eggrice Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 10, D:1) a +0 club (4, 12, D:1) a rat corpse (skeletalised by now) (8, 6, D:1) a rat corpse (skeletalised by now) (12, -16, D:1) a +0 dagger (16, -22, D:1) a +0 club a goblin skeleton (17, 14, D:1) a rat corpse (skeletalised by now) (18, -7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, -2, D:1) a staff of earth (23, 14, D:1) a +0 whip a kobold skeleton (26, -24, D:1) an orb of glass (unseen) (26, 1, D:1) a bat skeleton (26, 4, D:1) 3 stones a +0 short sword a +0 dagger a goblin skeleton a rat skeleton (27, -25, D:1) 10 gold pieces (28, -26, D:1) a +0 buckler (28, 4, D:1) a +0 club a goblin skeleton (29, -26, D:1) a scroll of enchant weapon (29, -25, D:1) a +0 sling (30, 3, D:1) a quill talisman (37, 2, D:1) 5 stones a +0 short sword (39, 8, D:1) a quokka skeleton (54, -20, D:1) a +0 dagger Level 2 of the Dungeon (4, -10, D:2) a frilled lizard skeleton (12, -21, D:2) a +0 dagger (13, -18, D:2) a ball python skeleton (16, 12, D:2) a +0 pair of boots (25, -20, D:2) a +0 whip (27, -19, D:2) a rat skeleton (27, -18, D:2) a +0 club a goblin skeleton (28, -7, D:2) a ball python skeleton (30, -17, D:2) a staff of cold 5 stones the +0 leather armour of Iranozaw {rPois rCorr Str+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (35, 10, D:2) a spore talisman (39, 10, D:2) a rat skeleton (42, 9, D:2) a +0 club a goblin skeleton (43, 8, D:2) a +0 club a +0 sling (45, -12, D:2) a +0 club (56, 3, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (7, 8, D:3) a +0 spear (9, 7, D:3) a +0 dagger (18, 9, D:3) a +0 whip an orc corpse (skeletalised by now) (18, 11, D:3) a +0 dagger (20, 12, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (24, -2, D:3) a +0 quarterstaff (24, 1, D:3) a +0 club (25, 14, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (25, 16, D:3) a potion of moonshine (29, -5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Vuamaz's Antique Weapon Shop a +0 spear (87 gold) a +0 dagger (58 gold) a +0 hand axe (87 gold) a +4 heavy quarterstaff (899 gold) a +0 sling (43 gold) a +4 heavy flail (820 gold) a +0 glaive (290 gold) (4, -2, D:4) a +0 giant club (12, -30, D:4) a hobgoblin corpse (17, -11, D:4) a wand of quicksilver (8) (19, -5, D:4) a potion of might (33, -24, D:4) a +0 ring mail Level 5 of the Dungeon (4, -2, D:5) a +0 dagger a +0 leather armour (11, -3, D:5) a +0 spear (14, -5, D:5) a +0 dagger an orc corpse Level 6 of the Dungeon