Dungeon Crawl Stone Soup version 0.33-a0-6-gb2e620de6b (webtiles) character file. Game seed: 7464256661822414988 41 ferrum the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Aug 23, 2024. Killed from afar by an orc wizard (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:33 (1112 turns). ferrum the Conjurer(Deep Elf Conjurer) Turns: 1112, Time: 00:01:34 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 32% Magic: 6/9 EV: 11 Int: 24 God: Gold: 87 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions b - a potion of magic d - 2 potions of curing {unknown} e - a potion of invisibility {unknown} g - a potion of resistance {unknown} h - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the orc wizard but does no damage. The orc wizard gestures at you while chanting. You are confused. You're too confused to cast spells. Unknown command. You bump into the rock wall. An orc comes into view. It is wielding a +0 flail. You bump into the rock wall. An orc comes into view. It is wielding a +0 whip. You bump into the rock wall. You feel less confused. The orc wizard gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! The orc wizard points at you and mumbles some strange words. The magic dart hits you. The orc wizard casts a spell at you. You resist with some effort. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc wizard Okay, then. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc! You kill the orc! A puff of flame appears from out of thin air! The puff of flame hits you! You die... ,,,,,* #..#...## #.# #.# *,* ,,,********#..##...###.# #.# *,* ,,,,,,,,,,##..##....##.###.# *,* *,,****,,,......{..>....##.# *,* *,,* *,*,###.##...........####.# *,,* *,*,* #,*#.####.#.#.......# *,,* *,*,* *,*#)# #.#.#..####.# *,,****,*,* *,*#.# #.#.#..# *,* *,,,,,,,*,* #,*#@# #.#.#..# *,* *,,******,**#.##.#**#.#.#..####.* *,,,,,,,,,,,,,....,,#...........# *,*******,**####.####†#.#..####.# *,* *,,,..................,,, *,*#########*###.##............., ,,,........#####......[...#####.* ***#.^...........####.#.#.# *,* #############.# #.#.#.# *,* There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) An orc (D:2) 3 ball pythons (D:1) 4 endoplasms 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) 6 kobolds 4 bats (D:1) 2 frilled lizards (D:1) 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ferrum the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 99 | D:1 | Learned a level 2 spell: Searing Ray 101 | D:1 | Reached skill level 5 in Conjurations 592 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1112 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic D:2: layout_basic, serial_shops, shop, minmay_misc_feat_four_crosses Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 1 Use: Scroll || 4 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1111 | 1086 | 25 | 25 | 904 | 2 | 555.5 | Dungeon | 1111 | 1086 | 25 | 25 | 904 | 2 | 555.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 906 daAuts D:2: 205 daAuts