eunhae Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (3, -21, D:1) a hobgoblin skeleton (4, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 10, D:1) a quokka corpse (skeletalised by now) (6, -22, D:1) a +0 club (6, 8, D:1) a +6 ring of intelligence (7, 4, D:1) a +0 club (11, 11, D:1) a +0 sling (15, 15, D:1) a +0 ring mail (24, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (34, 4, D:1) a hobgoblin skeleton (43, -17, D:1) a bat corpse (skeletalised by now) (49, 24, D:1) a +0 great mace (51, 33, D:1) a quokka corpse (skeletalised by now) (52, 29, D:1) a rat corpse (skeletalised by now) (56, 28, D:1) a +6 ring of intelligence (58, -11, D:1) a +0 leather armour (58, 27, D:1) a +0 spear (59, 14, D:1) a +0 dagger (61, 26, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of flaming (2, -13, D:2) a +0 dagger (5, 3, D:2) a ball python skeleton (6, -14, D:2) a +0 short sword 5 stones (6, -8, D:2) a +0 dagger a goblin skeleton (9, -14, D:2) a +0 trident a +0 chain mail (13, -14, D:2) a +0 dagger (13, 8, D:2) a bat skeleton (13, 10, D:2) a +0 club (16, 8, D:2) a +0 dagger (16, 10, D:2) a hobgoblin corpse (skeletalised by now) (17, 10, D:2) a +3 mace a +0 club a +0 animal skin a goblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) (19, 10, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, 10, D:2) a +0 dagger (21, 13, D:2) a jackal skeleton (22, 10, D:2) a hobgoblin skeleton (23, 10, D:2) a +0 dagger (26, 13, D:2) a +0 club (30, 1, D:2) a rat corpse (skeletalised by now) (31, -6, D:2) a +0 quarterstaff (31, 10, D:2) a +0 club (34, 8, D:2) a rat skeleton (37, 4, D:2) a +0 sling (39, 15, D:2) a +0 long sword (43, -6, D:2) a +0 trident (43, 14, D:2) a ball python skeleton (47, 3, D:2) a +0 dagger a goblin skeleton (50, -8, D:2) a +0 spear (67, -14, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Wihy's Armour Emporium a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 pair of boots (49 gold) a +1 pair of boots (126 gold) a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +2 plate armour of resonance (368 gold) (0, 0, D:3) a +0 dagger (12, 4, D:3) 2 poisoned darts (12, 24, D:3) a +0 ring mail (29, 6, D:3) a +0 dagger a kobold skeleton (29, 14, D:3) an adder skeleton (30, 13, D:3) a +0 club a kobold skeleton (36, 45, D:3) a +0 whip (52, 21, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 helmet of the Unicorn {Will- Regen+ Dex+2 Stlth+} (1430 gold) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +8 dagger "Cofent" {venom, *Rage Int+7} (6200 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Int+7: It affects your intelligence (+7). It cannot be enchanted further. the ring "Dadovy" {Int+3 SInv} (2830 gold) [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. the amulet of Tyd Asur {Chemistry Fly rN+} (4330 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Fly: It grants you flight. rN+: It protects you from negative energy. the fortress talisman of the Orb Guardian {rN+} (3900 gold) [fortress talisman] rN+: It protects you from negative energy. the amulet "Gifoat" {Chemistry Harm Slay+3} (4960 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +1 antimagic dagger (1300 gold) the +2 robe of the Exiled Mouths {^Drain Fly Regen+} (1440 gold) ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +2 morningstar of protection (1920 gold) a +1 mace of concussion (1000 gold) the amulet of the Garden {Regen+ Int+3} (4330 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). the +1 ring mail of the Shoals {Int+4 Dex+2} (2860 gold) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 buckler of the Morning Star {Regen+ Int+2} (2070 gold) Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 dagger of Dusk {speed, rF+ Int+3 Stlth+} (3410 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 robe of Restlessness {Fly rC+ Will- Slay+2} (3620 gold) Fly: It grants you flight. rC+: It protects you from cold. Will-: It decreases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +2 dagger of the Hurling Soothsayer {elec, rC+ rN+++ Int-2} (4580 gold) rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +9 short sword "Lifebane" {heavy, rC+ Dex+4 Stlth+} (7560 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +11 short sword of a gutter gulch {chaos, rCorr Str+3 Dex+4} (8770 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the fortress talisman "Qaphui" {rElec rN+ Str+4 Int+2} (8100 gold) [fortress talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). the ring "Cifah" {Fly Will+ Slay+2} (3850 gold) [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (0, 0, D:4) a +0 dire flail (4, -4, D:4) the felid corpse of Natasha (13, -3, D:4) a +0 long sword (15, 12, D:4) a +0 morningstar (18, 22, D:4) a +0 whip a +0 spear (22, 13, D:4) a +3 dire flail of protection a +0 leather armour (24, 3, D:4) a ball python skeleton (25, 22, D:4) a +0 flail a gnoll corpse (skeletalised by now) (26, 13, D:4) a medusa talisman (26, 22, D:4) a +0 flail a gnoll corpse (skeletalised by now) (28, 8, D:4) a ball python corpse (skeletalised by now) (37, 12, D:4) a +0 club