eggrice Level 1 of the Dungeon (0, 0, D:1) a +0 spear a gnoll corpse (skeletalised by now) (0, 1, D:1) a rat corpse (skeletalised by now) (3, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 9, D:1) a +0 club (10, 43, D:1) a frilled lizard corpse (skeletalised by now) (13, 10, D:1) a bat skeleton (16, 11, D:1) a +0 club (18, -1, D:1) 2 flux baubles (19, 41, D:1) a bat corpse (skeletalised by now) (30, 12, D:1) a +0 club a goblin skeleton (37, 18, D:1) a bat skeleton (41, 4, D:1) a +0 spear (41, 51, D:1) a +0 short sword (42, 22, D:1) a bat skeleton Level 2 of the Dungeon (7, 5, D:2) a quokka corpse (skeletalised by now) (14, 2, D:2) a rat corpse (skeletalised by now) (17, 2, D:2) an adder corpse (skeletalised by now) (19, 2, D:2) a +0 barding (28, -5, D:2) a +0 short sword a stone (30, 10, D:2) 2 boomerangs (43, 4, D:2) an adder skeleton (45, 24, D:2) a +0 dagger (46, 20, D:2) a +0 dagger (47, 27, D:2) a frilled lizard skeleton (51, 19, D:2) a +0 sling (52, 29, D:2) a kobold skeleton (54, 16, D:2) a +0 club (60, 3, D:2) a +0 club (61, 4, D:2) a frilled lizard skeleton (61, 13, D:2) an adder corpse (skeletalised by now) (63, 12, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 2 poisoned darts (15, 37, D:3) a +0 long sword (29, 19, D:3) the +1 robe of Joy {^Contam rElec rN+ Archmagi} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (34, -6, D:3) a +0 club a kobold corpse (36, 34, D:3) a +0 dagger (42, 37, D:3) a hobgoblin corpse (skeletalised by now) (49, -1, D:3) a +0 dagger (52, 33, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a parchment of Momentum Strike (13, 2, D:4) a +0 chain mail