eom Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -15, D:1) a +2 hat (6, -2, D:1) a +0 club (7, -2, D:1) a rat corpse (skeletalised by now) (10, 16, D:1) a hobgoblin corpse (skeletalised by now) (25, 3, D:1) a jackal skeleton (25, 4, D:1) a +0 club a ball python skeleton (25, 18, D:1) a +0 club (26, -8, D:1) a hobgoblin corpse (skeletalised by now) (26, 3, D:1) a jackal skeleton (27, 17, D:1) a +0 war axe (30, 6, D:1) a ball python skeleton (36, 7, D:1) a quokka skeleton (38, 22, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 0, D:2) a +0 whip (10, 14, D:2) a +0 hand axe (11, 22, D:2) a +0 dagger (36, 12, D:2) a +0 ring mail (39, 4, D:2) a +0 short sword a kobold skeleton (40, 3, D:2) an adder skeleton (40, 4, D:2) a bat skeleton (45, 1, D:2) a +0 mace (47, 15, D:2) a +0 hand axe (50, -7, D:2) a bat corpse (skeletalised by now) (54, 5, D:2) a +1 mace of protection (60, 7, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 9, D:3) a +0 whip (11, -12, D:3) a +4 plate armour (15, 11, D:3) a +0 halberd (16, 11, D:3) a +0 flail (18, 12, D:3) a +0 club a gnoll corpse (19, 12, D:3) a +0 flail (26, -7, D:3) a +0 spear