Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 10728855674835110401 423183 eom the Marid (level 24, -4/177 HPs) Began as a Djinni Alchemist on Apr 19, 2026. Was the Champion of Makhleb. Shot with a bolt by a yaktaur captain (12 damage) ... on level 5 of the Vaults. The game lasted 03:51:21 (51604 turns). eom the Marid (Djinni Alchemist) Turns: 51604, Time: 03:51:22 Health: -4/177 AC: 13 Str: 12 XL: 24 Next: 91% Gold: 4123 EV: 15 Int: 31 God: Makhleb [******] SH: 7 Dex: 15 rFire + + . (33%) t - +5 war axe "Bamaudda" {protect, rElec rC+} rCold + . . (50%) z - +1 buckler {rC+} rNeg + . . (50%) l - +1 troll leather armour rPois ∞ (0%) P - +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} rElec + (33%) (no cloak) rCorr . (100%) n - +0 pair of gloves {Str+3} SInv + U - amulet "Gosangy" {Faith rN+ SInv} Will +++.. b - +4 ring of protection Stlth ++++ m - ring of wizardry HPRegen 1.29/turn %: faith, wizardry (x1), infuse magic (-5 HP) @: flying, studying Ice Magic, slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Cocytus destruction, Mark of Haemoclasm }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 5 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Ice Cave, Volcano and Desolation. You collected 5576 gold pieces. You spent 1453 gold pieces at shops. Inventory: Hand Weapons t - the +5 war axe "Bamaudda" (weapon) {protect, rElec rC+} (You found it in an ice cave) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. G - the +1 dagger "Daohiq" {freeze, *Slow Str+4} (You found it on level 2 of the Vaults) *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). It cannot be enchanted further. Q - the +6 spear of Oily Guile {venom, rElec rN+++ Int-5 Dex-4} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. R - the +2 rapier "Noyrump" {flame, rElec rPois Str+9 Int-2} (You found it in the Desolation of Salt) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). It cannot be enchanted further. Armour a - a +0 cloak of corrosion resistance j - the +2 mask of the Dragon {Dragonpray SInv} (You found it on level 3 of the Elven Halls) Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. l - a +1 troll leather armour (worn) n - a +0 pair of gloves of strength (worn) o - a +0 hat of willpower s - a +2 robe of resistance u - the +6 scale mail of Vanity {Harm rF+} (You found it on level 9 of the Dungeon) Harm: It increases damage dealt and taken. rF+: It protects you from fire. It cannot be enchanted further. y - a scarf of invisibility z - a +1 buckler of cold resistance (worn) N - +1 pearl dragon scales O - the orb of Paipokor {Stardust, Bane rC- Str+8 Necro} (You took it off Frederick on level 4 of the Vaults) Bane: It inflicts you with a random bane when you equip it. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Necro: It increases the power of your Necromancy spells. P - the +3 hat of Pondering (worn) {Ponderous, Will+ MP+10 Int+5} (You bought it in a shop on level 4 of the Snake Pit) Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. V - a +2 pair of gloves of fire Magical Staves g - the alchemy staff of the New World {rPois rN+ Alch} (You found it in the Desolation of Salt) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. v - a staff of fire H - a staff of earth Z - the alchemy staff "Oxzen" {Fly rElec rPois rC- Str-5 Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Alch: It increases the power of your Alchemy spells. Jewellery b - a +4 ring of protection (worn) f - a ring of protection from cold i - a ring of protection from cold k - an amulet of wildshape m - a ring of wizardry (worn) p - the ring "Jadwar" {Int+8 Dex+5} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of intelligence] Int+8: It affects your intelligence (+8). Dex+5: It affects your dexterity (+5). q - the ring "Geanuet" {^Drain +Blink rPois rCorr Slay+2} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). w - a ring of wizardry x - the ring of Egalitarianism {Will+ Str+6 Dex+4} (You found it in the Desolation of Salt) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). B - a ring of willpower C - the ring "Joniogro" {rPois rN++ MP+9 Dex+2} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of poison resistance] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). D - the ring "Turusot" {rElec rN+} (You found it on level 2 of the Vaults) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. F - the ring "Geell" {^Drain rN+++ rCorr Dex+6 Stlth+} (You acquired it on level 15 of the Dungeon) [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. I - an amulet of dissipation J - an amulet of the acrobat L - an amulet of faith U - the amulet "Gosangy" (worn) {Faith rN+ SInv} (You found it in the Desolation of Salt) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. SInv: It lets you see invisible. W - the ring "Diler" {rCorr Str+7 Dex-2 Slay+4 SInv} (You found it in the Desolation of Salt) [ring of slaying] rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Y - a +5 ring of evasion Talismans c - the lupine talisman of Ykepnigo {Str+5} (You found it on level 4 of the Vaults) [lupine talisman] Str+5: It affects your strength (+5). e - a talisman of death h - a blade talisman r - an inkwell talisman A - a riddle talisman E - the hive talisman of the Harp {Dex+2 SInv} (You found it on level 