Dungeon Crawl Stone Soup version 0.34-a0-1018-g9bf671e83b (webtiles) character file. Game seed: 14650035528079743774 164552 ejdejdwns the Devastator (level 17, -4/111 HPs) Began as a Human Wanderer on Oct 26, 2025. Was a High Priest of Vehumet. Slain by a merfolk ... wielding a +0 spear ... led by a merfolk impaler (9 damage) ... on level 4 of the Shoals. The game lasted 03:25:58 (41234 turns). ejdejdwns the Devastator (Human Wanderer) Turns: 41234, Time: 03:25:59 Health: -4/111 AC: 10 Str: 6 XL: 17 Next: 63% Magic: 20/37 EV: 10 Int: 30 God: Vehumet [*****.] Gold: 1411 SH: 0 Dex: 14 Spells: 2/48 levels left rFire . . . (100%) a - necromancy staff of Qets {rN+++ Str-5 Int+3 Necro} rCold + . . (50%) D - orb of Buam {Mesmerism, +Blink Stlth+} rNeg + + + (0%) A - +2 leather armour {rPois} rPois + (33%) F - +0 helmet of the Butcher {rC+} rElec . (100%) H - scarf {Repulsion} rCorr + (50%) I - +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} SInv . k - +1 pair of boots {Rampage} Will +.... (no amulet) Stlth ++ n - +6 ring of intelligence HPRegen 0.38/turn o - ring "Monek" {Fly rCorr} MPRegen 0.25/turn %: repel missiles, clarity, rampage @: lethally poisoned (-4 -> -28), on mesmerism cooldown, flying A: explore regen, clarity, sturdy frame 1, ephemeral shield, efficient metabolism, lucky 1 a: Imbue Servitor, Renounce Religion, Evoke Blink You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Ossuary and Bailey. You collected 3107 gold pieces. You spent 1696 gold pieces at shops. Inventory: Hand Weapons r - a +2 spear of distortion Missiles y - 3 throwing nets (quivered) z - 5 boomerangs Armour k - a +1 pair of boots of rampaging (worn) s - an orb of guile v - a scarf of harm x - a +0 plate armour A - a +2 leather armour of poison resistance (worn) D - the orb of Buam (worn) {Mesmerism, +Blink Stlth+} (You found it on level 1 of the Lair of Beasts) +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. F - the +0 helmet of the Butcher (worn) {rC+} (You acquired it in a bailey) rC+: It protects you from cold. It cannot be enchanted further. H - a scarf of repulsion (worn) I - the +0 pair of gloves of the gadgeteer (worn) {Gadgeteer Wandboost ^Fragile} (You bought it in a shop on level 2 of the Orcish Mines) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. Magical Staves a - the necromancy staff of Qets (weapon) {rN+++ Str-5 Int+3 Necro} (You found it on level 3 of the Lair of Beasts) [staff of necromancy] rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. b - a staff of air Jewellery c - a +5 ring of evasion d - a ring of willpower e - a ring of wizardry g - a ring of see invisible h - a +6 ring of intelligence i - a ring of poison resistance l - a ring of positive energy m - a ring of willpower n - a +6 ring of intelligence (worn) o - the ring "Monek" (worn) {Fly rCorr} (You found it on level 5 of the Dungeon) [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. p - a ring of magical power q - a +5 ring of evasion t - a ring of positive energy u - a ring of protection from fire w - an amulet of faith B - the ring "Puom" {rPois rN+} (You bought it in a shop on level 3 of the Dungeon) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. C - an amulet of guardian spirit Talismans E - a maw talisman Wands f - a wand of mindburst (19) d - a wand of digging (3) p - a wand of polymorph (11) e - a wand of paralysis (46) c - a wand of roots (26) a - a wand of flame (31) b - a wand of light (8) Scrolls V - 2 scrolls of vulnerability a - 3 scrolls of enchant armour f - 5 scrolls of fear r - 6 scrolls of revelation s - a scroll of butterflies t - 6 scrolls of teleportation i - 9 scrolls of identify p - 6 scrolls of poison b - 3 scrolls of blinking w - 5 scrolls of enchant weapon N - 5 scrolls of noise I - 8 scrolls of immolation g - a scroll of fog x - 2 scrolls of amnesia T - 3 scrolls of torment W - a scroll of brand weapon Potions q - 4 potions of moonshine m - 6 potions of might h - 2 potions of haste L - 4 potions of lignification c - 6 potions of curing A - 5 potions of attraction b - 4 potions of brilliance e - 8 potions of enlightenment r - 2 potions of resistance g - 3 potions of magic M - a potion of mutation w - a potion of heal wounds C - 4 potions of cancellation a - 2 potions of ambrosia i - a potion of invisibility Miscellaneous g - a +1 lightning rod (4/4) h - a +0 box of beasts Skills: - Level 4.1 Fighting - Level 0.5 Staves - Level 2.0 Throwing - Level 4.0 Armour - Level 1.0 Dodging - Level 16.1 Spellcasting - Level 17.0 Conjurations * Level 5.6 Necromancy - Level 12.0 Forgecraft + Level 9.1 Ice Magic - Level 8.0 Air Magic - Level 5.0 Earth Magic - Level 5.1 Alchemy - Level 6.