Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1101-gb63a3c07f7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7441561680454515242, deterministic pregen: 1 Command line: /usr/games/crawl-git-b63a3c07f7 -name ffran -rc /dgldir/rcfiles/crawl-git/ffran.rc -macro /dgldir/rcfiles/crawl-git/ffran.macro -morgue /dgldir/morgue/ffran/ -webtiles-socket /crawl-master/webserver/sockets/ffran:2025-11-06.05:32:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-b63a3c07f7(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5de0160716ee]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b63a3c07f7(_Z13do_crash_dumpv+0x43a) [0x5de01607f8ca]: do_crash_dump() /usr/games/crawl-git-b63a3c07f7(_Z20crash_signal_handleri+0x1fa) [0x5de016071bca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7582c1da7330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7582c1d9d6a2]: /usr/games/crawl-git-b63a3c07f7(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1d8) [0x5de01628b4d8]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-b63a3c07f7(_Z19fire_item_no_quiverP4dist+0x23f) [0x5de016722cdf]: fire_item_no_quiver(dist*) /usr/games/crawl-git-b63a3c07f7(+0xc990ea) [0x5de0168270ea]: /usr/games/crawl-git-b63a3c07f7(+0xc99c75) [0x5de016827c75]: /usr/games/crawl-git-b63a3c07f7(main+0x1f7) [0x5de015fa4ff7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7582c1d8c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7582c1d8c28b]: /usr/games/crawl-git-b63a3c07f7(_start+0x25) [0x5de015fa5ae5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007582c1e727a7 in __GI___wait4 (pid=27481, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007582c1e727a7 in __GI___wait4 (pid=27481, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005de016071d9c in call_gdb (file=0x7582c1f664e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3617175\000\000\000\000\000" #2 0x00005de01607f8e8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762413424 dir = "/dgldir/morgue/ffran/" name = "/dgldir/morgue/ffran/crash-ffran-20251106-071704.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7582c1f664e0 <_IO_2_1_stderr_> #3 0x00005de016071bca in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007582c1d9d6a2 in isspace (c=-1006) at ./ctype/ctype.c:34 Recursive crash. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b63a3c07f7/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b63a3c07f7/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b63a3c07f7/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 1 Level id: Lair:1 Level build method = , level layout type = rooms, absdepth0 = 10 Level vaults: layout_roguey nicolae_lair_sylvan_descent grunt_megastairs_3 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (46, 22): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The two-headed ogre hits you but does no damage. Your +0 giant spiked club hits the two-headed ogre!! Your +0 giant club hits the two-headed ogre!! The two-headed ogre dies! Your Dodging skill increases to level 7! You start resting. Your shadow fades away. Your +0 giant spiked club falls from the air. You start resting. Your +0 giant club falls from the air. You start resting. You feel your existence waver again. Your tendrils stop glowing. You start resting. Magic restored. You see here a +0 giant club. You see here a +0 giant spiked club. An ogre comes into view. It is wielding a +0 giant spiked club. Found a brown potion. Lodul and 2 ogres come into view. Lodul is wielding a +1 heavy dire flail and carrying a wand of iceblast. The helpless ogre fails to defend itself. You skewer the ogre like a kebab!!!! You kill the ogre! The ogre shouts! Lodul shouts! You hear a shout! x2; The ogre shouts! Your Short Blades skill increases to level 8! Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Lodul, wielding a +1 heavy dire flail and carrying a wand of iceblast (chance to affect: 58%) The +0 giant club dances into the air! You hear a shout! The ogre hits your +0 giant club! Electricity crackles from Lodul's apparatus. The bolt of lightning misses you. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. Your +0 giant club hits the ogre. The ogre hits your +0 giant club! Your +0 giant club falls from the air. Items here: ! )) †. You hit the ogre but do no damage. You feel bolstered by spreading misfortune. The ogre appears confused. The ogre is moderately wounded. An ogre comes into view. It is wielding a +0 giant club. You catch the helpless ogre completely off-guard! You stick the ogre like a pincushion!!! You kill the ogre! Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (chance to affect: 74%) The ogre struggles to resist. Electricity crackles from Lodul's apparatus. The bolt of lightning misses you. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (chance to affect: 74%) The +0 giant spiked club dances into the air! The ogre hits you! Your orb emits a pulse of dizzying energy. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. Your +0 giant spiked club hits the ogre! The ogre snaps out of its daze. You closely miss the ogre. The ogre is heavily wounded. You barely miss the ogre. The ogre is heavily wounded. Lodul is no longer dazed. Your +0 giant spiked club hits the ogre!! The ogre dies! Lodul zaps a wand. The mass of ice explodes! The iceblast engulfs you. You partially resist. The iceblast engulfs your +0 giant spiked club. Your +0 giant spiked club partially resists. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow brighter. Lodul hits your +0 giant spiked club with a +1 heavy dire flail!!! Your +0 giant spiked club falls from the air. 2 ogres come into view. The ogre moves out of view. Items here: ! ))) †. You hit Lodul but do no damage. You hit Lodul but do no damage. Lodul completely misses you. You closely miss Lodul. You feel your existence waver again. You hit Lodul but do no damage. You feel bolstered by spreading misfortune. Lodul appears confused. You hit Lodul but do no damage. Lodul is poisoned. You hit Lodul but do no damage. Lodul looks as sick as possible! You hit Lodul but do no damage. You puncture Lodul! Lodul is moderately wounded. Lodul closely misses the ogre. You hit Lodul. Lodul is moderately wounded. You hit Lodul. Lodul looks as sick as possible! Lodul is heavily wounded. You hit Lodul. Lodul is severely wounded. You hit Lodul. Lodul looks as sick as possible! Lodul is severely wounded. Lodul hits you with a +1 heavy dire flail!! You hit Lodul. Lodul looks as sick as possible! Lodul is severely wounded. You hit Lodul but do no damage. Lodul looks as sick as possible! Lodul is severely wounded. You hit Lodul. Lodul looks as sick as possible! Lodul is almost dead. You hit Lodul. Lodul looks as sick as possible! Lodul is almost dead. You hit Lodul. Lodul looks as sick as possible! Lodul is almost dead. Lodul barely misses the ogre. You hit Lodul. Lodul looks as sick as possible! Lodul is almost dead. You hit Lodul but do no damage. Lodul is almost dead. You kill Lodul! The ogre attacks as it pursues you! The ogre barely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. Your orb has recharged its mesmeric power. The ogre barely misses you. You hit the ogre but do no damage. The ogre appears confused. Your shadow hits the ogre with a dagger! You catch the helpless ogre completely off-guard! You perforate the ogre like a sieve!!! You kill the ogre! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The ogre completely misses you. You hit the ogre but do no damage. The ogre appears confused. You hit the ogre. The ogre is poisoned. The ogre is lightly wounded. Your shadow completely misses the ogre. You hit the ogre. The ogre is lightly wounded. The ogre hits the ogre with a +0 giant spiked club!! You catch the helpless ogre completely off-guard! You spit the ogre like a pig!!! You kill the ogre! You hit the ogre. The ogre is poisoned. The ogre is almost dead. You hit the ogre. You kill the ogre! You start resting. Your shadow fades away. You feel your existence waver again. HP restored. Things that are here: a +0 giant spiked club; a +0 giant spiked club; an ogre corpse You start resting. Magic restored. p - a brown potion Items here: )))) †. You now have 1006 gold pieces (gained 476). c - a wand of iceblast (36) (gained 5 charges) You see here a +1 heavy dire flail. Found a transporter. Found a transporter. There is a transporter here. You see here a +1 heavy dire flail. Items here: )))) †. Things that are here: a +0 giant spiked club; a +0 giant spiked club; an ogre corpse You see here a +0 giant club. Found a transporter. You see here a +0 ring mail. Found a transporter. There is a transporter here. You enter the transporter and appear at another place. There is a transporter here. Found a stone staircase leading up. Found a spiked animal skin. The death yak bellows! The yak bellows! x2; The dream sheep bleats! The yak bellows! The death yak bellows! The death yak bellows! The yak bellows! You reach down and open the large door. There is a large open door here. A human comes into view. It is wielding a +0 dagger. The human shouts! You hit the human but do no damage. Your shadow hits the human with a dagger. You barely miss the human. The human is lightly wounded. The human closely misses you. You hit the human but do no damage. The human is poisoned. The human is lightly wounded. The human hits you but does no damage. You barely miss the human. The human is lightly wounded. You completely miss the human. The human is lightly wounded. The human hits you with a +0 dagger. Your orb emits a