Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1213074346079030717 48 eadaral the Apothecary (level 3, 0/24 HPs) Began as a Coglin Alchemist on Oct 25, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:50 (1320 turns). eadaral the Apothecary (Coglin Alchemist) Turns: 1320, Time: 00:01:51 Health: 0/24 AC: 4 Str: 8 XL: 3 Next: 72% Magic: 2/6 EV: 10 Int: 16 God: Gold: 51 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . d - +1 long sword {Qing} rCold . . . (no shield) rNeg . . . f - +0 leather armour rPois . g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lethally poisoned (0 -> -1), hasted, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery, strong-willed 1, wild magic 1 a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +1 long sword (weapon) {Qing} Armour a - a +0 robe f - a +0 leather armour (worn) g - a +0 helmet (worn) Scrolls c - a scroll of revelation {unknown} i - a scroll of fog {unknown} Potions b - 2 potions of magic Skills: + Level 0.3 Ranged Weapons - Level 1.7 Dodging - Level 1.5 Stealth * Level 2.4 Spellcasting + Level 1.4 Conjurations * Level 4.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 47% 3 Olgreb's Toxic Radiance Alch 19% N/A 56% 4 Sticky Flame Fire/Alch 10% 2d5 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are strong-willed. (Will+) Your spells are a little harder to cast, but a little more powerful. Message History The adder poisons you! The adder bites you but does no damage. The sting misses the adder. You feel very sick. The adder closely misses you. The sting hits the adder. The adder looks even sicker. The adder is almost dead. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the adder. You kill the adder! You feel very sick. Unknown command. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel strong-willed. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ############ #####..........# .........#####.### #####.##.# ##...# . . #.##†####.###.# .## .######.#.......# .. .. ...............†# ## #.# #.....@....##.#...# #.. #.###......##.#..... ###.. #........[...#.)..... .....######..##.....###.#..##.. #.##................###....# . #.....######.###..........## ####..# #.# ##..##.##### #..# #.# #..# .# #..# #.# #..# . There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) 2 bats (D:1) 4 endoplasms A giant cockroach (D:1) 2 hobgoblins 3 jackals (D:1) A kobold (D:1) 4 frilled lizards 2 goblins (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 142 | D:1 | Reached skill level 1 in Conjurations 142 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 623 | D:1 | Reached XP level 3. HP: 20/24 MP: 0/6 1262 | D:2 | Reached skill level 4 in Alchemy 1312 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1312 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1318 | D:2 | HP: 1/24 [poisoned by an adder] 1320 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_cross, dk_noncrumbling_2 D:2: layout_loops_ring, basic_ecumenical_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.4 Conjurations | 1 | 1.4 Alchemy | 4 | 4.0 Ranged Weapons | | 0.3 Dodging | | 1.7 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Long sword || 9 Cast: Sting || 50 Use: Potion || 2 Scroll || 1 Armour: Robe || 11 Leather armour || 4 Dodge: Dodged || 21