fbynet the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 6, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (33, 7, D) a +1 short sword of venom a +0 leather armour (33, 24, D) a +0 giant club (still there?) a +0 war axe (still there?) a +3 plate armour of cold resistance (still there?) an orc corpse (still there?) a warg corpse (still there?) (33, 36, D) a +1 flail of protection (unseen) (33, 37, D) a +1 battleaxe of electrocution (still there?) a +0 dire flail (still there?) (33, 38, D) a +0 robe (34, 4, D) a +1 dagger of holy wrath a +0 robe an orc corpse (skeletalised by now) (34, 6, D) the +12 war axe of Qewucaj {freeze, ^Fragile Int+6 Dex+2} ^Fragile: It will be destroyed if unequipped. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). a +0 robe a +0 scimitar of electrocution a +0 plate armour (34, 21, D) a +2 war axe of flaming a +2 robe of resistance an orc corpse (34, 22, D) a +4 dire flail (still there?) a +0 plate armour (still there?) a +0 club (still there?) an orc corpse (still there?) (34, 23, D) a +4 broad axe of freezing (still there?) a +2 robe of willpower (still there?) an amulet of guardian spirit (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (34, 24, D) a +0 great mace a +0 chain mail a +0 dagger a +0 robe a +0 giant club a +0 giant spiked club 3 large rocks an orc corpse an orc corpse a stone giant corpse (34, 28, D) +1 steam dragon scales (unseen) (34, 37, D) a +0 spear a +0 robe (34, 38, D) a +0 dire flail a +0 chain mail a +0 battleaxe a +0 robe (34, 39, D) a +2 war axe (still there?) a +0 chain mail (still there?) (35, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (35, 6, D) a +0 arbalest a +0 dagger a +0 robe (35, 7, D) a +0 arbalest a +1 robe of positive energy a +0 troll leather armour a troll corpse (skeletalised by now) (35, 15, D) a +1 buckler (unseen) (35, 20, D) a +0 giant spiked club (35, 21, D) a +0 giant spiked club an ogre corpse (35, 22, D) a +0 giant spiked club an ogre corpse (35, 23, D) a +2 hand axe of venom a +0 robe a +0 giant club a +0 giant spiked club an ogre corpse a two-headed ogre corpse (35, 28, D) a parchment of Hoarfrost Cannonade (35, 29, D) a +4 heavy mace (unseen) (35, 37, D) a +0 halberd (36, 1, D) a staff of alchemy (unseen) (36, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (36, 4, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (36, 7, D) a +2 trident of freezing a +0 plate armour (36, 14, D) a ring of positive energy (36, 15, D) the air staff of Invincibility {rElec Forge Fire Air} [staff of air] rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (36, 21, D) the +7 halberd of the Ten Queens {elec, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). the +2 robe of Limitation {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. an orc corpse (36, 28, D) the scarab talisman "Lebuz" {Str+6} [scarab talisman] Str+6: It affects your strength (+6). (unseen) (36, 29, D) a +0 falchion of flaming (unseen) (36, 36, D) a ghoul corpse (37, 0, D) a +1 dagger of venom (unseen) (37, 15, D) a staff of necromancy (37, 28, D) a +8 tower shield of ponderousness (unseen) (37, 29, D) a staff of earth (unseen) (38, 0, D) a +0 long sword (38, 1, D) a staff of earth (unseen) (38, 14, D) a +0 dagger (38, 15, D) the +8 triple sword "King" {holy, Bane Dex+3} Bane: It inflicts you with a random bane when you equip it. Dex+3: It affects your dexterity (+3). (38, 28, D) the +4 short sword "Lanonem" {flame, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (38, 29, D) a +2 ring mail of fire resistance (unseen) (39, 0, D) a +0 flail (39, 1, D) a +2 short sword of draining (39, 14, D) a +0 dagger (39, 15, D) a lupine talisman (39, 28, D) a parchment of Metabolic Englaciation (39, 29, D) a +1 pair of boots of stealth (unseen) (40, 0, D) a +2 antimagic longbow (unseen) (40, 1, D) a +1 shortbow of freezing (unseen) (40, 14, D) a +2 dagger of distortion (40, 15, D) a +1 leather armour of willpower (40, 28, D) the +7 ice dragon scales "Sastrofus" {rF- rC++ rN+ Str+5 Int-5} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). (unseen) (40, 29, D) the +5 ring mail of Periwinkles {Rampage Stlth+} Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. (unseen) (41, 0, D) a staff of necromancy (unseen) (41, 1, D) a +0 halberd (41, 14, D) a +0 robe (41, 15, D) the cold staff "Lunutra" {^Contam rPois rC+ Dex-3 Tloc Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (41, 29, D) a parchment of Summon Horrible Things (42, 0, D) a +1 antimagic orcbow (unseen) (42, 14, D) a +0 whip (42, 15, D) a +1 dagger of holy wrath (43, 14, D) a +1 scale mail of poison resistance (43, 15, D) a +1 helmet of sniping (47, 43, D) a +0 arbalest a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (48, 20, D) a +0 scimitar (48, 43, D) a +0 arbalest a +0 battleaxe a +0 plate armour 9 large rocks a +2 battleaxe a +0 plate armour a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (48, 44, D) a +0 long sword a +0 plate armour a +0 tower shield a +0 long sword a +0 plate armour a +1 war axe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (49, 12, D) a +1 spear of pain (unseen) (49, 21, D) +0 shadow dragon scales 4 large rocks a shadow dragon corpse (skeletalised by now) (49, 24, D) the +0 barding "Otasch" {rC+ Str+3 Int+5} rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (49, 36, D) a staff of fire (unseen) (50, 0, D) a wellspring talisman (50, 4, D) a +0 rapier a +0 ring mail (50, 12, D) a +0 antimagic hand axe (unseen) (50, 13, D) a staff of air (unseen) (50, 20, D) a +0 dire flail (50, 24, D) a +2 war axe of holy wrath (unseen) (50, 25, D) a +4 executioner's axe of venom (unseen) (50, 30, D) a +0 battleaxe (50, 36, D) a +0 war axe of electrocution (unseen) (50, 37, D) the spider talisman "Qeutwe" {-Tele Harm rCorr} [spider talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. (51, 1, D) a ring of poison resistance (51, 13, D) a +4 great sword of flaming (51, 16, D) a +0 flail (51, 20, D) a ghoul corpse (skeletalised by now) (51, 24, D) a +2 falchion of protection (unseen) (51, 25, D) a ring of poison resistance (51, 30, D) a +1 long sword of pain (51, 31, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (51, 36, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (52, 12, D) the +0 hand axe of Qize Kao {pain, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (52, 13, D) a staff of earth (unseen) (52, 16, D) an ugly thing corpse (skeletalised by now) (52, 25, D) a +0 hand cannon of freezing (52, 29, D) a +0 dire flail (52, 36, D) a +0 plate armour of poison resistance (unseen) (52, 37, D) a +4 double sword of freezing (unseen) (53, 0, D) a ring of protection from cold (53, 1, D) a staff of conjuration (53, 7, D) a +1 great sword of protection 7 javelins a +0 scale mail a +0 scythe the +10 quarterstaff "Sidumeij" {venom, rN+ Will+ Str-3 Dex+5} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). a +0 robe a +0 dagger a +0 robe the human corpse of Sigmund (skeletalised by now) the human corpse of Josephine (skeletalised by now) (53, 8, D) a +2 quarterstaff of speed a +0 sling a +0 ring mail a wand of mindburst (21) a ring of flight the human corpse of Joseph (skeletalised by now) (53, 12, D) the +1 robe of Generosity {+Blink rPois rC- Regen+} +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (53, 13, D) a staff of alchemy (unseen) (53, 25, D) a staff of air (unseen) (53, 36, D) the conjuration staff of Ferocious Defence {*Slow Will+ Int+2 Conj} [staff of conjuration] *Slow: It may slow you when you take damage. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. (unseen) (53, 37, D) the ring "Bubib" {AC+4 Dex+7} [ring of protection] AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). (54, 0, D) a staff of air (54, 1, D) a staff of conjuration (54, 8, D) a +6 scimitar of protection (still there?) a +0 plate armour of fire resistance (still there?) a +0 kite shield of reflection (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 vampiric battleaxe (still there?) a +2 ring mail of cold resistance (still there?) the human corpse of Rupert (skeletalised by now) (still there?) (54, 9, D) a +2 heavy war axe (still there?) 