eadaral Level 1 of the Dungeon (6, 4, D:1) a +0 dagger (13, 0, D:1) a rat skeleton (23, 4, D:1) a +0 rapier (24, -11, D:1) an orb of mesmerism (27, 14, D:1) a +0 dagger a kobold skeleton (28, 27, D:1) a quill talisman (35, 9, D:1) a +0 leather armour (37, 1, D:1) a ball python corpse (skeletalised by now) (37, 3, D:1) a +0 spear (40, 3, D:1) a +0 robe Level 2 of the Dungeon (13, -2, D:2) a +0 dagger a kobold corpse (skeletalised by now) (23, -11, D:2) an orb of mesmerism (24, -13, D:2) a +0 dagger (25, -10, D:2) an inkwell talisman (26, -16, D:2) a +0 whip (33, -10, D:2) a +2 sling of freezing (34, -5, D:2) a ball python corpse (skeletalised by now) (41, -54, D:2) a poisoned dart (42, -53, D:2) a poisoned dart (42, -12, D:2) a +0 short sword 5 stones (43, -53, D:2) 2 poisoned darts (44, -54, D:2) the quill talisman of Good Intentions {Rampage rF+ Dex+2 Slay+3} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (46, -54, D:2) a +0 spear a poisoned dart (51, -54, D:2) a +0 halberd a gnoll corpse (51, -14, D:2) a +0 club a goblin skeleton