Dungeon Crawl Stone Soup version 0.35-a0-353-g84272383f9 (webtiles) character file. Game seed: 6909023617452356391 406383 eom the Ruinous (level 23, -5/152 HPs) Began as a Gargoyle Earth Elementalist on May 8, 2026. Was the Champion of Vehumet. Slain by a dancing +0 mace of holy wrath (16 damage) ... animated by an undying armoury ... on level 5 of the Vaults on May 9, 2026. The game lasted 03:02:31 (65615 turns). eom the Ruinous (Gargoyle Earth Elementalist) Turns: 65615, Time: 03:02:32 Health: -5/152 AC: 30 Str: 16 XL: 23 Next: 41% Magic: 49/57 EV: 16 Int: 20 God: Vehumet [******] Gold: 2160 SH: 2 Dex: 10 Spells: 5/55 levels left rFire + + . (33%) u - staff of conjuration rCold + + . (33%) A - orb "Jimm" {Stardust, rN+} rNeg + + . (20%) e - +1 robe {rC+ rF+} rPois ∞ (0%) F - +3 hat "Foicryk" {MP+5 Stlth+} rElec + (33%) z - scarf {rC+ rF+} rCorr . (100%) k - +0 pair of gloves {Stlth+} SInv . x - +2 pair of boots {Fly} Will +.... s - amulet of regeneration Stlth +++++ g - ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} HPRegen 1.25/turn B - ring of wizardry MPRegen 0.35/turn %: wizardry (x1) @: on blink cooldown, on stardust cooldown, flying, studying Earth Magic A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, dopey 1 }: 2/15 runes: barnacled, gossamer a: Imbue Servitor (0%), Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 38 of its levels. You visited 1 bazaar. You also visited: Ice Cave and Desolation. You collected 4815 gold pieces. You spent 2655 gold pieces at shops. Inventory: Missiles l - a throwing net Armour e - a +1 robe of resistance (worn) f - the +3 robe of Clouds {*Thunder rCloud rElec} (You took it off a deep elf zephyrmancer on level 2 of the Elven Halls) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. k - a +0 pair of gloves of stealth (worn) m - the +2 kite shield of the Hunter {Str+2 Int+3} (You found it on level 2 of the Vaults) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. n - an orb of mayhem w - a scarf of shadows x - a +2 pair of boots of flying (worn) z - a scarf of resistance (worn) A - the orb "Jimm" (worn) {Stardust, rN+} (You took it off a merfolk javelineer on level 4 of the Shoals) rN+: It protects you from negative energy. C - a +2 buckler F - the +3 hat "Foicryk" (worn) {MP+5 Stlth+} (You took it off Wiglaf on level 2 of the Vaults) MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. G - the +0 kite shield of the Twenty Stories {Reflect, rCorr Int+3} (You found it on level 3 of the Vaults) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. H - the +0 chain mail of Beddealo {Resonance, rC++ Stlth+} (You found it on level 3 of the Vaults) rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. I - a +0 cloak of willpower Magical Staves r - the air staff of a Billion Lovers {^Fragile rElec Str+2 Summ Air} (You bought it in a shop on level 1 of the Shoals) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. u - a staff of conjuration (weapon) Jewellery a - a ring of magical power b - a ring of resist corrosion c - a ring of positive energy d - a +6 ring of intelligence g - a ring of the Octopus King (worn) {HP+2 MP+9 AC+2 EV+2 SH+2} (You found it on level 3 of the Dungeon) [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). h - a +6 ring of strength i - a +6 ring of intelligence j - an amulet of the acrobat o - a ring of see invisible p - the ring of Qucvavasch {Fly Int+4 Slay+2} (You found it on level 2 of the Lair of Beasts) [ring of flight] Fly: It grants you flight. