Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15822654392291495417 2 eggrice the Tinkerer (level 1, -2/14 HPs) Began as a Mountain Dwarf Forgewright on Feb 28, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (32 turns). eggrice the Tinkerer (Mountain Dwarf Forgewright) Turns: 32, Time: 00:00:21 Health: -2/14 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 1/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 1.4 Dodging + Level 1.4 Stealth + Level 1.8 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 32% 2d4 4% 2 Launch Clockwork Bee Frge 16% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The jackal barely misses you. The jackal bites the plant. The jackal barely misses you. The jackal bites the plant. You barely miss the jackal. The jackal is moderately wounded. The hobgoblin shouts! A nearby plant withers and dies. The jackal bites you but does no damage. The jackal bites you. The jackal bites the plant. The plant begins to die. The kobold leaves your sight. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites the plant. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites the plant. Sorry, you're not good enough to have a special ability. Okay, then. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 67% to hit) The kinetic grapnel hits the jackal. You kill the jackal! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The grapnel guides your strike. You hit the jackal but do no damage. The jackal is lightly wounded. A nearby plant withers and dies. The jackal closely misses you. The hobgoblin hits you. You die... #...♣.♣.....# #.........†# #..♣.♣.....# #.......#### #..♣.♣..# #..P....# ##.♣.♣.## #g....# #@♣.♣P# #PhK.P# #..