Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 11940873326751293165 (custom seed) 14144 exit0 the Destroyer (level 11, -7/68 HPs) Began as a Demonspawn Conjurer on Oct 12, 2025. Was a Priest of Vehumet. Shot with an arrow by a centaur warrior (20 damage) ... on level 12 of the Dungeon. The game lasted 00:32:11 (15460 turns). exit0 the Destroyer (Demonspawn Conjurer) Turns: 15460, Time: 00:32:11 Health: -7/68 AC: 6 Str: 8 XL: 11 Next: 84% Magic: 23/27 EV: 13 Int: 18 God: Vehumet [***...] Gold: 587 SH: 5 Dex: 11 Spells: 17/35 levels left rFire + + . b - staff of the Pit {rElec rF++ Int-5 SInv Conj} rCold . . . (no offhand) rNeg . . . e - +0 robe rPois . O - +0 helmet rElec + H - +1 cloak rCorr . p - +0 pair of gloves SInv + (no boots) Will ..... s - amulet of reflection Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.20/turn %: reflection @: no status effects A: repulsion field 1, ignite blood 1, demonic magic 1, demonic touch 1 a: Renounce Religion You were on level 12 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 13 of its levels. You also visited: Ossuary. You collected 587 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom k - a +1 short sword of protection G - a +4 quarterstaff of chaos Missiles F - 3 throwing nets L - 21 poisoned darts Armour e - a +0 robe (worn) p - a +0 pair of gloves (worn) E - the +0 leather armour of the Forest {rElec rF+ rN+ MP-9} (You found it on level 7 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). H - a +1 cloak (worn) O - a +0 helmet (worn) S - +0 acid dragon scales Magical Staves b - the staff of the Pit (weapon) {rElec rF++ Int-5 SInv Conj} (You found it on level 5 of the Dungeon) [staff of conjuration] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Jewellery d - a ring of flight s - an amulet of reflection (worn) J - a +6 ring of strength M - an amulet of regeneration N - a ring of fire Q - a ring of ice Wands n - a wand of warping (14) C - a wand of flame (5) D - a wand of light (10) I - a wand of polymorph (6) R - a wand of charming (2) Scrolls c - 4 scrolls of enchant armour {unknown} g - 4 scrolls of immolation {unknown} h - 12 scrolls of identify {unknown} l - 4 scrolls of poison t - 7 scrolls of teleportation u - 5 scrolls of blinking w - a scroll of butterflies {unknown} x - 3 scrolls of vulnerability {unknown} y - 5 scrolls of fear A - a scroll of noise {unknown} B - a scroll of enchant weapon {unknown} K - a scroll of revelation {unknown} Potions f - 3 potions of brilliance {unknown} i - 3 potions of heal wounds {unknown} j - 8 potions of curing {unknown} o - 2 potions of haste {unknown} q - 4 potions of lignification {unknown} r - 4 potions of might {unknown} v - a potion of enlightenment {unknown} z - 2 potions of moonshine {unknown} P - a potion of berserk rage {unknown} T - a potion of invisibility {unknown} Talismans m - a medusa talisman Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 12.7 Spellcasting + Level 14.1 Conjurations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Hailstorm Conj/Ice 53% 3d10 1% 3 o - Iskenderun's Battles Conj/Frge 53% 2d12 1% 4 p - Fulminant Prism Conj/Alch 26% 3d14 1% 4 v - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d61% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 22% 2d3 9% 2 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Sublimation of Blood Necr 11% N/A 9% 2 Fugue of the Fallen Necr 11% N/A 19% 3 Sigil of Binding Hex 11% N/A 19% 3 Tukima's Dance Hex 11% N/A 19% 3 Lee's Rapid Deconstruct Erth 5% 3d6* 38% 5 Yara's Violent Unravell Hex/Alch 5% 3d4 38% 5 Anguish Hex/Necr 5% N/A 52% 4 Awaken Armour Erth/Frge 22% N/A 52% 4 Passage of Golubria Tloc 11% N/A 52% 4 Curse of Agony Necr 11% N/A 86% 5 Diamond Sawblades Frge 5% 4d5 100% 7 Magnavolt Erth/Air 5% 4d10 100% 7 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (0/5) D:10 Orc (0/2) D:9 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:1 *!* D:4 * D:5 [ D:9 (*[ Portals: Trove: D:11 (give 6 scrolls of fog) Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) Your demonic aura sometimes causes spilled blood to erupt in flames. Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History Found 4 stones. There is an open door here. Found a quill talisman. There is an open door here. A centaur warrior comes into view. It is wielding a +0 flail. A centaur warrior is nearby! Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. The centaur warrior shouts! The centaur warrior unwields a +0 flail. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow hits you! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Malevolent energies surge around you. The centaur warrior shoots an arrow. The arrow hits you. Your fulminant prism crackles loudly. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You hear an explosion! The blast of energy engulfs the centaur warrior!! The centaur warrior is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the centaur warrior. The centaur warrior blinks! The centaur warrior shoots an arrow. The arrow hits you!! You die... # . ### # ... # ##..#### ## ###'##. ...# .# ######### .*c..#.###.# .########.......####..ยง...#.55..K ........'.......@.......)..).K... ..###'###.......##########.##...# #.##...........%# #!....## ...+.....######## #.$.#.#.. ####.(...# #.....#.# ...#.....# #.....#.# .........# #######.# ##.......# #.......# You could see a centaur warrior. Vanquished Creatures A vault guard (D:11) 3 two-headed ogres Pikel (D:7) 2 cyclopes (D:11) A manticore (D:11) 2 unseen horrors A kobold demonologist (D:8) 4 trolls Blorkula the Orcula (D:10) A shadowghast (D:11) 2 wyverns 13 yaks A steam dragon (D:6) 3 vampire mosquitoes (D:12) An acid dragon (D:12) 6 orc warriors 3 ice beasts (D:8) 2 black bears (D:6) 2 sky beasts 6 centaurs 3 phantoms (D:4) 2 lemures (D:7) 2 kobold brigands 2 bullfrogs 2 gnoll sergeants (D:10) 5 scorpions 7 wights A burial acolyte (Ossuary) 4 vampire bats (D:10) 14 killer bees An electric eel (D:7) 3 howler monkeys 2 bombardier beetles 6 jellies A hound (D:7) 11 orc priests Crazy Yiuf (D:7) 2 gnoll boudas 6 iguanas 4 sleepcaps 12 water moccasin zombies Ijyb (D:3) 8 orc wizards 2 spectral scorpions (Ossuary) 2 mummies (Ossuary) 8 gnolls 8 adders 2 shadow imps (D:5) 2 white imps 4 dart slugs 6 ribbon worms 5 adder zombies 6 gnoll zombies (Ossuary) 17 orcs 2 endoplasms (D:4) 4 giant cockroaches 8 hobgoblins 7 jackals 2 quokkas (D:3) 10 ball pythons 5 bats 7 frilled lizards 7 goblins 3 jackal zombies (Ossuary) 16 kobolds An orc zombie (Ossuary) 5 rats 295 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | exit0 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Found Orghoff's Assorted Antiques. 166 | D:1 | Found Dadwaa's Distillery. 170 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 268 | D:1 | Found Qucrimoi's Assorted Antiques. 765 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/7 1100 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1100 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 1447 | D:2 | Reached skill level 5 in Conjurations 2227 | D:3 | Noticed Ijyb 2233 | D:3 | Killed Ijyb 2234 | D:3 | Reached XP level 5. HP: 26/35 MP: 10/10 2424 | D:3 | Learned a level 2 spell: Searing Ray 2684 | D:3 | Identified the medusa talisman "Rifobige" {Will+} 3161 | D:4 | Found Getasyic's Antique Scrolls. 3261 | D:4 | Found a broken altar of Ashenzari. 3323 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3481 | D:4 | Reached skill level 6 in Conjurations 3481 | D:4 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 3481 | D:4 | Reached XP level 6. HP: 37/41 MP: 2/12 3777 | D:4 | Reached skill level 5 in Spellcasting 4073 | D:4 | Reached XP level 7. HP: 46/46 MP: 8/14 4463 | D:5 | Entered Level 5 of the Dungeon 4486 | D:5 | Identified the staff of the Pit {rElec rF++ Int-5 SInv | Conj} 4618 | D:5 | Reached skill level 7 in Conjurations 4731 | D:5 | Found a sand-covered staircase. 4736 | Ossuary | Entered an ossuary 5117 | Ossuary | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 5117 | Ossuary | Reached XP level 8. HP: 44/52 MP: 8/17 5402 | D:5 | Reached skill level 8 in Conjurations 5513 | D:5 | Found Rumi's Antique Armour Emporium. 6156 | D:5 | Learned a level 4 spell: Fulminant Prism 6583 | D:6 | Reached skill level 9 in Conjurations 6797 | D:6 | Reached XP level 9. HP: 14/57 MP: 1/20 7486 | D:6 | Reached skill level 10 in Conjurations 8059 | D:7 | Found a staircase to the Ecumenical Temple. 