esther Level 1 of the Dungeon (4, 15, D:1) 10 gold pieces Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 flail 3 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (1, -1, D:3) a +0 club an orc corpse (skeletalised by now) (1, 0, D:3) a +0 falchion (1, 1, D:3) a +0 short sword (2, -24, D:3) a +0 robe a +0 scythe the human corpse of Sigmund (skeletalised by now) (2, 1, D:3) a +0 short sword a +0 leather armour (8, -19, D:3) a bat corpse (skeletalised by now) (11, -3, D:3) 8 stones (13, -8, D:3) a frilled lizard corpse (skeletalised by now) (40, -14, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (0, 3, D:4) a +0 dagger (0, 5, D:4) a hobgoblin skeleton (0, 17, D:4) a +0 leather armour (2, -7, D:4) an adder skeleton (13, 1, D:4) a +0 leather armour a +0 mace an orc skeleton (14, 1, D:4) a +0 leather armour a +0 hand axe an orc skeleton (14, 2, D:4) a +0 ring mail a +0 dagger an orc skeleton (16, 9, D:4) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (17, 9, D:4) a +0 flail a +0 whip Level 5 of the Dungeon (26, -16, D:5) the +1 robe of Mezcal {^Contam Harm Will+++ Int+3} Int+3: It affects your intelligence (+3). Will+++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (27, -10, D:5) 8 stones (28, 10, D:5) a +0 ring mail (31, 14, D:5) 10 gold pieces (32, 2, D:5) 13 gold pieces (32, 15, D:5) a hound corpse (skeletalised by now) (32, 25, D:5) a +0 robe (34, 19, D:5) a +0 spear (38, -17, D:5) a +0 robe a +0 short sword (38, -16, D:5) a +0 robe a +3 dagger (38, -15, D:5) a +0 robe a +0 battleaxe Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (23, 20, D:6) a hound corpse (skeletalised by now) (28, 28, D:6) a scroll of enchant weapon (31, 22, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 hand axe a goblin corpse (skeletalised by now) (0, 1, D:7) a +0 hand axe a +0 hand axe a goblin corpse (skeletalised by now) a bailey (0, 0, Bailey) 22 gold pieces (11, -3, Bailey) a +0 war axe a +0 plate armour 2 boomerangs an orc corpse a kobold corpse (11, 17, Bailey) a +0 battleaxe a +0 chain mail an orc corpse (12, -4, Bailey) a +0 battleaxe a +0 plate armour an orc corpse (12, -3, Bailey) a boomerang a +0 hand axe a +0 leather armour (12, 17, Bailey) a +0 war axe a +0 ring mail (15, -1, Bailey) 2 boomerangs a kobold corpse (15, 0, Bailey) 3 boomerangs (16, 0, Bailey) a +0 hand axe a +0 leather armour a goblin corpse (17, 0, Bailey) a +0 hand axe a +0 leather armour (17, 3, Bailey) the Guidebook on Synthesis Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (17, 4, Bailey) a potion of heal wounds (17, 10, Bailey) a potion of experience (17, 11, Bailey) a +2 spear (unseen) (17, 14, Bailey) a +0 hand axe a +0 leather armour (19, 0, Bailey) a boomerang a kobold corpse (19, 14, Bailey) a +0 hand axe a +0 leather armour (20, 13, Bailey) a +0 hand axe a +0 leather armour (20, 14, Bailey) 2 boomerangs (23, 2, Bailey) a boomerang a kobold corpse (24, 6, Bailey) a +0 hand axe a +0 leather armour 3 boomerangs (25, 6, Bailey) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now)