Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5126215739506742016, deterministic pregen: 1 Command line: /usr/games/crawl-git-a5e1a6726e -name fbwer -rc /dgldir/rcfiles/crawl-git/fbwer.rc -macro /dgldir/rcfiles/crawl-git/fbwer.macro -morgue /dgldir/morgue/fbwer/ -webtiles-socket /crawl-master/webserver/sockets/fbwer:2025-11-03.00:51:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /usr/games/crawl-git-a5e1a6726e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x63848749a9ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a5e1a6726e(_Z13do_crash_dumpv+0x43a) [0x6384874a8b8a]: do_crash_dump() /usr/games/crawl-git-a5e1a6726e(_Z20crash_signal_handleri+0x1fa) [0x63848749ae8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x738ee03f5330]: /usr/games/crawl-git-a5e1a6726e(_Z22destructive_preference10spell_typei+0xd0) [0x638487a39cf0]: destructive_preference(spell_type, int) /usr/games/crawl-git-a5e1a6726e(+0xa40741) [0x6384879f7741]: /usr/games/crawl-git-a5e1a6726e(_Z11do_god_giftb+0x3b0) [0x6384879f8970]: do_god_gift(bool) /usr/games/crawl-git-a5e1a6726e(_Z13join_religion8god_type+0xf06) [0x638487a00bb6]: join_religion(god_type) /usr/games/crawl-git-a5e1a6726e(+0xc9986a) [0x638487c5086a]: /usr/games/crawl-git-a5e1a6726e(+0xc9a3f5) [0x638487c513f5]: /usr/games/crawl-git-a5e1a6726e(main+0x1f7) [0x6384873ce2e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x738ee03da1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x738ee03da28b]: /usr/games/crawl-git-a5e1a6726e(_start+0x25) [0x6384873cedd5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000738ee04c07a7 in __GI___wait4 (pid=2033684, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000738ee04c07a7 in __GI___wait4 (pid=2033684, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000063848749b05c in call_gdb (file=0x738ee05b44e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2032645\000\000\000\000\000" #2 0x00006384874a8ba8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762131093 dir = "/dgldir/morgue/fbwer/" name = "/dgldir/morgue/fbwer/crash-fbwer-20251103-005133.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x738ee05b44e0 <_IO_2_1_stderr_> #3 0x000063848749ae8a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x0000638487a39cf0 in destructive_preference (spell=spell@entry=SPELL_KINETIC_GRAPNEL, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x00006384879f7741 in _vehumet_weighting (spell=SPELL_KINETIC_GRAPNEL) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_KINETIC_GRAPNEL __for_range = std::set with 5 elements = {[0] = SPELL_MAGIC_DART, [1] = SPELL_SANDBLAST, [2] = SPELL_FOXFIRE, [3] = SPELL_KISS_OF_DEATH, [4] = SPELL_KINETIC_GRAPNEL} __for_begin = __for_end = eligible_spells = std::set with 5 elements = {[0] = SPELL_MAGIC_DART, [1] = SPELL_SANDBLAST, [2] = SPELL_FOXFIRE, [3] = SPELL_KISS_OF_DEATH, [4] = SPELL_KINETIC_GRAPNEL} spell = SPELL_MAGIC_DART total_weight = 510 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 1, depth = 1 Level id: Temple Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 5 Level vaults: sentei_temple_godly_chess Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (35, 34): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the rock fish. The rock fish completely resists. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the rock fish. The rock fish resists. The rock fish is lightly wounded. The zap hits the rock fish but does no damage. The zap hits the rock fish. The rock fish completely resists. The zap hits the rock fish. The rock fish resists. The rock fish is lightly wounded. The zap misses the frilled lizard. The zap hits the frilled lizard! You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A ball python comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a rock fish (empty space bonus: 6/8) You miscast Airstrike. Nothing appears to happen. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a rock fish (empty space bonus: 7/8) The open air twists around violently and strikes the rock fish! The rock fish is heavily wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a rock fish (heavily wounded, empty space bonus: 7/8) The open air twists around violently and strikes the rock fish. The rock fish is severely wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (severely wounded, 81% to hit) The zap misses the rock fish. