Dungeon Crawl Stone Soup version 0.34-a0-678-ga6e5444794 (webtiles) character file. Game seed: 15017341961960317508 2 fbwer the Magician (level 1, 9/18 HPs) Began as a Djinni Warper on Aug 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (59 turns). fbwer the Magician (Djinni Warper) Turns: 59, Time: 00:00:35 Health: 9/18 AC: 3 Str: 10 XL: 1 Next: 44% Gold: 10 EV: 10 Int: 14 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 falchion rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles c - 4 darts of disjunction (quivered) Armour b - a +0 leather armour (worn) Jewellery d - a +6 ring of intelligence Scrolls b - a scroll of blinking Potions d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} Skills: * Level 2.0 Fighting + Level 1.7 Long Blades - Level 0.7 Throwing + Level 1.0 Armour + Level 2.1 Dodging + Level 2.8 Spellcasting - Level 2.8 Conjurations - Level 2.8 Hexes - Level 2.8 Summonings - Level 2.8 Necromancy + Level 2.8 Translocations - Level 2.8 Forgecraft - Level 2.8 Fire Magic - Level 2.8 Ice Magic - Level 2.8 Air Magic - Level 2.8 Earth Magic - Level 2.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 18% N/A 14% 2 b - Lesser Beckoning Tloc 18% N/A 14% 2 c - Teleport Other Tloc 9% N/A 28% 3 d - Maxwell's Portable P Tloc 9% (3-9)d3 28% 3 e - Vhi's Electric Charg Tloc/Air 18% N/A 67% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5939 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! f - 2 white potions You reach down and open the large door. There is a large open door here. Found a whip. Found a sling. Found a parchment of Call Imp. d - a +6 ring of intelligence A hobgoblin comes into view. The hobgoblin shouts! You hear a loud squeak. A rat comes into view. You hit the hobgoblin but do no damage. The hobgoblin hits you. You completely miss the hobgoblin. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you. The rat bites you but does no damage. You hit the hobgoblin but do no damage. The rat misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. The rat bites you. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! The rat bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........##. ........:..... ............. . .........# .# .......# .# # #....# ..#. ..######....## ....# #.........#.##...... #........#.#@....... #........##..r...... ######+.#........... #........)..... #.##.....####.. ########.######.. . #......#.# ##. #......#.# .. #......#.# .. You could see a rat. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fbwer the Djinni Warper began the quest for the Orb. 0 | D:1 | fbwer set off with the following spells memorised: Blink, | Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 59 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, st_stairs_5, minmay_misc_feat_secret_circle Action || total ---------------------------++------- Melee: Falchion || 8 Armour: Leather armour || 6 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 60 | 60 | 0 | 0 | 40 | 1 | 60.0 | Dungeon | 60 | 60 | 0 | 0 | 40 | 1 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 60 daAuts