Dungeon Crawl Stone Soup version 0.32-a0-2163-ga8b5e4c4fa (webtiles) character file. Game seed: 14794965629224046086 12 esther the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Aug 20, 2024. Slain by an orc ... wielding a +2 short sword of draining (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:17 (284 turns). esther the Magician(Djinni Conjurer) Turns: 284, Time: 00:01:17 Health: -3/21 AC: 2 Str: 4 (6) XL: 2 Next: 45% Gold: 46 EV: 11 Int: 17 (19) God: SH: 0 Dex: 8 (11) rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of enchant weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. The orc is almost dead. The orc hits you with a +0 mace. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! The orc hits you with a +2 short sword of draining. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +2 short sword of draining and wearing a +0 ring mail (81% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc hits you with a +2 short sword of draining. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The orc hits you with a +2 short sword of draining. You die... . ####.######...# .......@....# #####..)o...# #.......# #.....).# #.?.....# ....$##.# ###.... .. #.#.. ## You could see an orc. Vanquished Creatures A dart slug (D:2) 2 orcs (D:3) 3 goblins A hobgoblin (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | esther the Djinni Conjurer began the quest for the Orb. 0 | D:1 | esther set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 237 | D:2 | Reached XP level 2. HP: 15/21 MP: 0/0 283 | D:3 | HP: 1/21 [orc/+2 short sword of draining (5)] 284 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_corners, solitary_fountain D:2: layout_basic, serial_curves, eino_curves_02, eino_curves_01 D:3: layout_basic, nicolae_ecumenical_lake_church, st_stairs_10, minivault_14, minmay_misc_feat_four_crosses Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 284 | 247 | 37 | 0 | 135 | 3 | 94.7 | Dungeon | 284 | 247 | 37 | 0 | 135 | 3 | 94.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts D:2: 67 daAuts D:3: 9 daAuts