eastream Level 1 of the Dungeon (2, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 18, D:1) a +0 club (3, 14, D:1) a hobgoblin corpse (skeletalised by now) (14, 7, D:1) a +0 dagger (15, 30, D:1) a frilled lizard corpse (skeletalised by now) (25, -2, D:1) a bat corpse (skeletalised by now) (27, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 13, D:1) a +0 trident (29, 37, D:1) a +0 ring mail (30, 2, D:1) a hobgoblin corpse (skeletalised by now) (31, 5, D:1) a bat corpse (skeletalised by now) (38, 11, D:1) a +0 club a ball python corpse (skeletalised by now) (40, 28, D:1) a bat skeleton (42, 39, D:1) a +0 dagger a kobold corpse (skeletalised by now) (49, 42, D:1) a +0 spear (55, 41, D:1) a +0 robe Level 2 of the Dungeon (6, 19, D:2) a +0 plate armour (10, 3, D:2) a bat corpse (skeletalised by now) (14, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (21, 30, D:2) a +0 ring mail (22, -9, D:2) an adder corpse (skeletalised by now) (26, 9, D:2) a +0 club (28, -1, D:2) a +0 robe (31, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 23, D:2) an adder skeleton (37, 15, D:2) a parchment of Inner Flame (49, 14, D:2) a rat corpse (skeletalised by now) (50, 14, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (4, 2, D:3) the felid corpse of Natasha (skeletalised by now) (5, 34, D:3) a rat skeleton (6, 1, D:3) the felid skeleton of Natasha (9, 36, D:3) a +0 club (23, 2, D:3) a bat skeleton (25, 39, D:3) a rat corpse (skeletalised by now) (30, 17, D:3) 3 poisoned darts (31, 12, D:3) a rat corpse (skeletalised by now) (31, 19, D:3) a +0 ring mail (32, 12, D:3) a ball python skeleton (33, 13, D:3) a +2 spear of flaming (33, 14, D:3) a +0 club a +0 club (39, 30, D:3) a +0 short sword 5 stones a kobold skeleton (41, 31, D:3) an adder skeleton (42, -6, D:3) 8 poisoned darts a +0 dagger (51, 27, D:3) an adder skeleton (54, -7, D:3) a +0 dagger (54, -6, D:3) a +1 sling (61, 32, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (0, 30, D:4) a staff of cold (2, -1, D:4) a +0 dagger a goblin corpse (skeletalised by now) (2, 1, D:4) a jackal corpse (skeletalised by now) (3, 50, D:4) a +0 leather armour (7, 55, D:4) a +0 whip (14, 37, D:4) an adder skeleton (14, 40, D:4) 3 poisoned darts a +0 short sword (21, 29, D:4) a +0 partisan (27, 3, D:4) a +0 robe (35, 34, D:4) a parchment of Jinxbite (35, 45, D:4) a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (36, 49, D:4) a +0 spear a gnoll corpse (skeletalised by now) (39, 33, D:4) a +0 flail a +0 leather armour (40, 53, D:4) a +0 spear (41, 19, D:4) a +0 club a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (42, 19, D:4) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (48, 39, D:4) a +0 robe (52, 18, D:4) a +0 dagger a kobold skeleton (55, 32, D:4) a hound corpse (skeletalised by now) (56, 19, D:4) a +0 dagger (58, 40, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 2, D:5) a +0 halberd (0, 3, D:5) a +4 dagger of venom (11, -4, D:5) an adder skeleton (13, 5, D:5) a +0 club (15, 11, D:5) the +0 leather armour of Kuamyff {Rampage +Inv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. It cannot be enchanted further. (17, -5, D:5) a hound corpse (skeletalised by now) (20, 1, D:5) a +0 giant club (29, 40, D:5) a +0 falchion (35, 23, D:5) a +0 club (36, 7, D:5) a +0 war axe a +0 chain mail an orc skeleton (36, 43, D:5) a +0 flail (43, 14, D:5) a +6 ring of dexterity (47, -7, D:5) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Metius's Weapon Emporium a +0 rapier (88 gold) a +0 hand axe (48 gold) a +0 hand axe (48 gold) a +0 dagger (32 gold) 5 large rocks (120 gold) 4 poisoned darts (38 gold) a +6 dagger of draining (569 gold) a +0 mace of protection (89 gold) the +3 athame "Amusaf" {freeze, *Rage rCorr Dex+3} (796 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 athame of Wyrd {elec, Will+} (761 gold) Will+: It increases your willpower. It cannot be enchanted further. (0, 0, D:6) a +0 leather armour (20, 12, D:6) a +0 scale mail (20, 26, D:6) a +0 trident (26, 27, D:6) a parchment of Static Discharge (27, -1, D:6) a +0 flail a +0 chain mail (39, 18, D:6) a staff of cold (50, -7, D:6) a +0 hand axe of electrocution a +0 scale mail a +0 leather armour a +0 whip an orc skeleton (51, -7, D:6) a +0 leather armour a +0 hand axe (56, -11, D:6) a +0 short sword a +0 scale mail (57, -12, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a potion of curing (2, -4, D:7) a potion of brilliance (8, 10, D:7) a scroll of blinking (15, -3, D:7) a +0 trident (16, 14, D:7) a +0 rapier (19, -8, D:7) a +2 whip of flaming a +0 robe (31, -30, D:7) a +3 short sword of venom (39, -29, D:7) a +0 flail a +0 scale mail the Ecumenical Temple