fezz Level 1 of the Dungeon (0, 0, D:1) 19 stones (40, -13, D:1) a +0 dagger Level 2 of the Dungeon (5, -18, D:2) a +0 spear (5, -17, D:2) a +0 flail (5, -16, D:2) 22 bolts (7, -17, D:2) a +0 club (7, -8, D:2) 20 stones (12, 29, D:2) 20 stones (12, 37, D:2) 23 bolts (13, 28, D:2) a +0 club (18, 20, D:2) a +0 robe (26, 27, D:2) a +0 dagger (27, -8, D:2) a +0 club (36, 27, D:2) a +0 whip (37, 27, D:2) a +0 flail (38, 26, D:2) a +0 spear (43, -13, D:2) a +0 leather armour (43, 14, D:2) a potion of degeneration (51, 7, D:2) a +0 ring mail (58, 17, D:2) 26 stones (61, 26, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 17 stones (26, 5, D:3) 23 stones (29, 7, D:3) a +0 whip (29, 8, D:3) a +0 trident a +0 ring mail (33, -17, D:3) a +0 mace (36, -18, D:3) a +2 quarterstaff of chaos (36, 17, D:3) a +0 trident a +0 chain mail (37, 5, D:3) a +0 club (38, -3, D:3) a +0 mace (40, 5, D:3) a scroll of blinking (42, 14, D:3) a +0 club (43, 5, D:3) 8 poisoned darts (45, 5, D:3) 13 arrows (46, -13, D:3) a +0 hunting sling (46, 20, D:3) a +0 club (50, 18, D:3) 13 arrows Level 4 of the Dungeon (0, 0, D:4) 20 stones (6, 21, D:4) 14 stones (9, 16, D:4) a +0 mace (11, 5, D:4) a +2 scythe of distortion a +0 robe a +0 whip (13, 34, D:4) a +1 dagger of chaos (14, 31, D:4) a +0 spear of chaos (14, 34, D:4) a +1 spear of chaos (15, 34, D:4) a +2 spear of chaos (16, 18, D:4) a +0 leather armour (20, 6, D:4) a +0 scale mail (21, 8, D:4) a +0 trident (21, 12, D:4) a +0 chain mail (43, 22, D:4) a +2 whip of flaming a +0 robe (45, 15, D:4) 14 arrows (52, 28, D:4) a +0 dagger (60, 2, D:4) 12 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (16, -5, D:5) a +0 shortbow 17 arrows (19, -8, D:5) 15 arrows (20, 16, D:5) a +0 trident a +2 robe of cold resistance (20, 17, D:5) a +0 scimitar a +0 robe a +4 halberd of freezing a +0 robe (20, 18, D:5) a +0 spear a +0 robe (23, -24, D:5) 16 arrows (29, -18, D:5) a +0 dagger (30, -18, D:5) a +0 club (30, -14, D:5) a +0 whip (30, 19, D:5) 18 arrows (31, -19, D:5) a +0 falchion (31, -18, D:5) a +0 whip (32, -19, D:5) a +0 dagger a +0 robe (32, 2, D:5) a +1 robe of fire resistance (33, 2, D:5) a +0 quarterstaff (39, -4, D:5) a +0 ring mail (49, 10, D:5) a +0 hunting sling (56, 8, D:5) a scroll of blinking (60, -2, D:5) a +0 quarterstaff Level 6 of the Dungeon [Shop] Lomaq's Antique Weapon Shop a +0 quarterstaff (104 gold) a +0 hunting sling (39 gold) a +0 trident (91 gold) a +0 hand axe (78 gold) a +0 long sword (91 gold) a +1 spectral quarterstaff (442 gold) a +2 mace of holy wrath (452 gold) a +0 longbow (117 gold) a +0 great mace of protection (254 gold) a +0 dagger (52 gold) the +3 halberd "Xeplessif" {flame, rPois Will+ Str-4} (795 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). rPois: It protects you from poison. Will: It increases your willpower. (1, 4, D:6) (unseen) (2, 4, D:6) (unseen) (3, 4, D:6) (unseen) (6, -16, D:6) a +0 rapier a +0 leather armour (7, -9, D:6) 5 datura-tipped darts (13, -23, D:6) a +0 barding (19, -9, D:6) 24 stones (19, 15, D:6) 4 sling bullets (22, -16, D:6) 22 bolts (26, -15, D:6) a +0 battleaxe (26, 10, D:6) a +0 ring mail a +2 dire flail of protection (26, 19, D:6) 17 arrows (38, -8, D:6) a +0 robe (38, 11, D:6) a +0 morningstar a +0 robe (39, 9, D:6) a +0 flail (39, 12, D:6) a +0 whip a +0 leather armour a +0 club a +0 chain mail (40, 13, D:6) a +0 trident a +0 leather armour (44, -12, D:6) a +0 hand axe (46, 4, D:6) 34 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (12, -20, D:7) a +0 ring mail (12, -5, D:7) a +0 club (31, -11, D:7) 18 stones (34, -11, D:7) a +0 ring mail (43, -33, D:7) a +0 robe (44, -37, D:7) a scroll of blinking Level 8 of the Dungeon (7, -2, D:8) 24 stones (10, -34, D:8) a +0 hand axe (13, -8, D:8) a +0 robe a +2 battleaxe a +0 robe a +0 flail (14, -9, D:8) a +0 robe a +0 falchion (20, -11, D:8) a +6 ring of intelligence (25, -25, D:8) a +0 giant club a +0 giant club (35, -9, D:8) 15 stones (37, 17, D:8) a +0 club a +0 mace (38, 17, D:8) a +0 whip (39, 17, D:8) a +0 long sword a +0 chain mail (47, 17, D:8) a +0 shortbow 16 arrows Level 9 of the Dungeon [Shop] Adafuk's Jewellery Shoppe a +4 ring of protection (432 gold) an amulet of reflection (360 gold) an amulet of faith (480 gold) a +4 ring of evasion (432 gold) an amulet of the acrobat (360 gold) an amulet of guardian spirit (360 gold) a ring of willpower (300 gold) an amulet of the acrobat (360 gold) an amulet of reflection (360 gold) a +6 ring of strength (702 gold) an amulet of faith (480 gold) a ring of see invisible (180 gold) (2, 10, D:9) a +0 short sword a +0 plate armour (3, 9, D:9) a +0 dagger 5 boomerangs a +0 leather armour (3, 10, D:9) a +0 club a +0 ring mail a +0 dagger a +0 robe (4, -8, D:9) 16 arrows (19, 11, D:9) a scroll of noise (31, -20, D:9) a +2 dagger of chaos a +0 robe (32, 14, D:9) a +0 hand axe (39, 0, D:9) a +0 trident (42, -7, D:9) a +0 whip a +0 scale mail (43, -7, D:9) a +0 scale mail a +0 scimitar (44, -9, D:9) a +2 vampiric dagger a +0 scale mail (44, -8, D:9) a +0 dagger a +0 robe (45, 12, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Wengeleu's Weapon Emporium the +0 flail "Inkasmidgh" {vorpal, rElec Stlth+} (286 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 giant club (22 gold) a +0 vorpal quarterstaff (104 gold) 14 stones (18 gold) a +0 rapier (52 gold) 13 stones (16 gold) the +8 demon trident "Rift" {distort, reach+} (1098 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +0 fustibalus (195 gold) the Ecumenical Temple