Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 16729185727439267118 60 eom the Shooter (level 4, -2/32 HPs) Began as a Barachi Hexslinger on Apr 24, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (868 turns). eom the Shooter (Barachi Hexslinger) Turns: 868, Time: 00:01:08 Health: -2/32 AC: 2 Str: 9 XL: 4 Next: 4% Magic: 5/5 EV: 11 Int: 13 God: Gold: 69 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - 2 scrolls of poison c - a scroll of identify {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of noise {unknown} l - a scroll of vulnerability {unknown} Potions d - a potion of might {unknown} f - a potion of brilliance {unknown} j - a potion of curing {unknown} k - a potion of mutation {unknown} Skills: - Level 1.2 Fighting + Level 4.2 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Scorch Fire 6% 2d5 26% 2 Freeze Ice 0% 1d3 28% 1 Inner Flame Hex/Fire 6% N/A 34% 3 Searing Ray Conj 0% 2d4 38% 2 Cause Fear Hex 4% N/A 58% 4 Vampiric Draining Necr 0% 2d6 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10968 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The orc is heavily wounded. The orc hits you with a +0 flail. The orc misses you. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet closely misses the orc priest. The orc closely misses you. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the orc priest! The orc priest is heavily wounded. The orc hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! A magic dart appears from out of thin air! The magic dart hits you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 flail. The orc priest looks encouraged for a moment. You shoot a sling bullet. The sling bullet barely misses the orc priest. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the orc priest! You kill the orc priest! Your Ranged Weapons skill increases to level 4! You have reached level 4! You feel agile. Something barely misses you. Hop to where? Press: ? - help, Dir - move target Boing! Your legs are too worn out to hop. Found a dagger. You shoot a sling bullet. You shoot a sling bullet. Something hits you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. Something barely misses you. Something hits you. You die... .....†....# ...###....# ...##.....# #.........###### #.......#......# ######.#######.## #.# ##...## #.# #{###.### #+# #.# #@..# #.###.#.# ##...##)# ####....# >###.# .)# .# #..# # ##.. )# There were no monsters in sight! Vanquished Creatures An orc priest (D:2) A dart slug (D:1) 3 orcs (D:2) An endoplasm (D:1) 4 hobgoblins 2 quokkas (D:1) A ball python (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 5 kobolds (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eom the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 149 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 395 | D:1 | Reached skill level 3 in Ranged Weapons 809 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 853 | D:2 | HP: 1/26 [orc priest/+0 flail (10)] 855 | D:2 | Reached skill level 4 in Ranged Weapons 855 | D:2 | Reached XP level 4. HP: 1/32 MP: 5/5 867 | D:2 | HP: 1/32 [something/+0 dagger (4)] 868 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_loops_corners, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 3 4 | 4.2 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 62 | 3 || 65 Ability: Hop | | 1 || 1 Armour: Robe | 11 | 2 || 13 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1030 | 1011 | 19 | 0 | 867 | 2 | 515.0 | Dungeon | 1030 | 1011 | 19 | 0 | 867 | 2 | 515.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 951 daAuts D:2: 79 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+