Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2404982243110108287 0 eadaral the Magician (level 1, 13/13 HPs) Began as a Coglin Hedge Wizard on Nov 3, 2024. Got out of the dungeon alive. The game lasted 00:00:19 (119 turns). eadaral the Magician (Coglin Hedge Wizard) Turns: 119, Time: 00:00:20 Health: 13/13 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 dagger {Alejandra} rCold . . . e - +0 dagger {Iseul} rNeg . . . b - +0 robe rPois . f - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Alejandra} e - a +0 dagger (offhand) {Iseul} Armour b - a +0 robe (worn) c - a +0 hat f - a +1 helmet (worn) Potions d - a potion of magic Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 1.7 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, eadaral the Coglin Hedge Wizard. Are you destined to find the magnificent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a glowing helmet, 5 stones and a scroll labelled MAHEEXZO TUNEH. Found a staircase leading out of the dungeon. Unknown command. You start waiting. Done waiting. You hit the plant with your +0 dagger. The plant begins to die. The plant is lightly damaged. You hit the plant with your +0 dagger. Found an inky potion. A nearby plant withers and dies. You see here a +1 helmet. f - a +1 helmet You start removing your armour. You continue removing your +0 hat. x4 You finish removing your +0 hat. You start putting on your armour. You continue putting on your +1 helmet. x5 You finish putting on your +1 helmet. There is a staircase leading out of the dungeon here. Alright, then stay! Unknown command. You have escaped! ##..... ..# ##..P..###..## #..PP....?... #....P.....# # .P.PP....# ##. ♣PP....#### ##..P♣♣♣♣P.....!.. #....P.P.........# ..P♣P@......P... #..PP.P.P..PPP.. #.....♣P..(P♣♣P. #..PP♣P....♣PP . #.... ....P.P.. #.#...........# #.#........... . ### ######## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Coglin Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 119 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 2