fezz Level 1 of the Dungeon [Shop] Moih Ipp's Jewellery Shoppe a ring of poison resistance (240 gold) a +4 ring of evasion (432 gold) a ring of positive energy (240 gold) a ring of fire (300 gold) a ring of ice (300 gold) a ring of poison resistance (240 gold) a +4 ring of protection (432 gold) a +6 ring of dexterity (702 gold) [Shop] Barear's Antique Weapon Shop a +0 short sword (60 gold) a +0 hunting sling (30 gold) a +0 dagger (40 gold) a +0 dagger (40 gold) a +0 mace (60 gold) a +0 spear (60 gold) a +0 short sword (60 gold) the +11 mace of Theory {freeze, Fragile rC++ Int+3} (1712 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rC: It greatly protects you from cold. Fragile: It will be destroyed if unequipped. a +3 hand axe of electrocution (490 gold) a +0 dagger (40 gold) [Shop] Ociolulu's Book Shoppe a book of Dangerous Friends (560 gold) a Young Poisoner's Handbook (280 gold) a book of Touch (364 gold) a book of Air (308 gold) a book of the Spheres (756 gold) a book of Armaments (504 gold) a book of Changes (252 gold) a book of Geomancy (308 gold) the Handbook of Earthen Bewitchment (476 gold) Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Metabolic Englaciation Hexes/Ice 5 no a book of Blasting (448 gold) a book of the Senses (448 gold) a manual of Crossbows (1120 gold) (0, 0, D:1) a scroll of identify (1, 2, D:1) a bat corpse (24, 21, D:1) a +0 dagger (26, 18, D:1) a +0 dagger