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). q - the ring of Daluec {*Corrode rElec rF+ Slay+5} (You bought it in a shop in a bazaar) [ring of protection from fire] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). s - an amulet of regeneration (worn) t - an amulet of chemistry v - a +4 ring of protection y - the ring of Sloth {rElec rPois rC- rCorr Dex+2} (You found it in an ice cave) [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). B - a ring of wizardry (worn) D - a ring of protection from cold E - a +5 ring of evasion J - the ring "Sivoix" {rCorr Str+2 Int+3} (You took it off a deep elf high priest on level 3 of the Elven Halls) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). K - the amulet "Heedwaoc" {^Contam Harm Acrobat rC++ Int-3} (You took it off a deep elf death mage on level 3 of the Elven Halls) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). Wands a - a wand of flame (79) f - a wand of mindburst (76) c - a wand of roots (10) e - a wand of charming (21) b - a wand of quicksilver (6) Scrolls a - 6 scrolls of enchant armour x - 5 scrolls of amnesia s - 3 scrolls of butterflies V - 7 scrolls of vulnerability f - 5 scrolls of fear g - 5 scrolls of fog p - 4 scrolls of poison W - 2 scrolls of brand weapon N - 5 scrolls of noise I - 4 scrolls of immolation w - 10 scrolls of enchant weapon i - 17 scrolls of identify r - 2 scrolls of revelation T - 2 scrolls of torment Potions B - a potion of berserk rage h - 5 potions of haste m - 9 potions of might c - 12 potions of curing b - 5 potions of brilliance M - 14 potions of mutation e - 5 potions of enlightenment v - 9 potions of moonshine A - 8 potions of attraction a - 11 potions of ambrosia C - a potion of cancellation r - 3 potions of resistance L - 3 potions of lignification i - a potion of invisibility g - a potion of magic Miscellaneous g - a +1 box of beasts h - a +2 phantom mirror i - a +0 condenser vane Skills: - Level 17.4 Fighting - Level 5.0 Armour - Level 9.0 Dodging - Level 5.0 Stealth + Level 16.7 Spellcasting + Level 22.7 Conjurations - Level 10.6 Forgecraft + Level 18.0 Fire Magic - Level 4.0 Air Magic - Level 15.6 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Ignition Fire 36% 3d11 1% 8 d - Yara's Violent Unrav Hex/Alch 8% 3d5 10% 5 e - Spellspark Servitor Conj/Frge 45% N/A 1% 7 f - Blink Tloc 32% N/A 2% 2 g - Lehudib's Crystal Sp Conj/Erth 48% 10d11 1% 8 h - Hellfire Mortar Fire/Erth/Frge 33% 4d12 1% 7 i - Fire Storm Conj/Fire 49% 8d13 9% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Polar Vortex Ice 8% 12d1* 100% 9 Kiss of Death Conj/Necr 100% 2d13 0% 1 Shock Conj/Air 100% 1d9 0% 1 Scorch Fire 100% 2d9 0% 2 Passwall Erth 68% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 96% 2d13 0% 4 Flame Wave Conj/Fire 99% 2d21 0% 4 Fireball Conj/Fire 49% 3d19 0% 5 Soul Splinter Necr 64% N/A 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Hailstorm Conj/Ice 75% 3d13 1% 3 Swiftness Air 32% N/A 1% 3 Iskenderun's Battlesphe Conj/Frge 90% 2d17 1% 4 Petrify Alch/Erth 24% N/A 1% 4 Sticky Flame Fire/Alch 52% 2d9 1% 4 Arcjolt Conj/Air 40% 1d50 1% 5 Borgnjor's Vile Clutch Necr/Erth 24% N/A 1% 5 Call Canine Familiar Summ 16% N/A 4% 3 Fugue of the Fallen Necr 16% N/A 4% 3 Ozocubu's Armour Ice 16% N/A 4% 3 Tukima's Dance Hex 