2 throwing nets (still there?) a +0 chain mail (still there?) the ring "Meuwn" {rElec rC- rN+++ Will- rCorr} (still there?) [ring of resist corrosion] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. the human corpse of Harold (skeletalised by now) (still there?) (54, 12, D) a +4 rapier of speed (54, 13, D) a +3 halberd of pain (unseen) (54, 24, D) a ring of positive energy (54, 25, D) the conjuration staff of Mastery {rF++ Int+3 Dex-5 Conj Summ} [staff of conjuration] rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (54, 36, D) a +3 leather armour of fire resistance (unseen) (55, 1, D) a +1 robe of cold resistance (unseen) (55, 13, D) a staff of earth (unseen) (56, 8, D) a +2 great sword (still there?) a +1 chain mail of fire resistance (still there?) the orc corpse of Saint Roka (skeletalised by now) (still there?) (57, 43, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (58, 44, D) a +1 scimitar of flaming (still there?) a +3 scimitar of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) a hell hound corpse (skeletalised by now) (still there?) (59, 36, D) a +2 vampiric short sword (unseen) (60, 21, D) 4 large rocks (60, 36, D) the ring "Peseawn" {rF+ rN+ Will+ Int+2 Dex+2} [ring of willpower] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (60, 37, D) the +7 short sword of Disembowelment {freeze, rElec rC++ Dex+4} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). (61, 1, D) a +1 heavy hand axe a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 2, D) a +0 dagger (61, 16, D) a +2 giant club (61, 21, D) a +0 trident 2 boomerangs (61, 22, D) a +0 orcbow a +2 mace of draining a +0 trident the +0 robe "Luso" {Will- Str+6 Int-3} Will-: It decreases your willpower. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). a centaur corpse (skeletalised by now) (61, 26, D) a +6 ring of strength (61, 37, D) a +2 arbalest of freezing (unseen) (62, 1, D) a +0 dagger a +0 robe a +0 short sword (62, 9, D) the cold staff "Reokk" {^Drain rC+ rN+++ Dex+6 Ice} [staff of cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (62, 11, D) a +0 rapier a +0 robe a ring of protection from cold (62, 21, D) a +0 trident (still there?) 3 boomerangs (still there?) a +3 leather armour of poison resistance (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 26, D) a +2 robe of willpower (unseen) (62, 27, D) a +2 heavy quarterstaff (unseen) (62, 36, D) a +1 orcbow of flaming (unseen) (62, 37, D) a staff of air (unseen) (63, 22, D) a +0 orcbow (63, 26, D) a +0 sling of electrocution (unseen) (63, 27, D) a +1 rapier of protection (63, 36, D) a +2 leather armour of willpower (unseen) (63, 37, D) a staff of alchemy (unseen) (64, 27, D) a +0 hand cannon of freezing (unseen) (67, 0, D) a +2 buckler of poison resistance (unseen) (67, 4, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (67, 42, D) a shapeshifter skeleton (68, 0, D) a +1 flail of protection (68, 12, D) a hell hound corpse (skeletalised by now) (68, 13, D) a hell hound corpse (skeletalised by now) (68, 43, D) a shapeshifter skeleton a shapeshifter skeleton an ugly thing skeleton (69, 0, D) a staff of alchemy (unseen) (69, 22, D) a rime drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (69, 32, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (70, 9, D) a staff of fire (70, 21, D) a steam dragon corpse (skeletalised by now) (70, 23, D) a swamp drake corpse (skeletalised by now) (70, 33, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (70, 36, D) a +0 scimitar of draining (70, 37, D) a +0 trident of venom (71, 16, D) the +3 short sword of Taxation {antimagic, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (71, 17, D) a +6 ring of strength (71, 26, D) a +2 ring mail of cold resistance (71, 27, D) a +3 short sword of speed (unseen) (71, 36, D) a +2 great sword of electrocution (71, 37, D) a +0 chain mail of fire resistance (72, 8, D) a +4 scale mail of cold resistance (72, 9, D) a +2 sling of draining (72, 16, D) a staff of conjuration (72, 17, D) the +6 falchion "Goebb" {flame, Stlth+} Stlth+: It makes you more stealthy. (72, 26, D) a +6 rapier of speed (unseen) (72, 27, D) the +9 hand axe "Kuyngeex" {venom, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 36, D) a staff of conjuration (unseen) (72, 37, D) a +1 troll leather armour (73, 16, D) a parchment of Conjure Ball Lightning (73, 17, D) a +4 scimitar of protection (73, 26, D) a staff of earth (unseen) (73, 27, D) a staff of fire (unseen) (73, 36, D) a ring of see invisible (74, 3, D) a +0 short sword a +0 ring mail the orb of Lokael {Stardust, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). a +4 dagger a +0 robe