Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 12522739122362039889 11 eadaral the Apothecary (level 2, 0/19 HPs) Began as a Coglin Alchemist on Oct 26, 2024. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (281 turns). eadaral the Apothecary (Coglin Alchemist) Turns: 281, Time: 00:00:52 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 25% Magic: 1/4 EV: 11 Int: 14 God: Gold: 16 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of fire Scrolls c - a scroll of blinking {unknown} Skills: + Level 0.1 Fighting * Level 0.5 Ranged Weapons + Level 0.0 Armour + Level 1.8 Dodging + Level 1.6 Stealth * Level 1.9 Spellcasting + Level 1.0 Conjurations * Level 3.4 Alchemy + Level 0.3 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm barely misses you. The endoplasm hits you. Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm jiggles. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. You aren't carrying any items that you can evoke. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ..#.# . ########### ##.#.### ........... ....... ......###..##.#.#.# ...........#.#.#.# .................. #.. .......#...... #J##.##....#.#.#.# #@##.##....#.#.#.# #J##.##........... # #.##.##....#.#.#.# #.##.#........#...#.# #.................#.# #..#............#.#.# #.............#...... #..###............... #.................... You could see 2 endoplasms. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 179 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/4 275 | D:1 | Reached skill level 1 in Conjurations 281 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, minmay_quantized Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.0 Fighting | | 0.1 Ranged Weapons | | 0.5 Dodging | | 1.8 Stealth | | 1.6 Spellcasting | | 1.9 Alchemy | | 3.4 Evocations | | 0.3 Action || total ---------------------------++------- Melee: Unarmed || 26 Cast: Sting || 19 Use: Potion || 1 Armour: Robe || 18 Dodge: Dodged || 26