eadaral Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 1, D:1) a +0 dagger (3, -6, D:1) a +0 mace (7, -23, D:1) 3 flux baubles (9, -21, D:1) a parchment of Summon Ice Beast (10, -16, D:1) a frilled lizard skeleton (10, -15, D:1) a hobgoblin skeleton (12, 4, D:1) a bat corpse (skeletalised by now) (14, -8, D:1) 6 stones (18, -16, D:1) a +0 club a goblin skeleton (27, -15, D:1) a bat skeleton (29, -19, D:1) a +0 chain mail (30, -19, D:1) a +0 scale mail (34, 9, D:1) a parchment of Searing Ray (39, 8, D:1) a book of Duality (43, 6, D:1) a rat skeleton (50, 9, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Kuguanin's Jewellery Boutique a quill talisman (110 gold) a ring of willpower (unknown) (275 gold) the ring "Joducsen" {rPois rN+++ Wiz Stlth+} (715 gold) [ring of wizardry] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. a ring of magical power (unknown) (220 gold) a ring of magical power (unknown) (220 gold) an inkwell talisman (110 gold) [Shop] Udwelui's Magic Scroll Emporium a scroll of brand weapon (unknown) (104 gold) a scroll of teleportation (unknown) (33 gold) a scroll of teleportation (unknown) (33 gold) a scroll of identify (22 gold) 3 scrolls of immolation (132 gold) a scroll of blinking (104 gold) a scroll of fog (unknown) (44 gold) a scroll of identify (22 gold) [Shop] Rutusam's General Store a wand of mindburst (11) (154 gold) a +0 mace (30 gold) a Gell's gravitambourine (2/2) (400 gold) a +0 buckler (45 gold) a +0 spear (30 gold) a +0 long sword (35 gold) a scroll of brand weapon (unknown) (95 gold) a potion of invisibility (unknown) (80 gold) a parchment of Confusing Touch (88 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (0, 8, D:2) a jackal skeleton (2, 30, D:2) a +0 short sword 3 stones (5, 2, D:2) a +0 leather armour (5, 10, D:2) a jackal skeleton (6, 17, D:2) a +0 club (6, 18, D:2) a +0 hand axe (15, 5, D:2) a parchment of Jinxbite (23, 6, D:2) a parchment of Slow (23, 26, D:2) a +0 club a goblin skeleton (28, -7, D:2) a parchment of Shatter (35, 12, D:2) a frilled lizard corpse (skeletalised by now) (40, 24, D:2) a +0 pair of boots (47, 3, D:2) a parchment of Kiss of Death Level 3 of the Dungeon (0, 0, D:3) a parchment of Dispersal (1, 23, D:3) a +0 club (6, 20, D:3) a frilled lizard skeleton (16, 15, D:3) a +0 club a goblin skeleton (21, 20, D:3) a +0 club (21, 30, D:3) a +0 robe (28, -25, D:3) a +0 dagger a goblin corpse (skeletalised by now) (30, 28, D:3) a hobgoblin skeleton (33, -26, D:3) a ball python corpse (skeletalised by now) (39, -13, D:3) a jackal corpse (skeletalised by now) (40, -12, D:3) a jackal corpse (skeletalised by now) (45, 7, D:3) a +0 dagger (46, 12, D:3) a parchment of Cause Fear (48, -9, D:3) an adder skeleton (50, 15, D:3) a +0 short sword a kobold skeleton (52, -4, D:3) a scroll of amnesia (53, -20, D:3) a ball python skeleton (55, 0, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Gulinoed's Assorted Antiques 2 potions of heal wounds (368 gold) a potion of curing (69 gold) a +0 quarterstaff (115 gold) the air staff of the Four Geomancers {+Blink rElec Forge Air} (1025 gold) [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. a +0 pair of boots of stealth (264 gold) a potion of curing (69 gold) a Gell's gravitambourine (2/2) (920 gold) (0, 0, D:4) a quokka skeleton (9, 1, D:4) a +4 hand axe of sundering (14, -8, D:4) a parchment of Teleport Other (20, 21, D:4) a +0 club a gnoll corpse (skeletalised by now) (20, 26, D:4) a parchment of Swiftness (22, 1, D:4) a +0 short sword a curare-tipped dart (23, 21, D:4) a +0 whip (27, 29, D:4) a hobgoblin skeleton (28, 8, D:4) a +0 whip a +0 ring mail a +0 vampiric spear a gnoll skeleton (28, 9, D:4) a +0 spear (28, 10, D:4) a +0 halberd a gnoll skeleton (28, 14, D:4) a +0 robe (29, 4, D:4) a +0 dagger an orc skeleton (30, 2, D:4) a +0 leather armour a +0 club (30, 28, D:4) an adder skeleton (31, 2, D:4) a +0 club a kobold skeleton (34, -27, D:4) the +0 plate armour of the Buccaneer {^Contam Str+3 SInv} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (37, -22, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (38, -10, D:4) a +0 whip (38, 2, D:4) a +0 ring mail (39, 14, D:4) a +0 war axe (45, 8, D:4) a +0 scythe a +0 robe (47, -5, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (15, -9, D:5) a +0 spear a +0 scale mail a gnoll corpse (15, -8, D:5) a +0 flail a +0 spear a +0 spear a +0 spear a gnoll corpse a gnoll corpse (15, -7, D:5) a +0 club a gnoll corpse (17, -7, D:5) a hound corpse (skeletalised by now) (19, -6, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (20, -2, D:5) a +0 shortbow an ossuary (0, 0, Ossuary) a scroll of vulnerability (0, 1, Ossuary) a scroll of enchant armour