fezz Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of speed (10, -2, D:1) a +0 whip a +0 short sword (10, -1, D:1) a +0 club (10, 2, D:1) 10 stones (18, -33, D:1) a +0 dagger (19, 0, D:1) a +0 dagger (20, -28, D:1) a +0 short sword 2 stones (20, 14, D:1) a +0 hand axe (23, -10, D:1) a +0 short sword (27, 7, D:1) 22 stones (38, 18, D:1) a +0 club Level 2 of the Dungeon [Shop] Hoobiap's Distillery a potion of brilliance (44 gold) a potion of cancellation (88 gold) 2 potions of degeneration (22 gold) a potion of curing (33 gold) a potion of curing (33 gold) 2 potions of cancellation (176 gold) (0, 0, D:2) a +4 quarterstaff of chaos a +0 cloak (1, 3, D:2) a +0 mace (10, -43, D:2) a +1 dagger of venom 4 stones (10, -40, D:2) a +0 dagger (11, -20, D:2) 17 bolts (23, -47, D:2) 16 sling bullets (27, -37, D:2) a potion of degeneration (38, -38, D:2) a +0 club (38, -30, D:2) a +0 dagger (39, -39, D:2) a +0 dagger (39, -27, D:2) 7 atropa-tipped darts (40, -39, D:2) a +0 dagger a +0 dagger a +0 club a +0 animal skin a +0 falchion (43, -41, D:2) a +0 ring mail (44, -47, D:2) a +0 dagger (45, -13, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 16 arrows (1, -25, D:3) 4 stones a +0 short sword (5, -17, D:3) a +0 dagger 2 stones a +0 hand axe a +0 leather armour a +0 flail (5, -16, D:3) a +0 hand axe (24, -29, D:3) a +0 flail (37, 1, D:3) a +0 dagger of electrocution (39, -10, D:3) a +0 dagger a +0 giant club (42, -43, D:3) a +0 flail a +0 club (43, -44, D:3) a +0 spear (43, -43, D:3) a +0 whip (47, -38, D:3) a +0 ring mail (48, -3, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Moih Kea's Antique Weapon Shoppe a +0 rapier (108 gold) a +0 dagger (54 gold) a +0 mace (81 gold) a +0 dagger (54 gold) a +0 mace (81 gold) a +0 mace (81 gold) a +0 quarterstaff (108 gold) the +9 hunting sling of Wounding {flame, Fly rElec rPois rC-} (1647 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. the +9 staff of Olgreb {rPois∞} (2700 gold) If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. a +0 falchion (81 gold) a +4 falchion (675 gold) the +9 demon trident of Moral Flaws {flame, Contam rCorr Int+5 Stlth+} (2492 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (5, -31, D:4) a +0 flail (6, -30, D:4) a +0 leather armour a +0 mace (6, -29, D:4) a +0 whip (8, -29, D:4) a +0 club (9, -19, D:4) 21 stones (9, -5, D:4) a +0 club a +0 club a +2 dagger of venom a +0 robe (9, -4, D:4) a +0 short sword a +0 hand crossbow 26 bolts (10, -18, D:4) 24 stones (10, -5, D:4) a +0 mace a +0 ring mail a potion of degeneration (11, -29, D:4) a +0 dagger a +0 robe (12, -27, D:4) a +0 short sword (14, -2, D:4) a +0 club (19, -29, D:4) a +0 war axe (22, -34, D:4) a +0 long sword a +0 hunting sling 24 stones (22, 5, D:4) a +0 club (22, 6, D:4) a +0 dagger a +0 robe (23, -33, D:4) a +0 ring mail (30, -30, D:4) a +0 hand axe a +0 leather armour (30, -29, D:4) a +0 whip 3 boomerangs a +0 club a +0 mace a +0 leather armour a +0 giant spiked club (30, 1, D:4) a +0 mace (31, -28, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (3, -1, D:5) a +6 ring of dexterity (7, -3, D:5) 22 stones (18, -12, D:5) a +0 dagger (23, -12, D:5) 15 sling bullets (25, -18, D:5) 24 arrows (36, -18, D:5) a +0 flail a +0 leather armour (37, -18, D:5) a +0 whip a +0 dagger a +0 robe (37, 22, D:5) a +0 cloak (45, -34, D:5) 26 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 24 arrows (16, 1, D:6) a +0 chain mail (19, -3, D:6) the +7 dagger of the Moon {flame, rC+ rCorr Str-4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (20, 2, D:6) 27 sling bullets (20, 3, D:6) the +3 shortbow of Shame {speed, rPois Will- rCorr Str+5} Attacks with this weapon are significantly faster. Str: It affects your strength (+5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (20, 7, D:6) a +0 leather armour (21, 1, D:6) a potion of heal wounds (22, 1, D:6) a +0 spear (22, 2, D:6) a ring of fire (24, -23, D:6) 18 bolts (26, -27, D:6) a +0 trident (32, -22, D:6) a +0 whip a +0 spear (32, -21, D:6) a +0 flail (33, -2, D:6) Sif Muna's Papyrus of the Compass Spells Type Level Known a - Apportation Translocation 1 no (34, -19, D:6) a +0 club (34, -2, D:6) Sif Muna's Papyrus of Cold Spells Type Level Known a - Freeze Ice 1 no (35, -2, D:6) Sif Muna's Papyrus of Displacement Spells Type Level Known a - Apportation Translocation 1 no (37, -32, D:6) a +0 club (38, -19, D:6) a +0 ring mail (38, -10, D:6) a +0 robe (40, -10, D:6) a +0 ring mail (41, -19, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (2, -12, D:7) 7 boomerangs (12, -5, D:7) 17 bolts (13, -20, D:7) a +6 ring of dexterity (24, -18, D:7) 19 stones (24, 10, D:7) a +0 ring mail (32, 16, D:7) a +0 dagger a +0 chain mail (33, 9, D:7) a +2 dagger of venom (34, 10, D:7) a +0 long sword of holy wrath a +0 robe (35, -13, D:7) a +0 hunting sling (36, -1, D:7) a +0 shortbow 9 arrows (37, -1, D:7) a +0 club (38, 13, D:7) a +1 flail of holy wrath a +0 chain mail (39, -21, D:7) a +0 shortbow (still there?) 18 arrows (still there?) (39, 13, D:7) a +3 dagger a +0 robe (39, 19, D:7) a scroll of noise (44, 8, D:7) a +0 shortbow 14 arrows (45, -14, D:7) a +0 dagger a +0 robe (46, -14, D:7) a +2 short sword of draining 22 stones a +0 ring mail (47, -14, D:7) a +0 scale mail a +1 long sword of draining Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (2, 1, D:8) a +0 trident a +0 leather armour (6, -1, D:8) a +3 short sword a +0 robe a +0 dagger a +0 robe (7, -2, D:8) a +0 halberd a +0 robe (8, -2, D:8) a +2 battleaxe a +0 robe (8, -1, D:8) a +0 flail a +0 robe (19, -26, D:8) a +6 ring of dexterity a +6 ring of dexterity (19, 10, D:8) a +0 ring mail (30, -20, D:8) a +4 ring of evasion (32, -27, D:8) a +1 vorpal mace (33, -27, D:8) a +0 mace a +0 plate armour (34, -27, D:8) a +0 club (34, -26, D:8) a +0 dagger a +0 robe (35, -10, D:8) 29 arrows Level 9 of the Dungeon [Shop] Asocral's Antique Weapon Emporium a +0 long sword (91 gold) a +0 shortbow (78 gold) a +1 long sword of protection (291 gold) the +1 great sword "Buile" {flame, rElec rN+++} (1344 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. a +0 trident (91 gold) a +0 hand crossbow (91 gold) a +1 battleaxe of freezing (486 gold) a +0 quarterstaff (104 gold) a +0 great sword (169 gold) (3, 9, D:9) 10 arrows (3, 45, D:9) a +1 war axe (5, 27, D:9) a +0 cloak (9, 39, D:9) 22 sling bullets (14, 44, D:9) 22 stones (17, 29, D:9) a +6 ring of dexterity (21, 10, D:9) 20 stones (24, 46, D:9) 16 stones (25, 42, D:9) 15 bolts (27, 15, D:9) a +0 robe a +1 battleaxe (28, 16, D:9) a +0 robe a +0 dagger (28, 17, D:9) a +0 robe a +3 hand axe a +0 whip (29, 16, D:9) a +0 robe a +0 trident (29, 17, D:9) a +0 plate armour a +0 short sword (30, 16, D:9) 8 curare-tipped darts {!f} a +0 flail of protection a +0 robe a +0 robe a +0 dagger (30, 17, D:9) a +0 robe a +0 dagger (45, 15, D:9) a +0 falchion (45, 28, D:9) a +2 scimitar of flaming a +0 robe (51, 17, D:9) a +0 giant club a +0 giant club (58, 2, D:9) a +0 dagger (58, 22, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) 15 stones (2, -23, D:10) 4 boomerangs (3, 3, D:10) a +0 scale mail (5, -18, D:10) a potion of degeneration (5, -15, D:10) 9 bolts (11, -35, D:10) a +0 scimitar of flaming (14, -35, D:10) a +0 giant club a +0 giant club (15, -34, D:10) a +2 buckler (16, 6, D:10) a +0 scimitar of flaming (28, -35, D:10) a +0 club (44, 1, D:10) the +3 chain mail of Perfidy {Contam rElec Will- Stlth+} rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Will: It decreases your willpower. Stlth: It makes you more stealthy. (44, 2, D:10) 14 arrows a +0 longbow Level 11 of the Dungeon (0, 0, D:11) a potion of heal wounds (0, 1, D:11) a +0 ring mail (1, 0, D:11) a potion of invisibility (1, 1, D:11) 21 gold pieces (4, -31, D:11) a +0 dagger (14, -52, D:11) a staff of conjuration a scarf of harm (15, 4, D:11) 25 arrows (18, -14, D:11) a +0 animal skin a -2 spear (27, -11, D:11) a +0 war axe (33, -37, D:11) a +0 leather armour (39, -11, D:11) a +1 falchion of flaming (43, -4, D:11) 15 stones (54, -23, D:11) a +0 pair of gloves Level 12 of the Dungeon [Shop] Labofay's Weapon Shoppe 20 sling bullets (130 gold) a +0 scythe (39 gold) 15 stones (19 gold) the +0 shortbow "Embalmer" {freeze, Will+ Str+3 Stlth+} (352 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 mace (39 gold) a +0 glaive (84 gold) a +0 whip of venom (65 gold) a +0 spear (39 gold) a +0 hand axe (39 gold) 18 sling bullets (117 gold) a +0 whip (32 gold) a +0 war axe (45 gold) a +1 fustibalus of freezing (442 gold) a +0 club (13 gold) a +0 fustibalus (195 gold) (0, 0, D:12) 5 large rocks (14, -17, D:12) a +0 ring mail (34, -18, D:12) a +0 dagger (37, -12, D:12) 3 large rocks (44, -19, D:12) a scroll of noise (47, -22, D:12) a +0 shortbow 21 arrows (47, -21, D:12) 6 large rocks (47, 3, D:12) a +0 dagger (47, 5, D:12) a +0 scimitar (48, -8, D:12) a +0 trident (48, 0, D:12) a ring of magical power (48, 3, D:12) a +0 giant spiked club a +0 giant spiked club (51, -15, D:12) a +0 short sword (51, -14, D:12) a +0 scimitar a +0 chain mail a +0 battleaxe a +0 chain mail a +0 glaive a +0 chain mail (51, -13, D:12) a +1 vorpal hand axe a +0 longbow 12 arrows (51, -12, D:12) a +0 dire flail a +0 plate armour (51, -11, D:12) a +0 shortbow 16 arrows (52, -14, D:12) a +0 short sword a +0 ring mail a +0 arbalest 12 bolts a +0 war axe a +0 plate armour (56, -11, D:12) 12 sling bullets (61, -9, D:12) a +1 ring mail of willpower Level 1 of the Orcish Mines (5, -5, Orc:1) a +0 hand axe a +0 chain mail (13, 7, Orc:1) 5 bolts a +0 arbalest a +0 broad axe an orc corpse (14, 9, Orc:1) 19 bolts (still there?) a +0 arbalest (still there?) a +0 battleaxe (still there?) (15, 7, Orc:1) a +0 plate armour (still there?) a +0 battleaxe (still there?) an orc corpse (still there?) (16, 5, Orc:1) a +0 leather armour a +0 club (16, 7, Orc:1) a +0 whip (17, 5, Orc:1) a +0 robe a +0 dagger (17, 6, Orc:1) a +0 plate armour a +0 glaive (24, 2, Orc:1) a +0 hand axe a +0 chain mail a +0 mace (25, 2, Orc:1) a +0 mace (25, 3, Orc:1) a +0 club (30, -4, Orc:1) a +0 robe (still there?) a +0 flail (still there?) a +0 morningstar (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 dagger (still there?) an orc corpse (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (30, -3, Orc:1) a +0 scale mail (still there?) a +0 club (still there?) (31, -4, Orc:1) a +0 plate armour (still there?) 