en1234 Level 1 of the Dungeon (2, 0, D:1) a staff of alchemy (6, -22, D:1) a jackal corpse (skeletalised by now) (7, -23, D:1) a jackal corpse (skeletalised by now) (8, -23, D:1) a jackal corpse (skeletalised by now) (16, -26, D:1) a +0 robe (16, -15, D:1) 3 poisoned darts (17, -16, D:1) a +0 mace (19, -23, D:1) a +0 hand axe (19, -9, D:1) a hobgoblin skeleton (20, -18, D:1) a quokka corpse (skeletalised by now) (21, -1, D:1) a +0 club a +0 dagger (22, 3, D:1) 4 poisoned darts (24, -23, D:1) a rat corpse (skeletalised by now) (25, -22, D:1) a frilled lizard corpse (skeletalised by now) (26, -14, D:1) a bat skeleton (27, -2, D:1) 5 javelins (30, -7, D:1) a +0 ring mail (33, 2, D:1) a ball python corpse (skeletalised by now) (36, -35, D:1) a +0 club (36, -28, D:1) 4 datura-tipped darts (37, -12, D:1) a +0 hand axe (39, -12, D:1) a frilled lizard skeleton (40, -11, D:1) a +0 quarterstaff (41, -17, D:1) an orb of attunement Level 2 of the Dungeon (2, -1, D:2) a jackal corpse (skeletalised by now) (4, -20, D:2) a +0 dagger a +0 robe (7, -44, D:2) a hobgoblin corpse (skeletalised by now) (12, -46, D:2) a ball python corpse (skeletalised by now) (12, -35, D:2) an adder skeleton (27, -36, D:2) a hobgoblin skeleton (28, -34, D:2) a rat skeleton (29, -39, D:2) a +0 robe (36, -14, D:2) a rat corpse (skeletalised by now) (37, -12, D:2) a +0 dagger (40, -36, D:2) a +0 dagger a goblin corpse (skeletalised by now) (43, -47, D:2) a hobgoblin corpse (skeletalised by now) (43, -44, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, -43, D:2) a jackal corpse (skeletalised by now) (44, -45, D:2) a jackal corpse (skeletalised by now) (45, -43, D:2) a +3 scythe of freezing a +0 robe the human corpse of Sigmund (skeletalised by now) (45, -4, D:2) a parchment of Summon Small Mammal (46, -35, D:2) a +2 war axe of electrocution (52, -25, D:2) a +0 robe (55, -39, D:2) a parchment of Cigotuvi's Putrefaction Level 3 of the Dungeon (0, 0, D:3) a parchment of Summon Small Mammal (2, -23, D:3) the +4 chain mail "Hihal" {rElec rC+ Str+2 SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (3, -7, D:3) an adder corpse (4, -7, D:3) a frilled lizard corpse (5, -31, D:3) a ribbon worm corpse (7, 17, D:3) a +0 dagger a +0 antimagic dagger a +0 club a rat corpse a hobgoblin corpse a goblin corpse (8, 16, D:3) a +0 club (10, -9, D:3) a +0 scale mail (11, -5, D:3) a rat corpse (18, 11, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 15, D:3) a +0 dagger (19, 10, D:3) a +0 dagger a +0 animal skin a +0 helmet of light the hobgoblin corpse of Robin (skeletalised by now) (19, 12, D:3) a +0 dagger a goblin corpse (skeletalised by now) a sewer (0, 0, Sewer) a river rat corpse