eunhae Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a rat corpse (skeletalised by now) (5, -11, D:1) a +0 robe (14, -12, D:1) a hobgoblin corpse (skeletalised by now) (14, -10, D:1) a +0 dagger a +1 dagger of pain a kobold corpse (skeletalised by now) (27, -3, D:1) a +0 leather armour (35, -14, D:1) a +0 club a kobold skeleton (41, 17, D:1) a +0 dagger (43, 16, D:1) a +0 barding (44, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, -19, D:1) a hobgoblin corpse (skeletalised by now) (45, 4, D:1) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (47, -16, D:1) a +0 whip (47, -7, D:1) a frilled lizard corpse (skeletalised by now) (52, -32, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, 8, D:2) an adder corpse (skeletalised by now) (17, 10, D:2) a scroll of noise (20, 14, D:2) a +0 leather armour (20, 28, D:2) a +0 hand axe (24, 39, D:2) a +0 dagger 4 stones (34, 9, D:2) a +0 short sword (36, 25, D:2) a hobgoblin skeleton (40, 27, D:2) the fire staff "Gip Hotza" {^Drain rF+ Int-4 Conj Fire Alch} [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (40, 32, D:2) a +0 dagger (46, 6, D:2) a +0 short sword (50, 22, D:2) a +0 robe (50, 26, D:2) a bat corpse (skeletalised by now) (50, 29, D:2) an adder corpse (skeletalised by now) (51, -8, D:2) a +0 quarterstaff (54, 5, D:2) a bat skeleton a ball python skeleton (55, 3, D:2) a hobgoblin skeleton (55, 5, D:2) a hobgoblin skeleton (57, 4, D:2) a +0 dagger (59, 7, D:2) a +0 whip (63, 10, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 mace a +0 short sword a +0 ring mail a ball python corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 2, D:3) a +0 rapier (12, -21, D:3) a frilled lizard corpse (skeletalised by now) (22, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (33, 5, D:3) a +0 hand axe a +0 ring mail (34, 5, D:3) a +0 hand axe 2 boomerangs a +0 mace a +0 leather armour an orc skeleton an orc skeleton (35, 6, D:3) a +0 short sword a +0 leather armour (38, -27, D:3) a +0 leather armour (47, 0, D:3) a +0 club (58, 21, D:3) 2 javelins (59, -22, D:3) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (59, -4, D:3) a +0 short sword a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (9, -23, D:4) a staff of earth (26, -32, D:4) a +0 scale mail (28, -14, D:4) a +0 leather armour (28, -12, D:4) a scroll of noise (31, -12, D:4) a jackal skeleton (36, 8, D:4) a +0 club a +0 dagger a +0 robe (37, 8, D:4) a +0 mace (38, -5, D:4) a ball python skeleton (40, -32, D:4) a hobgoblin skeleton (51, -34, D:4) a +0 giant club an ogre corpse (skeletalised by now) (52, -12, D:4) a +0 dagger (55, -38, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (1, -4, D:5) a +0 spear (10, 18, D:5) a +0 hand axe an orc corpse (11, 17, D:5) a +0 spear (21, -12, D:5) a scroll of fear (21, 16, D:5) an iguana corpse (25, -8, D:5) 38 gold pieces a +0 club a +0 shortbow a +0 spear a centaur corpse a gnoll corpse (31, -5, D:5) a +0 leather armour (32, 2, D:5) a +0 club a +0 flail a +0 whip an iguana skeleton a gnoll skeleton (33, 4, D:5) a +0 dagger an orc corpse (skeletalised by now) (36, 2, D:5) a +0 club a +0 leather armour (36, 3, D:5) a +0 flail