4 boomerangs of dispersal (still there?) a +0 mace (still there?) (31, -2, Orc:1) a +0 dagger (32, -4, Orc:1) a +0 giant club (32, -3, Orc:1) a +0 giant spiked club (still there?) a +0 robe of cold resistance (still there?) a +0 dagger (still there?) a +0 plate armour (still there?) a +0 vampiric war axe (still there?) a +0 chain mail (still there?) a +0 mace (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) an orc corpse (skeletalised by now) (still there?) (32, -2, Orc:1) a +0 chain mail a +2 halberd of freezing a +0 chain mail a +1 vampiric scimitar a +0 giant club a +0 giant club an orc corpse an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 hand axe (still there?) an orc corpse (still there?) (1, 2, Orc:2) a +0 glaive (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (2, -1, Orc:2) a +0 mace an orc corpse (skeletalised by now) (2, 1, Orc:2) a +0 long sword of holy wrath 4 boomerangs a +0 chain mail an orc corpse (18, 34, Orc:2) 17 gold pieces (20, 31, Orc:2) a +0 giant spiked club (21, 33, Orc:2) a +0 giant club an ogre corpse (21, 35, Orc:2) a +0 plate armour (still there?) a +0 halberd (still there?) 21 arrows (still there?) a +0 shortbow (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 battleaxe (still there?) 20 bolts (still there?) a +0 arbalest (still there?) an orc corpse (still there?) a troll corpse (still there?) a centaur corpse (still there?) an orc corpse (still there?) (22, 32, Orc:2) 23 gold pieces (still there?) a +0 robe (still there?) a +0 dagger (still there?) (22, 33, Orc:2) a +0 ring mail a +0 dagger a +0 mace 29 bolts a +0 arbalest an orc corpse an orc corpse (22, 36, Orc:2) a +6 executioner's axe of distortion a +0 glaive 20 bolts a +0 arbalest (22, 37, Orc:2) 18 arrows a +0 shortbow of flaming a centaur corpse (23, 33, Orc:2) 8 arrows (still there?) a +0 shortbow (still there?) (23, 35, Orc:2) a +0 plate armour (still there?) a +0 mace (still there?) a +0 plate armour (still there?) a +0 glaive (still there?) an orc corpse (still there?) (23, 37, Orc:2) a +0 plate armour a +1 battleaxe of electrocution a +0 great mace 37 bolts a +0 arbalest a +0 battleaxe a +0 arbalest an orc corpse (24, 36, Orc:2) 20 arrows (still there?) a +0 shortbow (still there?) Level 1 of the Lair of Beasts (0, 0, Lair:1) 20 stones (29, -31, Lair:1) 11 poisoned darts (30, -50, Lair:1) 19 arrows (46, -41, Lair:1) 34 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of noise (2, -14, Lair:2) a ring of see invisible (4, 15, Lair:2) a +0 dagger (8, 16, Lair:2) 20 bolts (8, 28, Lair:2) a +6 ring of dexterity a +4 ring of protection (8, 33, Lair:2) a +0 plate armour (9, 28, Lair:2) a +0 quarterstaff (29, -7, Lair:2) a +0 club (45, -14, Lair:2) a +0 club (54, 19, Lair:2) a +1 war axe of electrocution (59, -10, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 19 bolts (1, -17, Lair:3) 12 stones (2, -22, Lair:3) a +0 mace (12, -53, Lair:3) a +0 chain mail (21, -23, Lair:3) a ring of wizardry (22, -23, Lair:3) a ring of see invisible (25, -21, Lair:3) 2 scrolls of identify (26, -2, Lair:3) a +0 ring mail (30, -6, Lair:3) a +0 flail (36, 2, Lair:3) 18 stones (47, -56, Lair:3) a +0 ring mail (52, -51, Lair:3) a +0 dagger (60, -55, Lair:3) a +0 chain mail (63, -53, Lair:3) 21 arrows (63, -37, Lair:3) a +0 robe (64, -1, Lair:3) 23 arrows (65, -27, Lair:3) 16 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of noise (3, -24, Lair:4) a +0 mace (18, -13, Lair:4) 24 stones (19, -22, Lair:4) a +5 vorpal spear (29, -31, Lair:4) a +0 leather armour (30, 14, Lair:4) a +0 quarterstaff (40, 15, Lair:4) the +8 spear of Torid {venom, rCorr} It poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. (45, 16, Lair:4) 20 arrows Level 5 of the Lair of Beasts (0, 7, Lair:5) a +4 flail (10, -35, Lair:5) a +0 leather armour (14, -51, Lair:5) a +0 robe (26, -17, Lair:5) 14 sling bullets (40, -37, Lair:5) a potion of degeneration (49, -15, Lair:5) a +0 cloak (50, -30, Lair:5) a +0 short sword (59, -39, Lair:5) 8 stones (60, -24, Lair:5) a +1 vampiric war axe (60, -10, Lair:5) a +0 lajatang (64, -32, Lair:5) a +0 dagger