pulse of dizzying energy. You hit the human but do no damage. The human looks even sicker. The human snaps out of its daze. The human is lightly wounded. You hit the human. The human looks as sick as possible! The human is moderately wounded. The human misses you. You hit the human. The human looks as sick as possible! The human is heavily wounded. Your shadow fades away. The human hits you with a +0 dagger. You hit the human but do no damage. The human looks as sick as possible! The human is heavily wounded. Your shadow hits the human with a dagger. There is a large open door here. The human attacks as it pursues you! The human hits you with a +0 dagger. You kill the human! You start resting. Your orb has recharged its mesmeric power. You start resting. HP restored. There is a large open door here. Found 13 gold pieces. Found a glowing animal skin. You now have 1019 gold pieces (gained 13). You reach down and open the door. There is an open door here. You reach down and open the door. Found three yak corpses and a dream sheep corpse. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. Found two yak corpses. There is an open door here. The yak bellows! The death yak bellows! You hear a bellow! The yak bellows! You reach down and open the door. A human comes into view. It is wielding a +0 dagger. A human comes into view. It is wielding a +0 hand axe. The human shouts! x2 The human hits you with a +0 dagger! Your orb emits a pulse of dizzying energy. There is an open door here. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. You hit the human but do no damage. You feel bolstered by spreading misfortune. The human appears confused. The human snaps out of its daze. Your shadow closely misses the human. The human completely misses your shadow. You catch the helpless human completely off-guard! You impale the human!! You kill the human! Your Stealth skill increases to level 14! The human completely misses your shadow. Things that are here: a +0 dagger; a human corpse Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The human completely misses your shadow. You swap places. The human hits you with a +0 hand axe. You closely miss the human. Your shadow hits the human with a dagger! The human barely misses you. The human hits your shadow with a +0 hand axe. You hit the human but do no damage. The human appears confused. The human is moderately wounded. The human closely misses your shadow. The human misses you. You catch the helpless human completely off-guard! You skewer the human like a kebab!!! You kill the human! There is an open door, spattered with blood here. You see here a +0 hand axe. Your shadow fades away. Things that are here: a +0 dagger; a human corpse There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. A human comes into view. It is wielding a +0 dagger. There is an open door here. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. Your shadow points at the human and mumbles some strange words. The human seems to slow down. The human shouts! The human hits your shadow but does no damage. The human misses your shadow. The human is no longer moving slowly. The human misses you. You barely miss the human. Your shadow hits the human with a dagger! The human hits you but does no damage. You hit the human but do no damage. The human appears confused. The human is moderately wounded. You strike the helpless human from behind! You skewer the human like a kebab!!! You kill the human! Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! You start resting. HP restored. Your orb of mesmerism has temporarily expended its magic. You are flying. You are bolstered by spread misfortune (+5 AC) Your flying speed is average. Your attack delay is about 0.5. Your damage rating with your +2 dagger of venom is about 8 (Base 4 x 122% (Dex) x 126% (Skill) + 2 (Ench)). Your base attributes are Str 4, Int 18, Dex 19. Your shadow fades away. Your orb has recharged its mesmeric power. You feel your existence waver again. Magic restored. There is an open door here. There is an open door here. The death yak bellows! x2; The yak bellows! The death yak bellows! The yak bellows! There is an open door here. There is a fur brush here. You reach down and open the door. There are monsters nearby! Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a death yak (chance to affect: 8%) Okay, then. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The yak bellows! The yak bellows! The death yak bellows! The death yak gores you. Your orb emits a pulse of dizzying energy. The yak snorts and paws the ground. You hit the death yak but do no damage. You feel bolstered by spreading misfortune. The death yak appears confused. The death yak snaps out of its daze. You strike the helpless death yak from behind! You impale the death yak!! The death yak looks as sick as possible! The death yak is heavily wounded. The death yak gores the yak! The yak snaps out of its daze. The death yak gores itself!! The yak bellows! You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is severely wounded. You strike the helpless death yak from behind! You impale the death yak!! You kill the death yak! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The death yak is no longer dazed. You barely miss the yak. The yak is moderately wounded. The death yak is no longer dazed. The yak gores you. You barely miss the yak. The yak is moderately wounded. You barely miss the yak. The yak is moderately wounded. The yak gores you! You hit the yak but do no damage. The yak appears confused. The yak is moderately wounded. You catch the helpless yak completely off-guard! You skewer the yak like a kebab!!! You kill the yak! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The death yak completely misses you. You hit the death yak but do no damage. The death yak misses you. You hit the death yak but do no damage. You hit the death yak but do no damage. The death yak gores you! You hit the death yak but do no damage. You hit the death yak but do no damage. The death yak misses you. You hit the death yak but do no damage. The death yak closely misses you. You hit the death yak but do no damage. You hit the death yak but do no damage. The death yak gores you but does no damage. You hit the death yak but do no damage. You hit the death yak but do no damage. The death yak gores you! You hit the death yak but do no damage. You hit the death yak but do no damage. The death yak gores you. You barely miss the death yak. The death yak gores you!! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. You feel yourself speed up. The death yak gores you. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel your existence waver again. There is an open door here. Your tendrils stop glowing. Your surroundings suddenly seem different. You start resting. Your orb has recharged its mesmeric power. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. Magic restored. You start resting. HP restored. You see here a +1 scale mail of fire resistance. Found a bubbling sapphire potion. A boulder beetle and a shadowghast come into view. Found a radiant altar of Vehumet. The boulder beetle curls into a ball and begins rolling! Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a boulder beetle (rolling, chance to affect: 50%) The boulder beetle looks drowsy... You feel bolstered by spreading misfortune. The boulder beetle wakes up again. The boulder beetle bites you!! Your orb emits a pulse of dizzying energy. You hit the boulder beetle but do no damage. The boulder beetle is poisoned. The boulder beetle snaps out of its daze. Your shadow hits the boulder beetle with a dagger! The boulder beetle completely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The boulder beetle misses you. You hit the boulder beetle but do no damage. The boulder beetle appears confused. The boulder beetle is moderately wounded. You strike the helpless boulder beetle from behind! You impale the boulder beetle!! The boulder beetle looks as sick as possible! The boulder beetle is heavily wounded. Your shadow fades away. The boulder beetle bites you!! You hit the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is severely wounded. You hit the boulder beetle but do no damage. The boulder beetle looks as sick as possible! The boulder beetle is almost dead. The boulder beetle wildly waves its antennae. You hit the boulder beetle but do no damage. The boulder beetle looks as sick as possible! The boulder beetle is almost dead. You kill the boulder beetle! You have reached level 12! You start resting. A shadowghast is nearby! You start resting. You feel your existence waver again. Your orb has recharged its mesmeric power. You start resting. Magic restored. You start resting. HP restored. A troll comes into view. Found a potion of curing. Found a potion of haste. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The shadowghast claws you. Your orb emits a pulse of dizzying energy. You hit the shadowghast but do no damage. You feel bolstered by spreading misfortune. The shadowghast appears confused. The shadowghast snaps out of its daze. Your shadow hits the shadowghast with a dagger! A shadowghast comes into view. Found a book of Cryoformation. The shadowghast closely misses you. You hit the shadowghast. The shadowghast is heavily damaged. You barely miss the shadowghast. The shadowghast is heavily damaged. The troll shouts! The shadowghast misses you. The shadowghast claws itself! You hit the shadowghast. The shadowghast is almost destroyed. You hit the shadowghast but do no damage. The shadowghast is almost destroyed. Your shadow hits the shadowghast with a dagger! You destroy the shadowghast! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The troll closely misses you. The troll barely misses you. The troll claws you but does no damage. There is a radiant altar of Vehumet here. You hit the troll but do no damage. The troll appears confused. You hit the troll. The troll is poisoned. The troll is lightly wounded. The troll screams, "I'll kill you anyway!" The troll bites you but does no damage. The troll claws you but does no damage. The troll completely misses you. You hit the troll but do no damage. The troll looks as sick as possible! The troll is lightly wounded. The shadowghast closely misses you. The shadowghast claws you. The troll bites the shadowghast! The troll claws the shadowghast. The troll barely misses the shadowghast. The troll bites itself. The troll claws itself! The troll claws itself. You hit the troll but do no damage. The troll looks as sick as possible! The troll is severely wounded. Your shadow fades away. You hit the troll. The troll looks as sick as possible! The troll is severely wounded. The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. You hit the troll but do no damage. The troll looks as sick as possible! The troll is almost dead. You catch the helpless troll completely off-guard! You spit the troll like a pig!!! You kill the troll! The shadowghast completely misses you. Your Hexes skill increases to level 12! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The shadowghast claws you! You hit the shadowghast but do no damage. The shadowghast is moderately damaged. You barely miss the shadowghast. The shadowghast is moderately damaged. The shadowghast claws you. You hit the shadowghast but do no damage. The shadowghast appears confused. The shadowghast is moderately damaged. You hit the shadowghast. The shadowghast is heavily damaged. The shadowghast claws you. You hit the shadowghast but do no damage. The shadowghast is heavily damaged. Your shadow hits the shadowghast with a dagger. You hit the shadowghast. The shadowghast is almost destroyed. You hit the shadowghast but do no damage. The shadowghast is almost destroyed. The shadowghast claws you. You hit the shadowghast but do no damage. The shadowghast is severely damaged. You hit the shadowghast but do no damage. The shadowghast is severely damaged. Your shadow fades away. The shadowghast misses you. The shadowghast claws itself. You hit the shadowghast but do no damage. The shadowghast is almost destroyed. Your shadow hits the shadowghast with a dagger. You destroy the shadowghast! You start resting. Your orb has recharged its mesmeric power. You start resting. Your shadow fades away. You feel your existence waver again. Magic restored. You start resting. HP restored. q - a bubbling sapphire potion c - 6 potions of curing (gained 1) You pick up a book of Cryoformation and begin reading... You add the spells Sculpt Simulacrum and Splinterfrost Shell to your library. A troll comes into view. The troll shouts! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a troll (chance to confuse on hit: 75%, chance to affect: 67%) The troll struggles to resist. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a troll (chance to confuse on hit: 75%, chance to affect: 67%) The troll struggles to resist. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a troll (chance to confuse on hit: 75%, chance to affect: 67%) The troll looks drowsy... You feel bolstered by spreading misfortune. The helpless troll fails to defend itself. You hit the troll but do no damage. The troll appears confused. Your shadow hits the troll with a dagger! The troll barely misses you. The troll completely misses you. The troll claws you but does no damage. The troll bites itself. The troll claws itself. The troll claws itself! You hit the troll. The troll is poisoned. The troll is almost dead. You hit the troll. The troll looks as sick as possible! The troll is almost dead. You hit the troll but do no damage. The troll looks as sick as possible! The troll is almost dead. You hit the troll. You kill the troll! Your shadow fades away. Your Fighting skill increases to level 6! You start resting. You feel your existence waver again. Magic restored. h - 2 potions of haste (gained 1) Found an escape hatch in the floor. Found a stone staircase leading down. u - 2 scrolls labelled ZOLAIS KEQUO Found a stone staircase leading down. The yak bellows! The death yak bellows! The yak bellows! x3 The yak bellows! Found 23 gold pieces. You now have 1042 gold pieces (gained 23). There is a large open door here. There is a large open door here. The dream sheep bleats! The yak bellows! x2 The yak bellows! You hear a bellow! x2; The yak bellows! Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a death yak (chance to affect: 8%) The death yak resists with almost no effort. Your shadow casts a spell at the death yak. You feel bolstered by spreading misfortune. The death yak seems to slow down. The death yak gores your shadow!! Your shadow is destroyed! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The yak is no longer moving slowly. You hit the death yak but do no damage. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak is lightly wounded. The yak misses your shadow. The death yak gores you but does no damage. You completely miss the death yak. The death yak is lightly wounded. The death yak is no longer moving slowly. The yak closely misses your shadow. You hit the death yak but do no damage. The death yak is lightly wounded. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak is lightly wounded. The death yak gores you. Your orb emits a pulse of dizzying energy. You hit the death yak but do no damage. The death yak appears confused. The death yak snaps out of its daze. The death yak is lightly wounded. The death yak gores your shadow! You hit the death yak. The death yak is poisoned. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. Your shadow hits the death yak with a dagger! You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak closely misses you. You catch the helpless death yak completely off-guard! You skewer the death yak like a kebab!!! The death yak looks as sick as possible! The death yak is severely wounded. The yak is no longer dazed. The yak barely misses you. You strike the helpless death yak from behind! You perforate the death yak like a sieve!!! You kill the death yak! The yak barely misses you. Your Short Blades skill increases to level 9! You hit the yak. The yak is lightly wounded. You hit the yak but do no damage. The yak is poisoned. The yak is lightly wounded. The yak gores you but does no damage. You hit the yak. The yak looks as sick as possible! The yak is lightly wounded. Your shadow fades away. You hit the yak. The yak looks as sick as possible! The yak is lightly wounded. The yak misses you. You hit the yak but do no damage. The yak is lightly wounded. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The yak misses you. You hit the yak but do no damage. The yak is lightly wounded. The yak gores you! You barely miss the yak. The yak is moderately wounded. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. You hit the yak but do no damage. The yak appears confused. The yak is moderately wounded. The yak barely misses you. The death yak bellows! x2; The yak bellows! You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The yak gores itself. You hit the yak. You kill the yak! You start resting. The yak snorts and paws the ground. Your orb has recharged its mesmeric power. You start resting. You feel your existence waver again. HP restored. You start resting. Magic restored. The death yak snorts and paws the ground. There is a large open door here. Things that are here: a +0 dagger; a human skeleton The death yak bellows! You hear a bellow! There is a large open door here. Things that are here: a +0 dagger; a human skeleton Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. You hit the death yak but do no damage. Your shadow hits the death yak with a dagger. You hit the death yak but do no damage. The death yak is lightly wounded. Your shadow hits the death yak with a dagger! The death yak gores you!! Your orb emits a pulse of dizzying energy. You barely miss the death yak. The death yak snaps out of its daze. The death yak is lightly wounded. Your shadow hits the death yak but does no damage. The death yak misses you. You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. The death yak closely misses you. You hit the death yak but do no damage. The death yak is lightly wounded. You barely miss the death yak. The death yak is lightly wounded. The death yak gores you! You hit the death yak but do no damage. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak is lightly wounded. The death yak gores you! You hit the death yak but do no damage. The death yak is lightly wounded. The death yak gores you. You barely miss the death yak. The death yak is lightly wounded. Your shadow fades away. You hit the death yak but do no damage. You feel bolstered by spreading misfortune. The death yak appears confused. The death yak is lightly wounded. The death yak barely misses you. The death yak gores itself!! You hit the death yak but do no damage. The death yak is poisoned. The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is moderately wounded. You hit the death yak. The death yak looks as sick as possible! The death yak is moderately wounded. The death yak completely misses you. The yak bellows! You hit the death yak but do no damage. The death yak is heavily wounded. You hear a bellow! x2 You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is heavily wounded. The death yak misses you. You strike the helpless death yak from behind! You skewer the death yak like a kebab!!! The death yak looks as sick as possible! The death yak is almost dead. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is almost dead. The death yak closely misses you. You hit the death yak but do no damage. The death yak is almost dead. You kill the death yak! You start resting. Magic restored. You start resting. Your orb has recharged its mesmeric power. You start resting. The yak snorts and paws the ground. You feel your existence waver again. The yak snorts and paws the ground. x2 The death yak snorts and paws the ground. x2 The dream sheep bleats! The death yak snorts and paws the ground. HP restored. The yak bellows! You hear a bellow! There is a large open door here. Things that are here: a +0 dagger; a human skeleton The yak bellows! The yak bellows! x2; You hear a bellow! There is a large open door here. Things that are here: a +0 dagger; a human skeleton The yak snorts and paws the ground. The death yak snorts and paws the ground. The yak attacks as it pursues you! The yak closely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The yak misses you. You hit the yak but do no damage. You feel bolstered by spreading misfortune. The yak appears confused. Your shadow hits the yak with a dagger. You hit the yak. The yak is poisoned. The yak is lightly wounded. Your shadow hits the yak with a dagger. The death yak gores your shadow!! You hit the yak. The yak looks as sick as possible! The yak is moderately wounded. Your shadow hits the yak with a dagger. You catch the helpless yak completely off-guard! You skewer the yak like a kebab!!! You kill the yak! The death yak barely misses your shadow. The death yak completely misses your shadow. You see here a yak corpse. The yak completely misses your shadow. The death yak gores your shadow but does no damage. The yak gores your shadow but does no damage. The death yak gores your shadow but does no damage. Your shadow fades away. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. Your shadow casts a spell at the death yak. The yak seems to slow down. The death yak seems to slow down. The yak bellows! You completely miss the yak. You hit the yak but do no damage. The yak appears confused. You hit the yak but do no damage. The yak is poisoned. You hit the yak. The yak looks as sick as possible! The yak is lightly wounded. The death yak is no longer moving slowly. You hit the yak. The yak is lightly wounded. You hit the yak but do no damage. The yak looks as sick as possible! The yak is lightly wounded. The yak misses you. You hit the yak but do no damage. The yak looks as sick as possible! The yak is moderately wounded. Your shadow fades away. You hit the yak. The yak is moderately wounded. The yak is no longer moving slowly. You hit the yak but do no damage. The yak looks as sick as possible! The yak is moderately wounded. The yak gores the death yak! The yak snorts and paws the ground. You hit the yak but do no damage. The yak looks as sick as possible! The yak is heavily wounded. You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The yak gores itself. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. You catch the helpless yak completely off-guard! You stick the yak like a pincushion!!! You kill the yak! Your Stealth skill increases to level 15! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. You barely miss the death yak. The death yak is lightly wounded. The death yak gores you! Your orb emits a pulse of dizzying energy. You hit the death yak but do no damage. The death yak appears confused. The death yak snaps out of its daze. The death yak is lightly wounded. The death yak gores the yak. The yak snaps out of its daze. You hit the death yak. The death yak is poisoned. The death yak is lightly wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is lightly wounded. You catch the helpless death yak completely off-guard! You skewer the death yak like a kebab!!! The death yak looks as sick as possible! The death yak is severely wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is severely wounded. The death yak misses you. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is severely wounded. You hit the death yak but do no damage. The death yak looks as sick as possible! The death yak is severely wounded. The death yak gores the yak!! You strike the helpless death yak from behind! You spit the death yak like a pig!!! You kill the death yak! You hit the yak but do no damage. The yak is poisoned. The yak is severely wounded. Your shadow hits the yak with a dagger! You kill the yak! You start resting. Your shadow fades away. Your orb has recharged its mesmeric power. You start resting. HP restored. You start resting. You feel your existence waver again. Magic restored. Things that are here: a death yak corpse; a yak corpse; a yak corpse The yak bellows! You hear a bellow! The death yak bellows! The yak bellows! There is a large open door here. Things that are here: a +0 dagger; a human skeleton The yak bellows! x2 There is an open door here. Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. The yak closely misses you. You hit the yak but do no damage. The yak barely misses you. You hit the yak but do no damage. You feel bolstered by spreading misfortune. The yak appears confused. You barely miss the yak. The yak misses you. The yak gores itself! You catch the helpless yak completely off-guard! You perforate the yak like a sieve!!! You kill the yak! Casting: Confusing Touch (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your tendrils begin to glow red. You hit the yak but do no damage. The yak appears confused. Your shadow hits the yak with a dagger! The yak closely misses your shadow. You catch the helpless yak completely off-guard! You skewer the yak like a kebab!!! You kill the yak! You see here a yak corpse. You swap places. There is a fur brush here. Your shadow fades away. There is an open translucent door, spattered with blood here. You now have 1050 gold pieces (gained 8). You now have 1060 gold pieces (gained 10). You see here a +1 animal skin. There is an open translucent door, spattered with blood here. There is a fur brush here. You see here a yak corpse. There is an open door here. You feel your existence waver again. There is an open door here. Things that are here: a +0 dagger; a human skeleton There is an open door, spattered with blood here. You see here a +0 hand axe. There is an open door, spattered with blood here. You see here a +0 hand axe. Things that are here: a +0 dagger; a human skeleton There is an open door here. There is a large open door here. Found an escape hatch in the ceiling. Partly explored, unvisited transporter and can't reach some places. Search for what [Enter for "."]? resist Search for what [Enter for "resist", or ? for help]? Okay, then. What level of the Lair of Beasts? (default 1, ? - help) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a wolf skeleton. You see here a wyvern skeleton. You see here a water moccasin skeleton. There is a staircase to the Lair here. You fly downwards. Welcome to the Lair of Beasts! Found a grey potion. There is a staircase back to the Dungeon here. n - 2 grey potions (gained 1) You reach down and open the door. There is an open door here. 2 bullfrogs and a catoblepas come into view. There is an open door here. A black mamba comes into view. The black mamba hisses angrily. The black mamba bites you! Your orb emits a pulse of dizzying energy. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1101-gb63a3c07f7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ffran] Species: Poltergeist Job: Enchanter HP: 72/79; mods: 0/0 MP: 21/21; mod: 0 Stats: 4 24 19 Position: (50, 16), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 15 | 6 | 1369 | 121/416 Short Blades | X | 2 | 28 | 9 | 2098 | 206/441 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 3 | 212 | 0/141 Dodging | X | 1 | 15 | 7 | 1499 | 322/336 Stealth | X | 2 | 28 | 15 | 2830 | 87/410 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/84 Spellcasting | X | 0 | 0 | 6 | 1248 | 0/416 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 1 | 14 | 12 | 2156 | 131/375 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 3 | 252 | 0/168 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 3 | 252 | 0/168 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 3 | 356 | 0/238 Spell bugs: Durations: #214: 187 Attributes: #12: 1092 #13: 32 #23: 3129 #24: -2126218617 #49: 738 #73: 45322 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) float: 1 (innate) formless: 1 (innate) trickster: 1 (innate) accursed: 1 (innate) Inventory bugs: Equipment: eq slot #13, inv slot #1: +1 cloak eq slot #1, inv slot #2: +2 dagger of venom eq slot #13, inv slot #6: +0 helmet eq slot #9, inv slot #13: +6 ring of intelligence eq slot #13, inv slot #8: +0 pair of boots eq slot #9, inv slot #11: ring of see invisible eq slot #2, inv slot #14: orb of mesmerism }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##### ###P#.##### #.........# #.......... ..###.......... ............P #.........# #..@S.....# #..###.#### ##.# #..#### ###+.##.#### #..........# #<.........# ###..........# #............+ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>