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Spellspark Servitor Conj/Frge 42% N/A 1% 7 b - Searing Ray Conj 100% 2d8 0% 2 c - Orb of Destruction Conj 45% 9d12 1% 7 d - Airstrike Air 32% 2d(5-21) 1% 4 e - Frozen Ramparts Ice 100% 1d16 1% 3 f - Iskenderun's Battles Conj/Frge 84% 2d16 1% 4 g - Fulminant Prism Conj/Alch 37% 3d17 1% 4 h - Rimeblight Ice/Necr 40% 2d8 (prima21% 7 i - Stone Arrow Conj/Erth 100% 3d13 1% 3 j - Arcjolt Conj/Air 39% 1d49 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 0% 1 Apportation Tloc 48% N/A 1% 1 Sandblast Erth 100% 2d20 1% 1 Slow Hex 96% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 96% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Scorch Fire 48% 2d7 1% 2 Blink Tloc 48% N/A 3% 2 Jinxbite Hex 48% 2d2 3% 2 Lesser Beckoning Tloc 48% N/A 3% 2 Gloom Hex/Necr 100% N/A 1% 3 Launch Clockwork Bee Frge 77% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 71% N/A 1% 3 Passwall Erth 52% N/A 1% 3 Summon Ice Beast Ice/Summ 51% N/A 1% 3 Volatile Blastmotes Fire/Tloc 48% 2d14 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 78% N/A 1% 4 Olgreb's Toxic Radiance Alch 53% N/A 1% 4 Leda's Liquefaction Alch/Erth 26% N/A 2% 4 Petrify Alch/Erth 26% N/A 2% 4 Starburst Conj/Fire 33% 6d10 2% 6 Yara's Violent Unravell Hex/Alch 19% 3d9 5% 5 Call Canine Familiar Summ 24% N/A 6% 3 Sigil of Binding Hex 24% N/A 6% 3 Alistair's Intoxication Alch 35% N/A 7% 5 Metabolic Englaciation Hex/Ice 25% N/A 9% 5 Splinterfrost Shell Ice/Frge 36% 6d13 22% 7 Maxwell's Capacitive Co Air 32% ∞ 75% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Ossuary (visited) Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:3 [[:[= Orc:2 [[*[ Portals: Trove: D:15 (give horn of Geryon) Annotations: Shoals:4 Polyphemus Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You possess an exceptional clarity of mind. Your movements are slightly less encumbered by armour. (ER -2) A shield forms around you when casting spells or using Invocations. (SH +7) Your metabolism doubles the duration of potion status effects. You discover slightly more artefacts. Message History Your spellspark servitor resists. Your spellspark servitor is struck by an electric surge! Your spellspark servitor is lightly damaged. Your battlesphere fires at the merfolk! The barrage of energy hits the merfolk! The merfolk is almost dead. The merfolk shouts! You hear a screech! The wall freezes the merfolk impaler. The merfolk barely misses you. The wall freezes the merfolk impaler! Your spellspark servitor launches a ball of destructive magic. You hear a bellow! You hear a shout! Okay, then. Okay, then. You rampage towards the merfolk! The frozen ramparts melt away as you move. A merfolk and a harpy come into view. You closely miss the merfolk. The merfolk is severely wounded. The merfolk shouts! The harpy screeches! You hear a bleat! The wavering orb of destruction hits you!!! The merfolk impaler hits you from afar with a +1 trident of venom! You are poisoned. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk impaler hits you but does no damage. You are more poisoned. You feel extremely sick. The harpy claws your spellspark servitor! The harpy claws your spellspark servitor but does no damage. The merfolk impaler hits you from afar with a +1 trident of venom! * * * LOW HITPOINT WARNING * * * The harpy claws your spellspark servitor but does no damage. The harpy barely misses your spellspark servitor. The merfolk hits you with a +3 glaive of pain! * * * LOW HITPOINT WARNING * * * Your spellspark servitor conjures an orb of pure magic. The wavering orb of destruction weakly hits the harpy!! The merfolk throws a boomerang. The boomerang is repelled. The merfolk impaler hits you from afar with a +1 trident of venom! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 spear! You die... ..... .mmC# ......#..##.~≈≈≈~~P....P.. ......Y