16% N/A 4% 3 Vampiric Draining Necr 16% 2d7 4% 3 Olgreb's Toxic Radiance Alch 16% N/A 4% 4 Hoarfrost Cannonade Ice/Frge 19% 3d6/3d13 4% 5 Animate Dead Necr 16% N/A 14% 4 Dispel Undead Necr 16% 3d10 14% 4 Martyr's Knell Necr/Summ 16% N/A 14% 4 Passage of Golubria Tloc 16% N/A 14% 4 Alistair's Intoxication Alch 10% N/A 34% 5 Curse of Agony Necr 16% N/A 34% 5 Metabolic Englaciation Hex/Ice 8% N/A 34% 5 Summon Forest Summ/Tloc 8% N/A 34% 5 Bombard Conj/Erth 48% 9d8 1% 6 Orb of Destruction Conj 52% 9d13 1% 7 Permafrost Eruption Ice/Erth 24% 2x4d6 2% 6 Chain Lightning Conj/Air 40% 3d54 71% 9 Gell's Gavotte Tloc 8% 2d(15-22) 88% 6 Sculpt Simulacrum Ice/Alch 8% N/A 88% 6 Ozocubu's Refrigeration Ice 8% 4d9 88% 7 Summon Hydra Summ 8% N/A 100% 7 Discord Hex 8% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Zot: 23854 Temple (1/1) D:4 Zot: 5959 Lair (5/5) D:11 Zot: 20129 Shoals (4/4) Lair:2 Zot: 18402 Spider (4/4) Lair:3 Zot: 13480 Slime (0/5) Lair:4 Orc (2/2) D:9 Zot: 8534 Elf (3/3) Orc:2 Zot: 12806 Vaults (5/5) D:14 Zot: 19777 Crypt (0/3) Vaults:2 IceCv (visited) Desolation (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:11 ! D:12 ( Orc:1 :[ Orc:2 ?=(: Elf:2 (: Shoals:1 [*: Vaults:1 :[[!( Annotations: Vaults:5 Xtahua Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +17) You are dopey. (Int -3) Message History You are splashed with acid. * * * LOW HITPOINT WARNING * * * The crawling flesh cage tentacle-slaps your fire vortex! Your fire vortex is destroyed! The crawling flesh cage tentacle-slaps your fire vortex from afar. Your fire vortex is engulfed in flames. Your fire vortex completely resists. The dancing +3 trident of venom barely misses your fire vortex. The dancing +0 mace of holy wrath is engulfed in blazing flames. Casting: Fire Storm (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The dancing +0 mace of holy wrath is no longer deflecting missiles. The dancing +3 trident of venom is engulfed in blazing flames. The orc shoots an arrow. The arrow hits your fire vortex! The guardian sphinx is engulfed in blazing flames. The dancing +0 mace of holy wrath is engulfed in blazing flames. The yaktaur hits your fire vortex!! Your fire vortex is destroyed! Your fire vortex misses the dancing +0 mace of holy wrath. The orc knight roars a battlecry! The orcs go into a battle-frenzy! The crawling flesh cage tentacle-slaps you but does no damage. The crawling flesh cage tentacle-slaps your fire vortex! The crawling flesh cage tentacle-slaps your fire vortex from afar. As you read the scroll of fog, it dissolves into smoke. The dancing +0 mace of holy wrath is no longer deflecting missiles. The dancing +0 mace of holy wrath is engulfed in blazing flames. You encounter a vault warden. It is wielding a +3 halberd of flaming. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt barely misses your fire vortex. The bolt hits your fire vortex! The crawling flesh cage misses you. The crawling flesh cage tentacle-slaps your fire vortex! Your fire vortex is destroyed! The crawling flesh cage tentacle-slaps your fire vortex from afar! The crawling flesh cage freezes your fire vortex!!! Your fire vortex is chilled terribly! Your fire vortex is destroyed! The dancing +0 mace of holy wrath hits you! You die... #....#.x.# .....#....#...# ..........#.o.# ..÷.......#.... )............. ##.....[[.[°################ [.....[.).°H○○(§@§§......... ..[.[voo