erdnase Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (1, -4, D:1) 7 stones (2, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (3, -2, D:1) a +2 whip of pain 5 stones a kobold corpse (skeletalised by now) (7, -16, D:1) 4 stones (16, 3, D:1) a +0 ring mail (17, 18, D:1) a +0 dagger of freezing a goblin skeleton (22, -20, D:1) a +0 leather armour (23, 24, D:1) 4 poisoned darts (31, 19, D:1) a +0 robe (35, -25, D:1) a bat corpse (skeletalised by now) (38, -18, D:1) a +0 short sword (40, -15, D:1) a +0 short sword (41, -3, D:1) a +0 robe (46, -14, D:1) a frilled lizard corpse (skeletalised by now) (48, -28, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, 0, D:2) a quill talisman (5, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (7, 1, D:2) a frilled lizard corpse (skeletalised by now) (8, 0, D:2) a +0 leather armour of cold resistance (14, -18, D:2) a +0 robe (21, -1, D:2) a bat skeleton (31, 20, D:2) an adder corpse (skeletalised by now) (45, -8, D:2) a book of Touch (49, 5, D:2) the +9 mace "Iliol" {drain, rC+++ Will- Int+6} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). (55, -4, D:2) a +0 scale mail Level 3 of the Dungeon (2, 7, D:3) a +0 club (28, 9, D:3) an adder skeleton (49, 26, D:3) a quokka skeleton