a bellow! The yak bellows! The shooting star hits the yak! The yak is heavily wounded. The yak is knocked back. A yak comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (heavily wounded, ally target, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (100% to hit) Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (heavily wounded, ally target, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is heavily wounded. (Press . to maintain the ray.) The shooting star hits the yak! The yak is almost dead. The yak is knocked back. The shooting star hits the yak! You kill the yak! Sif Muna accepts your kill. You have reached level 12! You feel stronger. Your scales feel tougher. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) A yak comes into view. The shooting star hits the yak! You kill the yak! Sif Muna accepts your kill. Your Evocations skill increases to level 4! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (90% to hit) The searing ray hits the yak but does no damage. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (90% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak. The yak is moderately wounded. (Press . to maintain the ray.) The yak gores you but does no damage. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, 90% to hit) Okay, then. Casting: Arcjolt (dangerous; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Electricity surges outward! The yak is struck by an electric surge. The yak is struck by an electric surge!! The yak is heavily wounded. The yak is struck by an electric surge! The yak is severely wounded. You stop channelling your searing ray. The yak gores you but does no damage. Casting: Arcjolt (dangerous; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Arcjolt. Energy rips through your body! A yak comes into view. The yak misses you. You channel some magical energy. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, 90% to hit) You focus your ray upon the yak. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak. The yak is severely wounded. (Press . to maintain the ray.) The yak gores you but does no damage. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! The yak is moderately wounded. You feel less invigorated. The yak gores you. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is almost dead. The yak gores you but does no damage. The yak gores you. Casting: Arcjolt (dangerous; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! Sif Muna accepts your kill. The yak is struck by an electric surge. The yak is severely wounded. The yak is struck by an electric surge. The yak is almost dead. The yak is struck by an electric surge! You kill the yak! Sif Muna accepts your kill. You stop channelling your searing ray. The yak barely misses you. The yak gores you. The yak closely misses you. Casting: Arcjolt (dangerous; 14% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! Sif Muna accepts your kill. The yak is struck by an electric surge!! You kill the yak! Sif Muna accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. Your orb has finished recharging its magic. You see here a yak corpse. There is an open door, spattered with blood here. You see here a yak corpse. d - 2 curare-tipped darts Things that are here: a +3 dagger of electrocution; a +0 leather armour A kobold comes into view. It is wielding a +0 short sword. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold! You kill the kobold! Sif Muna accepts your kill. You see here a +0 short sword. A rust devil and 2 hell hounds come into view. You close the door. You see here a +0 short sword. You open the large door. Found a parchment of Confusing Touch. There is a large open door here. You pick up a parchment of Confusing Touch and begin reading... You add the spell Confusing Touch to your library. You open the door. There is an open door here. You open the door. There is an open door here. A deep elf pyromancer comes into view. It is wielding a +0 long sword. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1134-ge1e2a20661 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ffran] Species: Yellow Draconian Job: Conjurer HP: 88/88; mods: 0/0 MP: 24/24; mod: 0 Stats: 11 28 6 Position: (58, 53), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 15 | 2 | 236 | 110/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 9 | 2250 | 0/525 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 15 | 8 | 2667 | 527/535 Conjurations | X | 1 | 14 | 9 | 2366 | 116/525 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 4 | 500 | 0/250 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 3 | 300 | 0/200 Forgecraft | X | 0 | 0 | 0 | 0 | 0/35 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 14 | 1 | 118 | 68/100 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 2 | 28 | 11 | 3019 | 181/567 Evocations | X | 1 | 14 | 4 | 529 | 29/250 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 876 #13: 771 #23: 13425 #24: -1917627427 #49: 1185 #73: 192174 Mutations: cold-blooded: 1 (innate) acid resistance: 1 (innate) armoured tail: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #11: +1 pair of gloves eq slot #6, inv slot #2: +0 pair of boots eq slot #1, inv slot #5: +1 whip of electrocution eq slot #10, inv slot #7: amulet of regeneration eq slot #9, inv slot #18: ring of Uwam {rF+ Will+ AC+4 Dex-4 SInv} eq slot #2, inv slot #8: orb of stardust eq slot #9, inv slot #17: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .#.....#..###'##...#..#......# .#######...........####......# .............................# .............................# ........................(##### ..#########......##'#....# ..# .########..#....# ..# ...........#....# ..# .......@...#....#### ..# e..........#.......# ..# ..........##.......## ..# ..........#........... ..##################............# ................................# .....###########......).........# .....# #................# .....# #................# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>