Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 10839214663059697809 4 eadaral the Apothecary (level 1, -1/13 HPs) Began as a Coglin Alchemist on Oct 27, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (180 turns). eadaral the Apothecary (Coglin Alchemist) Turns: 180, Time: 00:00:31 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 1/3 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: very slightly contaminated, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.0 Fighting * Level 0.4 Ranged Weapons + Level 0.0 Armour + Level 1.7 Dodging - Level 1.5 Stealth * Level 1.8 Spellcasting + Level 0.8 Conjurations * Level 3.3 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Olgreb's Toxic Radiance Alch 10% N/A 52% 4 Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, poisoned, 60% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! The jackal barely misses you. Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Magic courses through your body. The jackal misses you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting misses the jackal. The sting misses the rat. The sting misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal bites you. You die... #.#..## ##.# #....# ..# ##(..## ##.# #....# ##>.# #...## #...# #h### #..<# #r# #.### #h# #.# #@# #.# #.# ##.# #.## #..# #..# #.## ######.########.###### +..................... ####.##.........###### #.##.....(...##### #.##.........'...# You could see 2 jackals and a rat. Vanquished Creatures A jackal (D:1) A quokka (D:1) 2 frilled lizards (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 34 | D:1 | Found Cudgh's General Store. 180 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, serial_shops, shop, shop, nicolae_shop_just_a_little_nook, shop, nicolae_shop_bloodbath_and_beyond, minivault_19 Action || total ---------------------------++------- Melee: Unarmed || 6 Punch || 1 Cast: Sting || 9 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 8