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (severely wounded, 81% to hit) The zap hits the rock fish but does no damage. The rock fish is severely wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (81% to hit) The zap hits the rock fish. The rock fish resists. The rock fish is lightly wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The rock fish splashes around in the water. The rock fish completely misses you. The rock fish splashes around in the water. You hit the rock fish. You burn the rock fish. You claw the rock fish, but do no damage. The rock fish is almost dead. The rock fish barely misses you. The rock fish splashes around in the water. x2 The rock fish barely misses you. The rock fish splashes around in the water. You hit the rock fish but do no damage. Your kick misses the rock fish. You peck the rock fish, but do no damage. The rock fish is severely wounded. The rock fish misses you. The rock fish splashes around in the water. x3 The rock fish misses you. The rock fish splashes around in the water. x2 You hit the rock fish but do no damage. You peck the rock fish. The rock fish is almost dead. The rock fish bites you! The rock fish splashes around in the water. The rock fish bites you. The ball python hisses angrily. The rock fish misses you. The rock fish splashes around in the water. Your magical contamination has completely faded away. You hit the rock fish but do no damage. The rock fish is almost dead. The rock fish splashes around in the water. x3 The rock fish bites you. The ball python completely misses you. x2 You hit the ball python. You burn the ball python. You kill the ball python! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the rock fish. The rock fish completely resists. The zap hits the rock fish. The rock fish completely resists. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (81% to hit) The zap hits the rock fish but does no damage. The rock fish is severely wounded. The zap misses the rock fish. x2 Unknown command. Unknown command. You start resting. HP restored. You start resting. Magic restored. Pargi shouts! A brain worm comes into view. Pargi snarls, "My home! Leave!" Pargi snarls, "Go! Away!" The zap hits the rock fish. The rock fish completely resists. The rock fish is moderately wounded. The zap hits the rock fish. The rock fish resists. The rock fish is moderately wounded. The zap hits the rock fish. The rock fish resists. The rock fish is heavily wounded. Pargi snarls, "Go! Away!" The zap misses Pargi. The zap hits the rock fish. The rock fish resists. The rock fish is heavily wounded. The zap hits Pargi. Pargi is lightly wounded. The zap hits Pargi. Pargi is moderately wounded. The zap hits Pargi. Pargi is moderately wounded. The zap misses Pargi. The zap misses Pargi. Pargi snarls, "Go! Away!" The zap hits Pargi! Pargi is severely wounded. The zap hits Pargi. Pargi is severely wounded. The zap hits Pargi. Pargi is severely wounded. The zap hits Pargi. Pargi is almost dead. The zap hits Pargi! You kill Pargi! The troll leather armour {Pargi} is intact enough to wear. Your Conjurations skill increases to level 6! The zap hits the rock fish. The rock fish resists. The rock fish is heavily wounded. The zap misses the rock fish. The zap hits the rock fish but does no damage. The rock fish is heavily wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rock fish bites you but does no damage. You barely miss the rock fish. You claw the rock fish, but do no damage. The rock fish is heavily wounded. The rock fish closely misses you. You hit the rock fish but do no damage. You peck the rock fish, but do no damage. The rock fish is heavily wounded. The rock fish bites you but does no damage. You hit the rock fish but do no damage. Your kick misses the rock fish. Your peck misses the rock fish. The rock fish is heavily wounded. The rock fish closely misses you. You hit the rock fish but do no damage. Your kick misses the rock fish. You peck the rock fish. The rock fish is heavily wounded. The rock fish misses you. You hit the rock fish but do no damage. You peck the rock fish. The rock fish is severely wounded. The rock fish bites you but does no damage. You hit the rock fish. You burn the rock fish. You claw the rock fish, but do no damage. The rock fish is severely wounded. The rock fish closely misses you. You closely miss the rock fish. The rock fish is severely wounded. The rock fish misses you. You hit the rock fish but do no damage. The rock fish is severely wounded. The rock fish bites you but does no damage. You hit the rock fish but do no damage. The rock fish is severely wounded. The rock fish completely misses you. You hit the rock fish but do no damage. Your kick misses the rock fish. The rock fish is severely wounded. The rock fish barely misses you. You hit the rock fish. You burn the rock fish. You kill the rock fish! Things that are here: a +0 troll leather armour {Pargi}; the troll corpse of Pargi h - a +0 troll leather armour {Pargi} You start removing your armour. You continue removing your +2 robe. x5 You finish removing your +2 robe. You start putting on your armour. You continue putting on your +0 troll leather armour {Pargi}. x5 You finish putting on your +0 troll leather armour {Pargi}. The armour throbs as it attunes itself to your uninjured body. The zap hits the brain worm! The brain worm is moderately wounded. The zap hits the brain worm! The brain worm is severely wounded. The zap hits the brain worm. The brain worm is almost dead. The zap hits the brain worm. You kill the brain worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'd'. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a trident. Found a gate leading back out of this place. m - 2 scrolls labelled KYRIKH ASEUFURPH (gained 1) f - 2 black potions t - a puce potion u - 2 scrolls labelled VEVICU GUSTREOLUR (gained 1) y - a scroll labelled BIONWIFOC You see here a +0 trident. e - 6 scrolls labelled NUBBIN ZIASU (gained 1) A rock fish is nearby! The zap hits the rock fish. The rock fish resists. The rock fish is lightly wounded. The zap hits the rock fish but does no damage. Okay, then. The zap hits the rock fish. The rock fish resists. The rock fish is lightly wounded. The zap hits the rock fish. The rock fish resists. The rock fish is lightly wounded. The zap hits the rock fish. The rock fish resists. The rock fish is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hit the rock fish but do no damage. Your kick misses the rock fish. Your peck misses the rock fish. The rock fish is lightly wounded. The rock fish splashes around in the water. x2 The rock fish bites you. You barely miss the rock fish. The rock fish is lightly wounded. The rock fish splashes around in the water. x3 The rock fish closely misses you. The rock fish splashes around in the water. x2 You hit the rock fish but do no damage. You claw the rock fish, but do no damage. Your peck misses the rock fish. The rock fish is lightly wounded. The rock fish splashes around in the water. x4 The rock fish misses you. You closely miss the rock fish. You claw the rock fish, but do no damage. The rock fish is lightly wounded. The rock fish barely misses you. The rock fish splashes around in the water. You hit the rock fish but do no damage. Your kick misses the rock fish. You peck the rock fish, but do no damage. The rock fish is lightly wounded. The rock fish completely misses you. The rock fish splashes around in the water. You closely miss the rock fish. The rock fish is lightly wounded. The rock fish bites you but does no damage. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a rock fish (lightly wounded, empty space bonus: 5/8) You miscast Airstrike. Nothing appears to happen. The rock fish splashes around in the water. x2 The rock fish closely misses you. The rock fish splashes around in the water. Unknown command. Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the rock fish. You burn the rock fish. The rock fish is lightly wounded. The rock fish splashes around in the water. x6 The rock fish bites you. The rock fish splashes around in the water. You hit the rock fish but do no damage. Your kick misses the rock fish. You peck the rock fish, but do no damage. The rock fish is lightly wounded. The rock fish bites you. The rock fish splashes around in the water. x2 Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The rock fish resists. The rock fish is struck by an electric surge. The rock fish is moderately wounded. The rock fish closely misses you. The rock fish splashes around in the water. x3 Unknown command. Unknown command. Unknown command. Casting: Arcjolt (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The rock fish completely resists. The rock fish is struck by an electric surge. The rock fish misses you. Unknown command. Unknown command. You hit the rock fish but do no damage. The rock fish is moderately wounded. The rock fish splashes around in the water. x2 The rock fish bites you but does no damage. You puncture the rock fish! You burn the rock fish. Your kick misses the rock fish. You peck the rock fish, but do no damage. The rock fish is almost dead. The rock fish misses you. The rock fish splashes around in the water. You hit the rock fish but do no damage. You peck the rock fish, but do no damage. The rock fish is almost dead. The rock fish splashes around in the water. x2 The rock fish barely misses you. You hit the rock fish. You burn the rock fish. You kill the rock fish! Your magical contamination has completely faded away. A ball python comes into view. The zap hits the ball python! You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. The zap hits the frilled lizard. You kill the frilled lizard! You hear a splash. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. The zap hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. The zap hits the frilled lizard. You kill the frilled lizard! You hear a splash. