Dungeon Sprint DCSS version 0.35-a0-173-gceab387b16 (webtiles) character file. Game seed: 15531753306983235849 103 fbynet the Trooper (level 4, -6/41 HPs) Began as a Coglin Gladiator on Mar 6, 2026. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:46 (135 turns). fbynet the Trooper (Coglin Gladiator) Turns: 135, Time: 00:01:46 Health: -6/41 AC: 4 Str: 14 XL: 4 Next: 79% Magic: 4/4 EV: 11 Int: 9 God: Gold: 30 SH: 0 Dex: 16 Spells: 3/3 levels left rFire x . . (150%) a - +0 trident {Hugo} rCold . . . (100%) f - +0 dagger {Kenji} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.26/turn MPRegen 0.09/turn %: no teleportation @: flooded lungs, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, heat vulnerability 1, subdued magic 1 a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) {Hugo} f - a +0 dagger (offhand) {Kenji} Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls b - a scroll of blinking p - a scroll of poison I - a scroll of immolation h - a scroll of enchant weapon {unknown} Potions a - 2 potions of curing {!q} w - a potion of heal wounds {!q} h - a potion of haste {!q} g - 2 potions of magic {!q} M - 4 potions of mutation Skills: + Level 6.6 Fighting + Level 6.4 Polearms - Level 1.7 Throwing - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 0% N/A 56% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are vulnerable to heat. (rF-) Your spells are a little easier to cast, but a little less powerful. Message History e -> I - a scroll of immolation As you read the scroll of identify, it crumbles to dust. c -> p - a scroll of poison You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a runed door to the Ecumenical Temple. You open the door. You encounter a water elemental. Reach: a) +0 trident {Hugo} Press: ? - help, Dir - move target Aim: a water elemental (76% to hit) You reach to attack! You hit the water elemental with your +0 trident. You hit the water elemental but do no damage. The water elemental is lightly damaged. You puncture the water elemental with your +0 trident! The water elemental engulfs you! You hit the water elemental but do no damage. The water elemental is moderately damaged. You hit the water elemental with your +0 dagger. The water elemental barely misses you. You barely miss the water elemental with your +0 dagger. The water elemental is moderately damaged. You barely miss the water elemental with your +0 trident. The water elemental engulfs you! Water floods into your lungs! It was a potion of mutation. You feel extremely strange. You feel vulnerable to heat. Your connection to magic feels subdued. d -> M - 4 potions of mutation Your lungs strain for air. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is moderately damaged. You hit the water elemental with your +0 trident. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'.....♣ ♣.# ..#..#....♣♣ ♣♣.# #'####....♣♣ ♣..# .....#....~♣♣ ♣♣.# #+#+# .....#...~~.♣♣♣..#...... .....#..~~~~..♣.@E.⌠.... ####)#..~≈≈~~~...#...### .....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.†~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | fbynet the Coglin Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 10 | D | Encountered Jessica 17 | D | Killed Jessica 18 | D | Reached XP level 2. HP: 21/26 MP: 2/2 18 | D | Reached XP level 3. HP: 25/31 MP: 3/3 49 | D | Encountered a scorpion 62 | D | Killed a scorpion 63 | D | Reached XP level 4. HP: 40/40 MP: 4/4 134 | D | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 134 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 135 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 4 6 | 6.4 Fighting | 4 6 | 6.6 Throwing | | 1.7 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 8 || 18 Melee: Trident | 9 | 8 || 17 Dagger | 6 | 6 || 12 Throw: Throwing net | 1 | || 1 Javelin | 1 | || 1 Drink: Berserk rage | 1 | || 1 Mutation | | 1 || 1 Read: Identify | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 1 | 4 || 5 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 45 | 0 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 45 | 0 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 145 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+