eunhae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (1, 12, D:1) a +0 club (17, 34, D:1) a frilled lizard skeleton (18, 15, D:1) a +0 ring mail (25, 39, D:1) a +0 whip (26, 1, D:1) a quokka corpse (skeletalised by now) (29, 26, D:1) a +0 dagger a goblin skeleton (29, 31, D:1) a +0 club a stone a kobold skeleton (30, -1, D:1) a +0 whip a kobold corpse (skeletalised by now) (32, 30, D:1) a bat skeleton (34, 12, D:1) a quill talisman (40, 0, D:1) a rat skeleton (42, 10, D:1) a +0 mace (42, 35, D:1) a +0 club (42, 39, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 5, D:1) a +0 robe (53, 18, D:1) a +0 war axe (64, 20, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club 3 stones (6, 4, D:2) a +0 robe (11, 20, D:2) a +0 club a goblin skeleton (12, 16, D:2) a rat skeleton (13, -11, D:2) a +0 club a goblin skeleton (13, 5, D:2) a bat skeleton (13, 7, D:2) a +0 dagger a +0 sling a goblin skeleton (17, 29, D:2) a ball python skeleton (23, 6, D:2) a quokka corpse (skeletalised by now) (25, 5, D:2) a hobgoblin skeleton (27, 5, D:2) a +0 rapier (33, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (47, 16, D:2) a +0 mace (50, 30, D:2) a jackal corpse (skeletalised by now) (51, 30, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 ring mail of Dice, Bag, and Bottle {Harm rN++ Regen+ Int-2} (2730 gold) Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the air staff of Risk Management {^Contam rElec rN+ Dex+4 Hexes Air} (4460 gold) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the +6 whip of Puhyhox {flame, *Corrode rPois Str+3 Dex+4} (5480 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the scarab talisman "Qubuxog" {-Tele rElec rC+ rN+} (4370 gold) [scarab talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. the +0 leather armour of Bequeathed Curiosity {rF+ Dex+2} (2020 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Fewnatum" {rElec rPois Dex+6} (5420 gold) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). the +2 robe of Ysanin {Dex+4 Slay+2} (3470 gold) Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring "Kupsiby" {rPois rC- Str+3 Slay+4 SInv} (5070 gold) [ring of slaying] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. the +1 mace "Geckutoo" {concuss, rF- rC++} (2550 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. the riddle talisman "Heli" {rCorr} (8400 gold) [riddle talisman] rCorr: It protects you from acid and corrosion. the +3 robe "Seujoucw" {rN+} (2710 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +1 pair of gloves of the Usurping Gods {rPois rC+} (2770 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the alchemy staff of Hubris {rPois rCorr SInv Stlth+ Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the wellspring talisman of Polish {Str+3} (3530 gold) [wellspring talisman] Str+3: It affects your strength (+3). the +0 mace of Patience {freeze, ^Contam rPois rC++ Int+3} (3480 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 robe of Tergiversation {Rampage *Corrode Will+} (1290 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the ring of Jehuho {rPois rF- rN+ Slay-2 SInv} (2000 gold) [ring of positive energy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. the +0 robe of Musmu {Regen+ Slay+3 Archmagi} (3450 gold) Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +1 leather armour "Ulov Pedgh" {rC+ Dex+5} (3150 gold) rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +3 mace of Intuition {heavy, rC+ rCorr} (4000 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (5, -2, D:3) a +0 short sword (5, -1, D:3) an adder skeleton (8, -6, D:3) a +0 robe (9, -7, D:3) an adder skeleton (16, -19, D:3) a +0 whip 4 stones (20, 6, D:3) a +0 whip an orc corpse (skeletalised by now) (25, -22, D:3) a +0 club a +0 ring mail (29, -24, D:3) a +0 ring mail (29, -17, D:3) a ball python corpse (skeletalised by now) (31, 1, D:3) a +0 dagger (32, 1, D:3) a +0 dagger a +0 sling (36, 11, D:3) a +0 dagger (39, -8, D:3) a ball python corpse (skeletalised by now) (46, 15, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Samithryp's Assorted Antiques a scroll of identify (42 gold) a scroll of blinking (199 gold) the +4 ring mail "Efroofou" {Str+2 Slay+2 SInv} (1003 gold) Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. a tin of tremorstones (2/2) (840 gold) a potion of enlightenment (105 gold) a tin of tremorstones (2/2) (840 gold) a potion of curing (63 gold) a +0 dagger (42 gold) (0, 0, D:4) a +0 flail (0, 1, D:4) a +0 hand axe a +0 club a +0 club an orc corpse (skeletalised by now) (1, 15, D:4) a +0 trident (2, 15, D:4) a +0 dagger a +0 robe a +0 dagger an orc skeleton (4, 15, D:4) a +0 leather armour a +0 short sword an orc skeleton (11, 6, D:4) a +0 leather armour a +0 rapier the human skeleton of Eustachio (18, 31, D:4) a howler monkey skeleton (18, 32, D:4) a +0 flail an orc skeleton (25, 18, D:4) a +0 spear (33, 24, D:4) a +0 hand axe (35, -21, D:4) a +0 club a +0 robe a goblin corpse (skeletalised by now) (36, -21, D:4) a ball python corpse (skeletalised by now) (49, 10, D:4) a +0 club a +0 mace a +0 mace of protection an orc skeleton (51, 10, D:4) a +0 robe a +0 dagger an orc skeleton (51, 11, D:4) a hound skeleton Level 5 of the Dungeon [Shop] Doyptat's Magic Scroll Shop a scroll of identify (24 gold) a scroll of identify (24 gold) a parchment of Sublimation of Blood (69 gold) a scroll of fear (unknown) (48 gold) a scroll of fear (unknown) (48 gold) a scroll of immolation (48 gold) a scroll of identify (24 gold) (3, -23, D:5) a +0 hand axe (3, -13, D:5) a +0 flail (14, -16, D:5) a staff of cold (15, -8, D:5) a +0 robe (19, 9, D:5) a +0 robe (20, -8, D:5) a hound skeleton (20, -5, D:5) an adder skeleton (20, 6, D:5) a +0 whip an orc corpse (skeletalised by now) (21, -16, D:5) a +0 ring mail (22, -10, D:5) a +0 spear (22, 17, D:5) a +0 short sword an orc corpse (skeletalised by now) (26, 16, D:5) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (28, 16, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (31, -19, D:5) a +0 trident (34, 15, D:5) a +0 robe (41, -24, D:5) a +0 mace of protection (41, -8, D:5) a ring of flight (43, -24, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +2 mace of protection (6, 19, D:6) a +0 ring mail (8, 4, D:6) a +0 leather armour (20, 31, D:6) a +1 whip of freezing a +1 robe of cold resistance 5 javelins (22, 25, D:6) a bullfrog skeleton (22, 27, D:6) a +0 hand axe a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (16, 9, D:7) a +0 orcbow a +0 trident a +0 plate armour a +0 shortbow a +0 flail a centaur corpse an orc corpse a centaur corpse an orc corpse (17, -4, D:7) a potion of moonshine (17, 10, D:7) a +0 scale mail (17, 12, D:7) a bullfrog corpse (20, 6, D:7) a +0 mace (20, 23, D:7) a +0 ring mail (21, 14, D:7) a sky beast corpse (22, 10, D:7) a +0 dagger a +0 robe an orc corpse (24, 27, D:7) a +0 quarterstaff the Ecumenical Temple