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a gate leading back out of this place here. Done exploring. Done exploring. Search for what [Enter for "@", or ? for help]? @ Welcome back to the Dungeon! There is a collapsed entrance here. Unknown command. You see here an adder skeleton. You now have 120 gold pieces (gained 16). e - 7 scrolls labelled NUBBIN ZIASU (gained 1) z - a scroll labelled OBRUSO MISCHIC You now have 131 gold pieces (gained 11). Found a parchment of Grave Claw. You pick up a parchment of Poisonous Vapours and begin reading... You add the spell Poisonous Vapours to your library. As you read the scroll labelled NUBBIN ZIASU, it crumbles to dust. It is a scroll of identify. c -> f - a scroll of fear; e -> i - 6 scrolls of identify As you read the scroll of identify, it crumbles to dust. n -> N - a scroll of noise As you read the scroll of identify, it crumbles to dust. v -> t - a scroll of teleportation As you read the scroll of identify, it crumbles to dust. y -> s - a scroll of butterflies As you read the scroll of identify, it crumbles to dust. z -> x - a scroll of amnesia As you read the scroll of identify, it crumbles to dust. o -> L - a potion of lignification As you read the scroll of identify, it crumbles to dust. l -> A - a potion of attraction Okay, then. Unknown command. You see here a parchment of Grave Claw. t - 2 scrolls of teleportation (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up here. An adder comes into view. The zap hits the adder. The adder is moderately wounded. The adder hisses angrily. The zap misses the adder. The zap hits the adder! The adder is almost dead. The zap hits the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You see here an adder corpse. N - 2 scrolls of noise (gained 1) m - 3 scrolls labelled KYRIKH ASEUFURPH (gained 1) A bombardier beetle comes into view. The zap hits the bombardier beetle but does no damage. The zap hits the bombardier beetle! The bombardier beetle is moderately wounded. The zap misses the bombardier beetle. The zap hits the bombardier beetle. The bombardier beetle is heavily wounded. The zap hits the bombardier beetle! You kill the bombardier beetle! Your Spellcasting skill increases to level 5! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a bombardier beetle corpse. Found an escape hatch in the ceiling. Found a stone staircase leading up. There is a stone staircase leading up here. Found a stone staircase leading up. You now have enough gold to buy a +0 hat of see invisible on D:5. You can access your shopping list by pressing '$'. You now have 132 gold pieces (gained 1). Found an escape hatch in the floor. Eustachio the Magnificent comes into view. He is wielding a +3 rapier. The zap hits Eustachio. Eustachio is lightly wounded. Eustachio shouts! Eustachio mumbles some strange words. The zap hits Eustachio. Eustachio is lightly wounded. The zap hits the river rat. The river rat is heavily wounded. Eustachio mumbles some strange words. Eustachio blinks! The zap misses the river rat. The zap hits Eustachio. Eustachio is lightly wounded. Eustachio mumbles some strange words. The zap hits the river rat. The river rat is heavily wounded. The zap misses the shadow imp. The zap hits Eustachio! Eustachio is heavily wounded. The zap hits the river rat. The river rat is severely wounded. The zap hits the shadow imp. The shadow imp is moderately wounded. The zap misses Eustachio. The river rat misses you. The zap misses the river rat. The zap hits the shadow imp. The shadow imp is heavily wounded. The zap misses Eustachio. The crimson imp blinks! The river rat closely misses you. The zap hits the river rat! You kill the river rat! The river rat's corpse disappears in a puff of smoke! The zap hits Eustachio. Eustachio is heavily wounded. Eustachio mumbles some strange words. Eustachio blinks! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Eustachio, wielding a +3 rapier and wearing a +0 leather armour (heavily wounded, 64% to hit) The zap hits Eustachio. Eustachio is severely wounded. The shadow imp closely misses you. The crimson imp blinks! Unknown command. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the shadow imp. The zap hits the crimson imp. The crimson imp is lightly wounded. The zap hits the crimson imp. The crimson imp is moderately wounded. The zap hits Eustachio. Eustachio is severely wounded. The zap hits Eustachio! Eustachio is almost dead. Eustachio growls, "To hell with you, honourless miscreant!" Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Eustachio, wielding a +3 rapier and wearing a +0 leather armour (black smoke, almost dead, 64% to hit) The zap hits Eustachio! You kill Eustachio! The crimson imp disappears in a puff of smoke! The shadow imp disappears in a puff of smoke! Training target 10.0 for Air Magic reached! Your Conjurations skill increases to level 7! Your Air Magic skill increases to level 10! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 18, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Things that are here: a +3 rapier; a +0 leather armour i - a +3 rapier You unwield your +1 short sword of flaming. Your +1 short sword of flaming stops flaming. i - a +3 rapier (weapon) You drop a +1 short sword of flaming. An ufetubus comes into view. The zap hits the ufetubus. The ufetubus is moderately wounded. The ufetubus shouts! An iguana comes into view. An ufetubus comes into view. The zap hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. The ufetubus shouts! The zap hits the iguana. The iguana is heavily wounded. The zap hits the ufetubus! You kill the ufetubus! The zap hits the iguana. The iguana is heavily wounded. The zap misses the ufetubus. The zap misses the iguana. The zap misses the ufetubus. The zap hits the iguana. The iguana is severely wounded. The ufetubus misses you. The ufetubus barely misses you. The zap hits the ufetubus! You kill the ufetubus! The zap hits the iguana. The iguana is almost dead. The zap hits the iguana. You kill the iguana! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an iguana corpse. You pick up a parchment of Borgnjor's Vile Clutch and begin reading... You add the spell Borgnjor's Vile Clutch to your library. There is an empty arch of ancient stone here. Found a ring mail. There is a fountain of clear blue water here. Found a sacrificial altar of Ru and a snail-covered altar of Cheibriados. There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. You see here a +0 ring mail. You see here a +0 ring mail. There is an empty arch of ancient stone here. There is an empty arch of ancient stone here. There is a stone staircase leading up here. There is a stone staircase leading up here. You pick up a parchment of Jinxbite and begin reading... You add the spell Jinxbite to your library. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. There is a stone staircase leading down here. You fly downwards. Found an escape hatch in the ceiling. There is a stone staircase leading up here. Unknown command. You fly upwards. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +5 battleaxe and wearing a +0 robe (empty space bonus: 6/8) The open air twists around violently and strikes the wight!! You destroy the wight! Unknown command. A wight comes into view. It is wielding a +0 dagger. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, empty space bonus: 3/8) The air twists around and strikes the wight! The wight is severely damaged. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +0 dagger and wearing a +0 robe (severely damaged, empty space bonus: 3/8) The air twists around and strikes the wight! You destroy the wight! Unknown command. A wight is nearby! Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +2 hand axe and wearing a +0 robe (wandering, hasn't noticed you, empty space bonus: 6/8) The open air twists around violently and strikes the wight! You destroy the wight! Unknown command. Magic restored. Things that are here: a +2 hand axe; a +0 robe Things that are here: a +5 battleaxe; a +0 robe d - 4 scrolls labelled FEEXKY FIDWOA (gained 1) A steam dragon comes into view. The zap hits the steam dragon. The steam dragon is lightly wounded. The steam dragon hisses angrily. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a steam dragon (lightly wounded, empty space bonus: 8/8) The open air twists around violently and strikes the steam dragon! The steam dragon is heavily wounded. The steam dragon breathes steam at you. The ball of steam misses you. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a steam dragon (heavily wounded, empty space bonus: 8/8) The open air twists around violently and strikes the steam dragon!! You kill the steam dragon! Unknown command. An ufetubus comes into view. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (wandering, hasn't noticed you, empty space bonus: 6/8) The open air twists around violently and strikes the ufetubus!! You kill the ufetubus! Unknown command. An ufetubus comes into view. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (wandering, hasn't noticed you, empty space bonus: 7/8) The open air twists around violently and strikes the ufetubus! The ufetubus shouts! The ufetubus is severely wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus (severely wounded, empty space bonus: 8/8) The open air twists around violently and strikes the ufetubus! You kill the ufetubus! Unknown command. Found an escape hatch in the floor. Found a great mace. There is an escape hatch in the floor here. Found a flail. You see here a +0 flail. You pick up a parchment of Alistair's Walking Alembic and begin reading... You add the spell Alistair's Walking Alembic to your library. A killer bee comes into view. Found a potion of brilliance. The zap hits the killer bee! The killer bee is heavily wounded. The killer bee buzzes angrily. You hear an angry buzzing noise. A killer bee comes into view. x2 The zap hits the killer bee. The killer bee is heavily wounded. The zap misses the killer bee. The killer bee buzzes angrily. The zap hits the killer bee. The killer bee is severely wounded. A killer bee comes into view. x2 The killer bee attacks as it pursues you! The killer bee stings you. The killer bee completely misses you. The killer bee attacks as it pursues you! The killer bee misses you. The killer bee completely misses you. The killer bee completely misses you. x2 The zap misses the killer bee. The zap hits the killer bee. You kill the killer bee! The zap hits the killer bee. The killer bee is lightly wounded. The zap misses the killer bee. The zap hits the killer bee but does no damage. The killer bee stings you! The killer bee stings you. Your Spellcasting skill increases to level 6! The zap hits the killer bee! The killer bee is heavily wounded. The zap hits the killer bee. The killer bee is lightly wounded. The zap hits the killer bee. The killer bee is moderately wounded. The zap hits the killer bee. The killer bee is severely wounded. The killer bee barely misses you. The killer bee completely misses you. The zap misses the killer bee. The zap hits the killer bee. The killer bee is severely wounded. The zap misses the killer bee. The zap hits the killer bee. The killer bee is severely wounded. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the killer bee but does no damage. The killer bee is severely wounded. The zap hits the killer bee. The killer bee is almost dead. The zap misses the killer bee. x2 You feel very sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee stings you. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the killer bee. You kill the killer bee! The zap hits the killer bee! You kill the killer bee! You feel very sick. Your Conjurations skill increases to level 8! Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. A killer bee is nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the killer bee. The zap hits the killer bee! The killer bee is moderately wounded. The killer bee buzzes angrily. You feel sick. You hear an angry buzzing noise. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the killer bee. The zap hits the killer bee! The killer bee is almost dead. You feel sick. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The killer bee poisons you! The killer bee completely misses you. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the killer bee! You kill the killer bee! You feel sick. Unknown command. You feel sick. You feel sick. You feel sick. A killer bee is nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the killer bee! The killer bee is heavily wounded. The zap hits the killer bee! The killer bee is almost dead. You feel sick. The killer bee barely misses you. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the killer bee. The zap hits the killer bee. You kill the killer bee! You feel sick. Unknown command. You feel sick. You feel sick. You are no longer poisoned. HP restored. You see here a killer bee corpse. Things that are here: a killer bee corpse; a killer bee corpse b - 2 potions of brilliance (gained 1) Found a stone staircase leading up. j - 3 scrolls labelled MIRAYMURISCH (gained 1) An ogre comes into view. It is wielding a +0 giant club. The zap hits the ogre. The ogre is lightly wounded. The zap hits the ogre. The ogre is lightly wounded. The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre! The ogre is heavily wounded. The zap hits the ogre! The ogre is almost dead. The zap hits the ogre! You kill the ogre! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 giant club; an ogre corpse You see here a +0 flail. Found a stone staircase leading down. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. Things that are here: a +5 battleaxe; a +0 robe l - a bubbling coppery potion A drude comes into view. The zap hits the drude! The drude is moderately wounded. The drude shouts! The zap misses the drude. The zap hits the drude. The drude is heavily wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a drude (heavily wounded, empty space bonus: 8/8) You miscast Airstrike. Nothing appears to happen. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a drude (heavily wounded, empty space bonus: 7/8) The open air twists around violently and strikes the drude!! You kill the drude! Unknown command. Your magical contamination has completely faded away. Found a whip. You see here a +0 whip. You now have 151 gold pieces (gained 19). Found a stone staircase leading down. Found a war axe. An acid dragon comes into view. The zap hits the acid dragon but does no damage. The acid dragon roars! The zap misses the acid dragon. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an acid dragon (empty space bonus: 6/8) The open air twists around violently and strikes the acid dragon!! The acid dragon is severely wounded. The acid dragon spits acid at you. The splash of acid hits you!! Ouch! That really hurt! The acid corrodes you! You hear a bellow! x3 Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an acid dragon (severely wounded, catching its breath, empty space bonus: 6/8) The open air twists around violently and strikes the acid dragon! You kill the acid dragon! The acid dragon scales are intact enough to wear. Unknown command. Things that are here: +0 acid dragon scales; an acid dragon corpse A yak comes into view. You are too injured to fight recklessly! A yak comes into view. You are no longer corroded. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (84% to hit) The zap hits the yak. The yak is lightly wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a yak (lightly wounded, empty space bonus: 8/8) The open air twists around violently and strikes the yak. The yak is moderately wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the yak. Your kick misses the yak. You peck the yak, but do no damage. The yak is moderately wounded. The yak gores you but does no damage. You hit the yak. You claw the yak. The yak is heavily wounded. The yak gores you! The yak barely misses you. You hit the yak. You claw the yak. Your peck misses the yak. The yak is severely wounded. The yak gores you! You hit the yak but do no damage. You claw the yak. The yak is severely wounded. The yak completely misses you. You hit the yak. The yak is almost dead. The yak closely misses you. You hit the yak. You claw the yak, but do no damage. The yak is almost dead. The yak closely misses you. You barely miss the yak. You peck the yak. The yak is almost dead. The yak gores you! The yak gores you. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! The yak is struck by an electric surge!! The yak is heavily wounded. Your Conjurations skill increases to level 9! Unknown command. Unknown command. Unknown command. Casting: Arcjolt (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! You kill the yak! Unknown command. Unknown command. You reach down and open the door. Found a staircase to the Ecumenical Temple. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. s - 2 green potions (gained 1) There is an open door here. You reach down and open the door. There is an open door here. Found a robe. There is an open door here. There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome to the Ecumenical Temple! Found fifteen altars. Welcome back, fbwer the Tengu Air Elementalist. Welcome back, fbwer the Tengu Air Elementalist. Welcome back, fbwer the Tengu Air Elementalist. Press ? for a list of commands and other information. There is a stormy altar of Qazlal here. There is a glowing golden altar of the Shining One here. There is a radiant altar of Vehumet here. You hover solemnly before the altar of Vehumet. Unknown command. Press < or > to pray at altars. You hover solemnly before the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [fbwer] Species: Tengu Job: Air Elementalist HP: 45/45; mods: 0/0 MP: 20/20; mod: 0 Stats: 8 20 21 Position: (37, 32), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 3 | 252 | 0/168 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 50 | 6 | 1634 | 386/416 Conjurations | X | 1 | 50 | 9 | 1423 | 86/313 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 10 | 1650 | 0/356 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 4 | 500 | 0/250 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #144: 1 Attributes: #12: 247 #13: 96 #23: 6616 #24: 2107628922 #34: 1 #49: 280 #73: 90394 Mutations: beak: 1 (innate) talons: 3 (innate) evasive flight: 1 (innate) acrobatic: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #4: +6 ring of dexterity eq slot #3, inv slot #7: +0 troll leather armour {Pargi} eq slot #1, inv slot #8: +3 rapier }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ############ #..........# #.________.# #._@__.___.# #..........# #<...._....# #.....ß....# #..........# #.ßßßß.ßßß.# #.ßßßß_ßßß.# #..........# ############ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>