en1234 Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 1, D:1) a +0 dagger (18, 5, D:1) a quokka corpse (skeletalised by now) (19, 13, D:1) a +0 dagger (23, -21, D:1) a +0 short sword (23, 25, D:1) a jackal corpse (skeletalised by now) (24, 26, D:1) a jackal corpse (skeletalised by now) (26, -4, D:1) a +0 whip (28, 14, D:1) a +0 short sword 2 stones (36, 6, D:1) a +0 leather armour (38, -5, D:1) a staff of earth (46, -4, D:1) a bat skeleton (49, 13, D:1) a +0 leather armour (52, -5, D:1) a bat skeleton (53, 19, D:1) a +0 dagger (55, 22, D:1) a +0 pair of boots (63, 13, D:1) a +0 kite shield Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -34, D:2) a +0 short sword 4 stones (5, -31, D:2) an adder corpse (skeletalised by now) (5, -25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (6, -34, D:2) a +0 short sword 2 stones a rat corpse (skeletalised by now) (11, -28, D:2) 4 poisoned darts (12, -30, D:2) a hobgoblin skeleton (13, -35, D:2) a +0 spear (13, -5, D:2) a ball python skeleton (16, -27, D:2) a +0 sling (18, -15, D:2) a quokka skeleton (19, -13, D:2) 8 stones (22, -7, D:2) a +0 ring mail (23, 2, D:2) a +0 leather armour (27, -9, D:2) 6 stones (28, -35, D:2) 9 stones (47, -10, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 whip (2, 0, D:3) an orb of mayhem (3, 0, D:3) a +0 dagger (4, -1, D:3) a +0 club (4, 8, D:3) a +0 war axe (8, -3, D:3) a +0 robe (14, 12, D:3) 6 poisoned darts (28, 13, D:3) a +0 whip (32, 22, D:3) a +0 short sword (43, 28, D:3) a +0 dagger 3 poisoned darts (51, 4, D:3) 6 boomerangs Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour "Wyamm" {rPois Dex+3} (1950 gold) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (7060 gold) rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. the +2 leather armour of Classification {Int-4 Dex+2 Slay+3} (2740 gold) Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +5 leather armour "Liamirch" {rN+ rCorr} (4380 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (0, 0, D:4) the +6 ring mail "Isei" {Fly Str+3} Str+3: It affects your strength (+3). Fly: It grants you flight. (0, 36, D:4) a +0 dagger (4, 6, D:4) a +0 ring mail (10, 36, D:4) a +0 giant club (19, 40, D:4) a +0 robe (36, 5, D:4) a +0 short sword (48, 2, D:4) a +0 club (51, 8, D:4) 4 poisoned darts (51, 19, D:4) a +0 rapier (53, 10, D:4) a +0 dagger a +0 ring mail (53, 11, D:4) a +0 ring mail a +0 dagger (53, 12, D:4) a +0 falchion a +0 ring mail (54, 0, D:4) a +0 leather armour (54, 10, D:4) a +0 flail a +0 ring mail (55, 12, D:4) a +0 robe a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, -5, D:5) a +0 pair of boots (5, -5, D:5) a +2 dagger of venom (7, -1, D:5) a +0 flail (9, 15, D:5) a +0 dagger a +0 robe (13, 32, D:5) a +0 dagger a +0 animal skin (13, 35, D:5) a +0 giant club (18, -5, D:5) 5 poisoned darts (19, 8, D:5) a +0 hand axe a +0 robe (21, 19, D:5) a +0 dagger (22, 7, D:5) a +0 rapier a +0 leather armour (22, 30, D:5) a +0 robe (23, 9, D:5) a +0 barding (25, 5, D:5) a +0 dagger a +0 robe (26, 6, D:5) a +0 club a boomerang (26, 7, D:5) a +0 dagger a +0 robe (36, 20, D:5) a +0 club a +0 flail a +0 club Level 6 of the Dungeon [Shop] Dyah's Antique Armour Shop a +0 chain mail (85 gold) a +2 leather armour of cold resistance (361 gold) a +0 ring mail (76 gold) a +0 robe (13 gold) a +0 chain mail (85 gold) (0, 0, D:6) a stone a +0 dagger (1, 2, D:6) 6 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) 4 poisoned darts (still there?) a +0 dagger (still there?) (1, 8, D:6) a +0 ring mail (10, -14, D:6) 3 stones (11, -12, D:6) 4 stones (12, 8, D:6) a +0 leather armour (14, -3, D:6) a +0 war axe (17, 7, D:6) an amulet of magic regeneration (28, 5, D:6) a +0 robe (29, -23, D:6) a +0 club (30, -6, D:6) a +0 shortbow (31, 12, D:6) a +0 dagger (35, -18, D:6) 7 stones (37, 2, D:6) a +0 giant club (38, 13, D:6) a +0 whip (41, -4, D:6) a +2 sling of freezing (41, -1, D:6) a +0 dagger a +0 robe a +0 hand axe (41, 0, D:6) a +0 flail a +0 hand axe (46, 12, D:6) 8 stones Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (7, -2, D:7) a +0 scale mail (8, 11, D:7) a +0 giant spiked club (9, 1, D:7) a +0 trident (11, 7, D:7) 2 stones (12, -17, D:7) a +0 dagger a +0 robe (15, -22, D:7) a +0 scimitar of freezing a +0 robe (15, -20, D:7) a +0 hand axe a +0 leather armour a +0 battleaxe 5 stones a +0 plate armour (15, -17, D:7) a +0 dagger a +0 leather armour (19, 8, D:7) a +0 mace (22, -2, D:7) 6 stones (31, -7, D:7) a +0 hand axe a +3 leather armour of fire resistance (33, -8, D:7) a +0 hand axe a +0 leather armour a +0 hand axe a stone a +0 club (33, -7, D:7) a +0 flail a +0 chain mail 5 poisoned darts a +0 club (33, -6, D:7) a stone a +0 whip (40, -27, D:7) a +0 morningstar a +0 robe (41, -30, D:7) a +0 great sword a +0 robe (41, -29, D:7) a +4 mace of freezing a +0 robe a +3 dagger a +0 robe (42, -15, D:7) a +0 shortbow (49, -13, D:7) a +0 morningstar (50, 7, D:7) a +0 club (50, 9, D:7) a +0 club a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (1, 0, D:8) 2 stones a +0 dagger (2, 1, D:8) a +0 dagger 16 poisoned darts a +0 club (2, 3, D:8) a +0 short sword (3, 1, D:8) a +0 club (4, 6, D:8) 4 stones (10, -5, D:8) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (10, 5, D:8) a +0 ring mail (12, -5, D:8) a +0 hand axe (25, 4, D:8) a +0 scale mail (25, 7, D:8) a +0 orcbow (25, 18, D:8) a +0 leather armour a +0 flail (26, 14, D:8) a +0 pair of boots (26, 17, D:8) a +0 robe a +0 dagger (28, 15, D:8) 7 stones (30, -2, D:8) 2 poisoned darts (34, 14, D:8) a +0 halberd (34, 16, D:8) 6 stones a +0 spear (37, 15, D:8) a +0 leather armour a +0 club (40, -9, D:8) 4 stones (40, 22, D:8) 3 stones (44, -3, D:8) 9 stones (46, 5, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a scroll of identify (4, 2, D:9) 2 potions of curing (7, -3, D:9) 14 gold pieces (13, -7, D:9) a potion of heal wounds the Ecumenical Temple