Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 15009448738005808637 35 eom the Magician (level 3, 0/25 HPs) Began as a Djinni Forgewright on Apr 18, 2026. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1384 turns). eom the Magician (Djinni Forgewright) Turns: 1384, Time: 00:03:25 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 55% Gold: 135 EV: 6 Int: 18 God: SH: 0 Dex: 11 rFire + + + (20%) e - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: vertiginous, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, deformed body, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +0 hammer d - the +8 whip "Sadaijox" {venom, rPois Dex+5} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Magical Staves e - a staff of fire (weapon) Scrolls c - a scroll of blinking {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of teleportation {unknown} j - 4 scrolls of immolation {unknown} k - a scroll of torment {unknown} l - a scroll of amnesia {unknown} m - a scroll of identify {unknown} n - a scroll of poison {unknown} Potions p - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 7% 1 b - Construct Spike Laun Frge 36% 2d4 10% 2 c - Launch Clockwork Bee Frge 18% N/A 16% 3 d - Forge Blazeheart Gol Fire/Frge 28% N/A 41% 4 e - Forge Lightning Spir Air/Frge 18% 3d4 41% 4 f - Kiss of Death Conj/Necr 72% 2d10 7% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10615 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Armour fits poorly on your strangely shaped body. You have hidden genetic potential. Message History You continue winding your clockwork bee... Terence shouts! Terence screams, "Get out, before I make you get out!" You stop assembling your clockwork bee. Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers Terence but does no damage. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of poison resistance You lock target on Terence and prepare to deploy your bee. (Press . to continue winding your bee.) The rocky spike skewers Terence but does no damage. Terence hits you with a +0 hand axe. Casting: Launch Clockwork Bee (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 chain mail of poison resistance (81% to hit) The kinetic grapnel hits Terence but does no damage. You stop assembling your clockwork bee. The rocky spike skewers Terence but does no damage. Terence hits you with a +0 hand axe. It was a potion of moonshine. You feel tipsy. The rocky spike skewers Terence but does no damage. Terence barely misses you. It was a potion of mutation. You feel extremely strange. Your body twists and deforms. You feel a hidden potential growing inside you. The rocky spike skewers Terence but does no damage. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. The rocky spike skewers Terence but does no damage. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ######### ########## #.......# # #.....@@.# #.#####.# # #..#####.####.### #.# # ......#...........# #.# # ###....@.##.####.#.# #.# # #.........# #.#.# #.# # #......#### #.#.###.# # ###.#### #.......# # #!# ###.##### # ##+# ###.# # You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 4 endoplasms 3 hobgoblins 2 quokkas 2 ball pythons 7 bats 2 frilled lizards 2 goblins A kobold (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eom the Djinni Forgewright began the quest for the Orb. 0 | D:1 | eom set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 217 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 773 | D:2 | Identified the +8 whip "Sadaijox" {venom, rPois Dex+5} 893 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 893 | D:2 | Learned a level 1 spell: Kiss of Death 1359 | D:2 | Encountered Terence 1383 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1383 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1384 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_basic D:2: layout_loops_corners, minmay_cut_off, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Staff || 1 Cast: Kinetic Grapnel || 57 Construct Spike L || 9 Launch Clockwork || 2 Drink: Haste || 1 Moonshine || 1 Mutation || 1 Armour: Robe || 17 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1383 | 1341 | 42 | 64 | 1050 | 2 | 691.5 | Dungeon | 1383 | 1341 | 42 | 64 | 1050 | 2 | 691.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 841 daAuts D:1: 542 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+