Dungeon Crawl Stone Soup version 0.34-a0-670-gee87135f2d (webtiles) character file. Game seed: 7020296946857833435 112 fbwer the Vexing (level 4, -1/33 HPs) Began as a Coglin Hexslinger on Aug 21, 2025. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:14 (500 turns). fbwer the Vexing (Coglin Hexslinger) Turns: 500, Time: 00:02:14 Health: -1/33 AC: 3 Str: 8 XL: 4 Next: 93% Magic: 4/6 EV: 11 Int: 13 God: Gold: 904 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . (100%) a - +1 sling {Lin} rCold . . . (100%) c - -2 sling {Illuratum} rNeg . . . (100%) b - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: mighty, weak-willed, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 904 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Lin} c - a -2 sling (offhand) {Illuratum} Armour b - a +0 robe (worn) d - a +0 helmet (worn) Scrolls p - a scroll of poison d - a scroll of fog {unknown} e - a scroll of blinking {unknown} Skills: + Level 2.0 Fighting * Level 3.0 Ranged Weapons - Level 2.0 Dodging + Level 1.8 Spellcasting + Level 3.2 Hexes - Level 1.0 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Construct Spike Launche Frge 2% 2d3 36% 2 Cause Fear Hex 4% N/A 56% 4 Ozocubu's Armour Ice 1% N/A 61% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17483 Altars: Kikubaaqudgha Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You feel sick. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Fire: a) +1 sling {Lin} Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 scale mail and carrying a wand of charming (lightly wounded, chance to call a sprite on attack: 51%, 59% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the orc priest. The sling bullet completely misses Ijyb. A giggling sprite leaps out and makes Ijyb trip over her own feet. Ijyb is moderately wounded. A giggling sprite leaps out and smacks the orc priest with its own hand. The orc priest is heavily wounded. A giggling sprite leaps out and smacks the orc priest with its own hand. The orc priest is almost dead. The jinxing sprites lose interest in you. You feel sick. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest miscasts a cantrip. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Fire: a) +1 sling {Lin} Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 dagger of venom, wearing a +0 scale mail and carrying a wand of charming (moderately wounded, heavily drained, 59% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The adder bites you. You die... ...<............#.. #.#.##)...#.#### #....#.# #....#.# ##....#.####.# #.).....#....# #........# . ######.##.##S####.... #.......#....@....>.. ###.####..####.#..##... #...####..####....#.# ##.#....#............ ##...<.........##..#.## .##..#.##..###.##.....# .'.........#............ .'..##.##.##.#.####..... .'..##.##.##<#.# . You could see an adder. Vanquished Creatures 2 vampire bats (D:3) An orc priest (D:3) A ribbon worm (D:3) 3 endoplasms 3 orcs (D:3) 2 ball pythons 2 bats 7 bat zombies (D:3) 2 goblins (D:2) 2 kobolds 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | fbwer the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 99 | D:2 | Reached skill level 1 in Fire Magic 124 | D:2 | Reached XP level 2. HP: 21/21 MP: 3/3 127 | D:2 | Learned a level 2 spell: Jinxbite 258 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 258 | D:3 | Noticed a vampire bat 269 | D:3 | Identified a scroll of acquirement 269 | D:3 | Acquired 831 gold pieces 281 | D:3 | Killed a vampire bat 282 | D:3 | Reached XP level 3. HP: 10/27 MP: 1/5 367 | D:3 | Reached XP level 4. HP: 31/33 MP: 3/6 470 | D:3 | Noticed Ijyb 500 | D:3 | HP: 1/33 [poisoned by an adder] 500 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring, ebering_ecumenical_altar_sacrificial D:2: layout_loops_ring, hangedman_decor_opposing, solitary_fountain D:3: layout_loops_cross, kennysheep_vampire_church, mainiacjoe_overflow_cross_hatched, mainiacjoe_overflow_chevrons, serial_glass, glass_columns_b, glass_columns_a, feat_on_display, due_unseen_surprise, st_stairs_3, lexackson_kobold_supper, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.0 Ranged Weapons | 2 3 | 3.0 Dodging | 2 | 2.0 Hexes | 3 | 3.2 Fighting | 2 | 2.0 Spellcasting | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Sling | | 6 || 6 Fire: Sling | 76 | 36 || 112 Cast: Jinxbite | 3 | 4 || 7 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armour: Robe | 53 | 13 || 66 Dodge: Dodged | 67 | 10 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 515 | 509 | 6 | 0 | 347 | 3 | 171.7 | Dungeon | 515 | 509 | 6 | 0 | 347 | 3 | 171.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 366 daAuts D:1: 92 daAuts D:2: 55 daAuts