8069 | D:7 | Noticed Pikel 8070 | Temple | Entered the Ecumenical Temple 8191 | Temple | Became a worshipper of Vehumet 8274 | D:7 | Killed Pikel 8595 | D:7 | Identified the +0 leather armour of the Forest {rElec rF+ | rN+ MP-9} 9199 | D:7 | Noticed Crazy Yiuf 9204 | D:7 | Killed Crazy Yiuf 9249 | D:7 | Reached * piety under Vehumet 9249 | D:7 | Offered knowledge of Shock by Vehumet. 9407 | D:8 | Noticed a kobold demonologist 9416 | D:8 | Noticed a smoke demon 9438 | D:8 | Reached skill level 11 in Conjurations 9446 | D:8 | Killed a kobold demonologist 9447 | D:8 | Reached XP level 10. HP: 13/63 MP: 15/23 9726 | D:8 | Reached skill level 10 in Spellcasting 10468 | D:9 | Found Cibiej's Armour Emporium. 10470 | D:9 | Found Niet's General Store. 10693 | D:9 | Reached ** piety under Vehumet 10712 | D:9 | Offered knowledge of Mephitic Cloud by Vehumet. 10730 | D:9 | Noticed a two-headed ogre 10765 | D:9 | Reached skill level 12 in Conjurations 10963 | D:9 | Killed a two-headed ogre 11049 | D:9 | Noticed a two-headed ogre 11066 | D:9 | Killed a two-headed ogre 11462 | D:9 | Reached XP level 11. HP: 59/68 MP: 16/26 11593 | D:9 | Found Vosheas's Antique Weapon Shoppe. 11811 | D:9 | Found a staircase to the Orcish Mines. 11955 | D:10 | Entered Level 10 of the Dungeon 11972 | D:10 | Offered knowledge of Hailstorm by Vehumet. 12017 | D:10 | Learned a level 3 spell: Hailstorm 12261 | D:10 | Found a staircase to the Lair. 12443 | D:10 | Noticed Blorkula the Orcula 12454 | D:10 | Killed Blorkula the Orcula 12767 | D:10 | Reached skill level 13 in Conjurations 12768 | D:10 | Reached *** piety under Vehumet 12983 | D:10 | Noticed a two-headed ogre 12992 | D:10 | Killed a two-headed ogre 13865 | D:11 | Identified the +11 trident of Intimidation {freeze, rN+ | Int+4 Dex-5} 14575 | D:11 | Offered knowledge of Iskenderun's Battlesphere by Vehumet. 14589 | D:11 | Learned a level 4 spell: Iskenderun's Battlesphere 14856 | D:11 | Noticed a vault guard 14866 | D:11 | Killed a vault guard 14867 | D:11 | Reached skill level 14 in Conjurations 14951 | D:11 | Found a portal to a secret trove of treasure. 15275 | D:12 | Found a roughly hewn altar of Beogh. 15455 | D:12 | Noticed a centaur warrior 15460 | D:12 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, serial_shops, shop, shop_statue, nicolae_shopburst, minmay_misc_feat_enclosed D:2: minmay_chambers_of_ones, layout_basic, chequers_serial_rivers_small_b D:3: layout_loops_corners, chequers_serial_rivers_large_a, uniq_ijyb D:4: kennysheep_six_static_rooms, layout_gridville, evilmike_ruin_ashenzari, serial_undead, serial_undead_e, serial_undead_e, serial_undead_d, serial_undead_d, nicolae_shop_antique_consumables D:5: layout_basic, serial_shops, shop, nicolae_ossuary_entry_false_entrances D:6: layout_basic, grunt_ministairs_1 D:7: layout_loops_cross, minmay_temple_entry_drinking_statues, minivault_4, kennysheep_donut, uniq_pikel, uniq_crazy_yiuf_cottage D:8: minmay_opposing_rooms, layout_rooms D:9: layout_cave_pools, david_orc_1_choice, serial_shops, shop, shop, shop D:10: layout_loops_corners, lair_entry_dummy, sword_in_stone D:11: layout_roguey, enter_trove_5 D:12: layout_basic, david_defended_altar_orc, uniq_lodul Temple: mainiacjoe_temple_starburst Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 3 4 5 6 7 9 11 12 | 12.7 Conjurations | 5 6 7 9 11 12 14 | 14.1 Dodging | | 1.8 Stealth | | 1.8 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 38 | 67 | 4 | 6 || 115 Touch | | 14 | 1 | 1 || 16 Staff | | | 1 | 2 || 3 Short sword | | | | 3 || 3 Cast: Magic Dart | 52 | 98 | 67 | 18 || 235 Searing Ray | | 4 | 39 | 20 || 63 Fulminant Prism | | | 31 | 106 || 137 Iskenderun's Myst | | | 13 | 23 || 36 Hailstorm | | | | 19 || 19 Iskenderun's Batt | | | | 1 || 1 Evoke: Wand | | | 10 | 6 || 16 Use: Scroll | | | 1 | || 1 Potion | | | 1 | || 1 Stab: Sleeping | 4 | 2 | 1 | || 7 Paralysed | | 3 | | || 3 Armour: Robe | 13 | 38 | 89 | 51 || 191 Dodge: Dodged | 13 | 37 | 89 | 49 || 188 Block: Other | | 6 | 32 | 13 || 51 Reflection | | | 1 | || 1