Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1116108511768037760 18 eggrice the Conjurer (level 2, 0/20 HPs) Began as a Gnoll Conjurer on Feb 28, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon on Mar 1, 2026. The game lasted 00:01:55 (1083 turns). eggrice the Conjurer (Gnoll Conjurer) Turns: 1083, Time: 00:01:55 Health: 0/20 AC: 3 Str: 6 XL: 2 Next: 70% Magic: 3/7 EV: 6 Int: 17 God: Gold: 75 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} Potions d - a potion of curing {unknown} f - 3 potions of invisibility {unknown} j - a potion of lignification {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Forgecraft + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 0.4 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Ozocubu's Armour Ice 5% N/A 36% 3 Borgnjor's Revivificati Necr 2% N/A 100% 8 Death's Door Necr 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The ribbon worm bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The adder closely misses you. The ribbon worm barely misses you. The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the ribbon worm. You bite the ribbon worm. The ribbon worm is almost dead. The adder barely misses you. Magic courses through your body. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You die... #..........#.........#.:.. #..........##.##+##.##.... #..........#..# ..#.... #############.+ #.. #..# .... ###.##+##.#.. #............ .....#.#)#S#.#... ....###.#.@.....# ......!....w...... ## .###.##........ ....#.##..... #......# ..... #.... ..# .... #.. ... ... ...# ... You could see a ribbon worm and an adder. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 hobgoblins A ball python (D:1) 4 bats 2 frilled lizards (D:1) 2 goblins A kobold (D:1) 4 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eggrice the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/7 1013 | D:2 | Learned a level 2 spell: Searing Ray 1081 | D:2 | HP: 1/20 [adder (3)] 1083 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring, minmay_misc_feat_rugged D:2: layout_rooms, minivault_19, minmay_misc_feat_doors Action || total ---------------------------++------- Attack: Normal || 89 Melee: Unarmed || 89 Bite || 9 Punch || 1 Cast: Magic Dart || 10 Searing Ray || 2 Drink: Magic || 1 Stab: Sleeping || 9 Armour: Robe || 55 Dodge: Dodged || 72