Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4314307734232816367 646783 elfnunnalove the Minotaur Barricade (level 27, 0/259 HPs) Began as a Minotaur Fighter on Oct 2, 2026. Was a High Priest of Okawaru. Splashed by a 15-headed slymdra's acid (4 damage) ... on level 3 of the Pits of Slime. The game lasted 01:25:47 (63935 turns). elfnunnalove the Minotaur Barricade (MiFi) Turns: 63935, Time: 01:25:48 Health: 0/259 AC: 22 Str: 43 XL: 27 Magic: 30/32 EV: 28 Int: 4 God: Okawaru [*****.] Gold: 6053 SH: 29 Dex: 23 Spells: 26/26 levels left rFire + . . (50%) e - +9 broad axe (heavy) rCold + . . (50%) b - +2 tower shield rNeg + + . (20%) o - +7 chain mail "Xecky" {rPois rN+ Dex+4} rPois + (33%) x - +3 hat of the Other World {rN+ Dex+6 Stlth-} rElec . (100%) z - +2 cloak {rC+} rCorr + (50%) (no gloves) SInv . p - +2 pair of boots "Esutyruc" {Will+ Stlth+} Will +++++ G - necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} Stlth + H - ring of Impatience {rF+ Str+3 Dex+7} HPRegen 0.63/turn M - ring of resist corrosion MPRegen 0.23/turn %: random rage (50%) @: heroic, finesse-ful, flooded lungs, corroded (-14), on berserk cooldown, diminished spells, dangerously contaminated (up to 27 damage), slowed, glowing, studying 3 skills, very slow A: horns 2, retaliatory headbutt, clever 1, clumsy 1, screaming 1, strong 2, no potion heal 1 }: 3/15 runes: barnacled, silver, gossamer a: Renounce Religion (0%) You were on level 3 of the Pits of Slime. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 11 branches of the dungeon, and saw 51 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Bailey, Ice Cave and Volcano. You collected 8875 gold pieces. You spent 2822 gold pieces at shops. Inventory: Hand Weapons e - a +9 heavy broad axe (weapon) q - a +2 vampiric war axe B - the +11 war axe of Victory {freeze, rF+ Will+ Int+3} (You found it in an ice cave) rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. I - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it on level 15 of the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. Q - a +2 demon trident of electrocution U - a +2 spectral broad axe Missiles k - 55 javelins l - 57 boomerangs v - 5 throwing nets D - 15 silver javelins E - 16 poisoned darts K - 16 curare-tipped darts T - 6 darts of disjunction Armour b - a +2 tower shield (worn) g - the +6 chain mail "Xaozxime" {rPois Str+2} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. n - +0 golden dragon scales o - the +7 chain mail "Xecky" (worn) {rPois rN+ Dex+4} (You found it in a bailey) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. p - the +2 pair of boots "Esutyruc" (worn) {Will+ Stlth+} (You found it in a bailey) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. x - the +3 hat of the Other World (worn) {rN+ Dex+6 Stlth-} (Okawaru gifted it to you on level 1 of the Lair of Beasts) rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. z - a +2 cloak of cold resistance (worn) J - a +0 tower shield Jewellery a - a ring of willpower c - a +6 ring of intelligence d - the ring "Mimip" {MP+9 Str+3} (You found it on level 5 of the Vaults) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). f - a +6 ring of intelligence h - a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of protection from cold] rC+: It protects you from cold. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). i - a +6 ring of strength m - the ring of the Tortoise {AC+8} (You found it on level 2 of the Depths) [ring of protection] AC+8: It affects your AC (+8). s - a +4 ring of protection t - a +4 ring of protection u - a ring of magical power w - a ring of wizardry y - a ring of protection from fire A - a ring of willpower C - a ring of flight F - a ring of see invisible G - the necklace of Bloodlust (worn) {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 5 of the Lair of Beasts) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). H - the ring of Impatience (worn) {rF+ Str+3 Dex+7} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection from fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). M - a ring of resist corrosion (worn) P - a ring of protection from cold R - a ring of poison resistance S - an amulet of faith V - an amulet of reflection W - a ring of wizardry X - a ring of protection from fire Y - the ring of the Lobster {rElec rF+ rC- Dex+9} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of dexterity] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). Z - a ring of protection from cold Wands c - a wand of warping (37) a - a wand of flame (81) b - a wand of light (38) f - a wand of mindburst (13) p - a wand of polymorph (13) d - a wand of digging (13) Scrolls p - 9 scrolls of poison w - 4 scrolls of enchant weapon T - 4 scrolls of torment f - 7 scrolls of fear V - 4 scrolls of vulnerability N - 9 scrolls of noise x - 6 scrolls of amnesia W - 2 scrolls of brand weapon t - 26 scrolls of teleportation I - 11 scrolls of immolation r - 6 scrolls of revelation b - 3 scrolls of blinking g - 8 scrolls of fog S - 3 scrolls of silence a - 5 scrolls of enchant armour s - 4 scrolls of summoning i - 10 scrolls of identify Potions m - 10 potions of might f - 8 potions of moonshine C - a potion of cancellation i - 8 potions of invisibility L - 10 potions of lignification e - 9 potions of enlightenment h - 14 potions of haste r - 4 potions of resistance A - 7 potions of attraction w - 8 potions of heal wounds (quivered) M - 3 potions of mutation c - 16 potions of curing b - 7 potions of brilliance B - 9 potions of berserk rage a - 7 potions of ambrosia g - 2 potions of magic Miscellaneous g - a +2 phial of floods h - a +3 lightning rod (4/4) i - a +1 tin of tremorstones (2/2) Skills: - Level 23.4(27) Fighting - Level 23.3(27) Axes + Level 21.0(26.0) Throwing O Level 27 Armour - Level 18.2(23.2) Dodging O Level 27 Shields - Level 14.0 Invocations You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 65% 1 Kinetic Grapnel Frge 0% 1d4 65% 1 Kiss of Death Conj/Necr 0% 2d5 65% 1 Poisonous Vapours Alch/Air 0% 1d1 65% 1 Blink Tloc 0% N/A 78% 2 Construct Spike Launche Frge 0% 2d3 78% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 78% 2 Jinxbite Hex 0% 2d2 78% 2 Lesser Beckoning Tloc 0% N/A 78% 2 Mercury Arrow Conj/Alch 0% 2d5 78% 2 Searing Ray Conj 0% 2d4 78% 2 Confusing Touch Hex 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Fugue of the Fallen Necr 0% N/A 95% 3 Gloom Hex/Necr 0% N/A 95% 3 Ozocubu's Armour Ice 0% N/A 95% 3 Passwall Erth 0% N/A 95% 3 Sigil of Binding Hex 0% N/A 95% 3 Stone Arrow Conj/Erth 0% 3d7 95% 3 Swiftness Air 0% N/A 95% 3 Teleport Other Tloc 0% N/A 95% 3 Vampiric Draining Necr 0% 2d6 95% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 95% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Silence Hex/Air 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Polar Vortex Ice 0% N/A 100% 9 Shatter Erth 0% 3d5* 100% 9 Launch Clockwork Bee Frge Unusable N/A N/A 3 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Hoarfrost Cannonade Ice/Frge Unusable 3d6/3d12 N/A 5 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (3/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (5/5) Depths:4 Bailey (visited) IceCv (visited) Volcano (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 ( D:10 : D:11 [ Orc:2 =[** Elf:2 :* Elf:3 *: Depths:1 ?(!: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Orc:2 Depths:2 Depths:3 Ziggurat: Depths:2 Annotations: Elf:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Your mind is acute. (Int +4, Str/Dex -1) You are clumsy. (Dex -3) You occasionally shout uncontrollably at those who injure you. You are very strong. (Str +8, Int/Dex -2) Potions are less effective at restoring your health. Message History The 15-headed slymdra completely misses you. The 15-headed slymdra hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The 15-headed slymdra hits you but does no damage. The 15-headed slymdra completely misses you. The 15-headed slymdra misses you. The 15-headed slymdra completely misses you. The 15-headed slymdra closely misses you. The 15-headed slymdra completely misses you. x2 The 15-headed slymdra barely misses you. The 15-headed slymdra closely misses you. The void ooze engulfs you. * * * LOW HITPOINT WARNING * * * Ooze floods into your lungs! The void ooze touches you. Non-targeted drink: 9 potions of heal wounds Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Your system partially rejects the healing. You feel much better. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * You feel a strong urge to yell, but you are unable to make a sound! The void ooze barely misses you. You furiously retaliate! You headbutt the void ooze! You block the void ooze's attack. You block the 15-headed slymdra's attack. x3 The 15-headed slymdra hits you but does no damage. The 15-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The 15-headed slymdra hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The 15-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. You die... ...#.#...## .#......##### .# #.........#.##... ..............#..# .................. .................. ........#......... ..............#.## #...J..