fbwer Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (10, 29, D:1) a hobgoblin corpse (skeletalised by now) (13, -9, D:1) a hobgoblin corpse (skeletalised by now) (30, 27, D:1) a +0 short sword (34, 5, D:1) a +0 club (36, 27, D:1) a +0 club (38, 21, D:1) a +0 short sword a +0 club a kobold skeleton (41, -4, D:1) a ball python corpse (skeletalised by now) (45, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -10, D:1) a +0 leather armour (50, 19, D:1) a +0 dagger (53, 2, D:1) 2 stones (53, 18, D:1) a +0 whip Level 2 of the Dungeon (6, -6, D:2) a +0 short sword a stone (7, -8, D:2) an adder corpse (skeletalised by now) (15, -8, D:2) a +0 leather armour (16, 9, D:2) a bat corpse (skeletalised by now) (34, -3, D:2) a frilled lizard corpse (skeletalised by now) (37, -13, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, 0, D:3) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (8, 4, D:3) a rat corpse (skeletalised by now) (10, 2, D:3) a rat corpse (skeletalised by now) (17, -2, D:3) a +0 dagger (32, -7, D:3) a rat corpse (skeletalised by now) (32, -1, D:3) a +0 robe (34, -2, D:3) the +0 plate armour of Pajymneu {*Silence rF+ MP+4} *Silence: It may silence you when you take damage. rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). (40, 9, D:3) a +0 dagger a bat corpse (skeletalised by now) (48, 10, D:3) a +0 flail of draining (50, 11, D:3) 2 poisoned darts (55, 0, D:3) 3 large rocks a sewer (0, 0, Sewer) a +0 dagger (0, 1, Sewer) a +0 club (still there?) 7 poisoned darts (still there?) a +0 short sword (still there?) a kobold corpse (still there?) (0, 23, Sewer) a rat corpse a river rat corpse a river rat corpse (skeletalised by now) (0, 24, Sewer) a river rat corpse (skeletalised by now)