13 of the Dungeon) [hive talisman] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. M - the serpent talisman of Insecurity {rElec rN+} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. S - the lupine talisman "Ymozus" {Rampage *Silence Fly rC+} (You found it on level 3 of the Elven Halls) [lupine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. T - the serpent talisman "Obleileu" {Rampage rN+ Slay+2} (You found it on level 3 of the Elven Halls) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). X - the medusa talisman of Gibempi {rC+++} (You found it in the Desolation of Salt) [medusa talisman] rC+++: It renders you almost immune to cold. Wands d - a wand of digging (19) b - a wand of light (20) e - a wand of charming (5) c - a wand of roots (20) p - a wand of polymorph (18) f - a wand of mindburst (32) a - a wand of flame (48) Scrolls T - 4 scrolls of torment I - 8 scrolls of immolation t - 4 scrolls of teleportation r - 2 scrolls of revelation W - 4 scrolls of brand weapon a - 6 scrolls of enchant armour p - 7 scrolls of poison w - 6 scrolls of enchant weapon g - 6 scrolls of fog N - 7 scrolls of noise S - 4 scrolls of silence x - 11 scrolls of amnesia V - 4 scrolls of vulnerability f - 2 scrolls of fear s - 2 scrolls of butterflies i - 13 scrolls of identify Potions a - 5 potions of ambrosia r - 3 potions of resistance m - 9 potions of might w - a potion of heal wounds L - 7 potions of lignification c - 13 potions of curing x - 11 potions of moonshine e - 6 potions of enlightenment i - 5 potions of invisibility b - 2 potions of brilliance M - 8 potions of mutation C - 2 potions of cancellation A - 3 potions of attraction B - 3 potions of berserk rage h - 3 potions of haste Miscellaneous g - a +0 phantom mirror h - a +1 lightning rod (4/4) i - a +0 condenser vane j - a +0 phial of floods Skills: - Level 16.6 Fighting - Level 7.0 Armour - Level 9.4 Dodging - Level 8.0 Stealth - Level 7.0 Shields + Level 24.9 Spellcasting + Level 24.9 Conjurations + Level 24.9 Hexes + Level 24.9 Summonings + Level 24.9 Necromancy + Level 24.9 Translocations + Level 24.9 Forgecraft + Level 24.9 Fire Magic O Level 27 Ice Magic + Level 24.9 Air Magic + Level 24.9 Earth Magic + Level 24.9 Alchemy - Level 7.0 Invocations - Level 4.5 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 0% 1 b - Mercury Arrow Conj/Alch 100% 2d11 0% 2 c - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 d - Olgreb's Toxic Radia Alch 100% N/A 0% 4 e - Sticky Flame Fire/Alch 100% 2d15 0% 4 f - Kiss of Death Conj/Necr 100% 2d13 0% 1 g - Call Imp Summ 100% N/A 0% 2 h - Inner Flame Hex/Fire 100% N/A 0% 3 i - Summon Ice Beast Ice/Summ 100% N/A 0% 3 j - Rending Blade Conj/Frge 100% 2d14 0% 4 k - Irradiate Conj/Alch 57% 3d30 0% 5 l - Conjure Ball Lightni Conj/Air 57% 3x3d21 0% 6 m - Bombard Conj/Erth 57% 9d9 0% 6 n - Sculpt Simulacrum Ice/Alch 58% N/A 0% 6 o - Malign Gateway Summ/Tloc 57% N/A 1% 7 p - Rimeblight Ice/Necr 58% 2d10 (prim0% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25374 Temple (1/1) D:6 Zot: 5947 Lair (5/5) D:8 Zot: 23146 Swamp (4/4) Lair:3 Zot: 20176 Snake (4/4) Lair:3 Zot: 18778 Slime (0/5) Lair:5 Orc (2/2) D:9 Zot: 10176 Elf (3/3) Orc:2 Zot: 11914 Vaults (5/5) D:13 Zot: 23238 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) Volcano (visited) Desolation (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 ? D:10 : Orc:2 (:=*[: Elf:2 :[: Elf:3 [: Snake:1 *= Snake:4 [ Vaults:2 :[ Portals: Trove: D:13 (give horn of Geryon) Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the frigid wastes of Cocytus. You bear the Mark of Haemoclasm. Message History The vault guard hits you with a +0 war axe! The vault guard misses you. The vault guard barely misses you. The vault guard hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * The vault guard hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. There is a metal staircase leading up, spattered with blood here. Unknown command. Okay, then. Press: ? - help, Dir - look around, f - activate Look: a stone giant, quivering large rocks (chance to affect: 64%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yaktaur captain resists with some effort. The vault warden looks frightened! The deep elf annihilator resists with almost no effort. The titan resists with almost no effort. The ironbound preserver looks frightened! The ettin looks frightened! The vault guard looks frightened! x2 The stone giant looks frightened! The vault guard looks frightened! x2 The vault guard resists with some effort. The vault guard looks frightened! The vault guard resists with almost no effort. The vault guard looks frightened! x5; The vault guard easily resists. The vault guard looks frightened! The vault guard resists with almost no effort. x2 The stone giant looks frightened! The lich is unaffected. The vault guard hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 broad axe! * * * LOW HITPOINT WARNING * * * You block the vault guard's attack. The vault guard tries to recover its lost courage. The vault guard hits you from afar with a +0 bardiche. * * * LOW HITPOINT WARNING * * * The ettin screams, "Help!" The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you! You die... #....#.. #....#.# .. #....#p## # .'##...p...##.. #..pp..e...C #####..C..Lpcp#### ........