Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 3345187434692818166 18 falca the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Dec 29, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (1002 turns). falca the Conjurer (Deep Elf Conjurer) Turns: 1002, Time: 00:01:03 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 4/8 EV: 11 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... b - amulet of regeneration Stlth ++ d - ring of positive energy HPRegen 1.02/turn c - ring of see invisible MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> 0) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) c - a ring of see invisible (worn) d - a ring of positive energy (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of silence {unknown} j - 3 scrolls of identify {unknown} k - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of invisibility {unknown} l - a potion of brilliance {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 12% 1 Soul Splinter Necr 12% N/A 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Inner Flame Hex/Fire 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin shoots a sling bullet. The sling bullet hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 sling, wearing a +0 chain mail and carrying a +0 club (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The hobgoblin shoots a sling bullet. The sling bullet hits you. The hobgoblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin shoots a sling bullet. The sling bullet barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder closely misses you. You feel sick. You feel sick. The adder attacks as it pursues you! The adder closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You die... .........# ##...#.......... .........# #....#...###.### ..?......# ##..#............ ............# #.....#.##.#....# .....g......#####..........#.#..# ......:.....#............###....# ..........g.#.###........# ###.## ..............####.......# ### ........#.....SS@........# .# ### #.........#......# .# #.'.........#......# ### .# ###.........#......# #.# .# #..†......'.###### #.# ## #.........#.###########.# #.........#.#.........#.# #####.....#.#.....###.#.. ### #######.#.#.....# #.#.. You could see 2 adders and a hobgoblin. Vanquished Creatures 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats (D:1) 3 frilled lizards 3 goblins (D:1) 2 kobolds (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | falca the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 218 | D:1 | Learned a level 2 spell: Searing Ray 697 | D:2 | Found Umihihij's Distillery. 1002 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic D:2: layout_basic, serial_shops, shop, minmay_tetromino_s4 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1000 | 980 | 20 | 0 | 893 | 2 | 500.0 | Dungeon | 1000 | 980 | 20 | 0 | 893 | 2 | 500.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 695 daAuts D:2: 305 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+