Dungeon Crawl Stone Soup version 0.34-a0-101-g3fe01be7b1 (webtiles) character file. Game seed: 17999952596666365611 214 eternalray the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Slain by a sleepcap (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:44 (2173 turns). eternalray the Conjurer (Deep Elf Conjurer) Turns: 2173, Time: 00:06:44 Health: -4/28 AC: 2 Str: 4 XL: 5 Next: 59% Magic: 5/13 EV: 11 Int: 28 God: Gold: 162 SH: 4 Dex: 13 Spells: 2/13 levels left rFire . . . c - +4 dagger rCold . . . o - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +4 ring of slaying HPRegen 0.24/turn d - ring "Pid Qaly" {Wiz Int+3} MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons c - a +4 dagger (weapon) Armour a - a +0 robe (worn) o - a +0 buckler (worn) Jewellery d - the ring "Pid Qaly" (worn) {Wiz Int+3} (You acquired it on level 3 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). m - a +4 ring of slaying (worn) Potions b - 2 potions of magic e - a potion of haste f - a potion of heal wounds {unknown} g - 2 potions of might {unknown} i - a potion of curing k - a potion of resistance {unknown} n - a potion of enlightenment {unknown} Skills: + Level 4.1 Dodging - Level 3.0 Stealth * Level 1.1 Shields + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 1.2 Translocations + Level 1.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The sleepcap releases spores at you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The sleepcap releases spores at you but does no damage. The searing ray hits the gnoll! You kill the gnoll! You hear a shout! The sleepcap releases spores at you but does no damage. You hear a shout! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The gnoll hits you from afar with a +0 spear! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... #.#........#.# #.#........#.# #.#........#.# #.#........#.# # #.#........#.# ####.#######'##.# .##.............### #..)............#.# #..###...#......@f## #.[..#..###.......j# ##...#...##.......#.# ..<..##...#...#..##... ..)#..##.####.##.# ..... ......##.# #.#........... ..†...#..###....#.[#...... ..##.###....)....## j..... .....####.....#. .j.... You could see a sleepcap and a gnoll. Vanquished Creatures An orc priest (D:3) 3 orc wizards 2 gnolls (D:4) 3 adders A dart slug (D:1) 5 orcs 4 endoplasms 6 hobgoblins 7 jackals 2 quokkas 7 ball pythons 6 bats 5 frilled lizards 2 giant cockroaches (D:1) 7 goblins 6 kobolds 3 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eternalray the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 89 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 98 | D:1 | Learned a level 2 spell: Searing Ray 463 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1490 | D:3 | Reached skill level 5 in Conjurations 1490 | D:3 | Reached XP level 4. HP: 14/24 MP: 2/12 1502 | D:2 | Learned a level 4 spell: Fulminant Prism 1507 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1604 | D:3 | Noticed a water elemental 1605 | D:3 | Found a stormy altar of Qazlal. 1607 | D:3 | Noticed an air elemental 1764 | D:3 | Noticed a fire elemental 1972 | D:3 | Identified a scroll of acquirement 1972 | D:3 | Acquired the ring "Pid Qaly" {Wiz Int+3} 1993 | D:4 | Reached XP level 5. HP: 28/28 MP: 6/13 2048 | D:4 | Reached skill level 1 in Shields 2048 | D:4 | Reached skill level 1 in Translocations 2048 | D:4 | Reached skill level 1 in Alchemy 2173 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic D:2: layout_loops_ring, nicolae_underground_beach D:3: layout_basic, nicolae_qazlal_style_of_elements D:4: layout_cave_pools, kennysheep_mini_moat, minivault_25 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Shields | 1 | 1.1 Translocations | 1 | 1.2 Alchemy | 1 | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | 4 || 24 Cast: Magic Dart | 80 | 13 || 93 Searing Ray | 2 | 9 || 11 Use: Scroll | | 7 || 7 Stab: Sleeping | 1 | || 1 Armour: Robe | 8 | 13 || 21 Dodge: Dodged | 14 | 6 || 20 Block: Buckler | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2179 | 2119 | 60 | 116 | 1620 | 4 | 544.8 | Dungeon | 2179 | 2119 | 60 | 116 | 1620 | 4 | 544.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 748 daAuts D:2: 645 daAuts D:1: 628 daAuts D:4: 156 daAuts